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Dungeon Keeper for Mobile Devices

  • Sprony
  • August 21, 2013 at 10:56 AM
  • Sprony
    • August 21, 2013 at 10:56 AM
    • #1

    So EA hasn't forgotten that they own the franchise but this isn't really what we wanted now is it?


    http://info.ea.com/products/p1461/dungeon-keeper


    [Blocked Image: http://media.gamer.nl/site/dump/20130821100808-dk-1.png]

  • Skacky
    • August 21, 2013 at 1:20 PM
    • #2

    Good thing War for the Overworld is in the works.

  • mjens
    • August 21, 2013 at 1:59 PM
    • #3

    Why everything mobile-related must be cartoon=ish and that looks like games for children? I don't get it. Check the list of top 50 games on iPhone. Mostly there are colorful games with childish gameplay. I guess this is all what can be played when sitting on toilet or in metro. Why it would suck if that DK game would be just like the original? People won't buy it? What is the idea of making a cartoon game with fucked up proportions and crazy color palette?

  • dux
    • August 21, 2013 at 5:00 PM
    • #4

    I'm gonna pretend I didn't see this.

  • Vilham
    • August 21, 2013 at 5:37 PM
    • #5

    Fuck you ea.

  • Kedhrin
    • August 21, 2013 at 8:35 PM
    • #6

    I dont understand the hate for this.


    i'm happy this is being made. sure its super cartoony, whatevs, i'm in it. war for the overworld looks pretty last-last-gen, so its not like it's any better.


    i'll be playing it.

  • Vilham
    • August 21, 2013 at 9:35 PM
    • #7

    I don't care about the cartoony look, this clearly has none of the actual base building elements of DK, these will be prebuilt rooms you just slap down. This is going to be as shit as impire.

  • mjens
    • August 22, 2013 at 12:53 PM
    • #8
    Quote from Kedhrin

    I dont understand the hate for this.


    i'm happy this is being made. sure its super cartoony, whatevs, i'm in it. war for the overworld looks pretty last-last-gen, so its not like it's any better.


    i'll be playing it.


    From my point of view it's more a scream of surrender because most of iPhone games are childish, it's not what I was looking for on this platform. I guess it's a cheap thinking like "we need to use very low poly so let's stylize that, what looks nice on low poly? Cartoonish proportions and palette!". Come on... Thank God I'm not a fan of mobile games, I won't touch it ever I was a "fan" of mobile games when it started but I couldn't find a proper, well made game. Still there are some nice titles like Sword&Sorcery (pixel art!) or Trainz.


    One more thing. This game will cost a bullshit pennies and people will buy that becouse it's DK and costs almost nothing. Most of the mobile players don't give a shit about the stylization but if I was forced to make such games I would hang myself

  • Sprony
    • August 22, 2013 at 1:18 PM
    • #9

    [Blocked Image: http://media.gamer.nl/site/dump/20130822103349-3.jpg]


    [Blocked Image: http://media.gamer.nl/site/dump/20130822103335-original.jpg]


    This is from an interview on Gamer.nl. It's in Dutch, so I translated some stuff: Rooms have a predetermined size. So you can't go crazy.Focus shifted to defending your dungeon. Rooms defend themselves and you'll rely heavily on spells. It's described as a tower defense like game.The developer said this wasn't a reply to fans begging for a new game. It was found in the archives while looking for a new game that had to be made for the mobile market. In short, it has no soul.

  • Vilham
    • August 22, 2013 at 1:22 PM
    • #10

    Yup so a shitty mix of Dungeons and Impire. GG EA.

  • Thrik
    • August 22, 2013 at 1:25 PM
    • #11

    If it ends up being anything like the last EA F2P game I played on my iPhone that had the most tedious and insultingly wallet-raping approach to game design I've ever seen they can get fucked.

  • Kedhrin
    • August 22, 2013 at 9:17 PM
    • #12

    i'm sure they had to simplify it for mobile, just to appeal to a bigger audience, it makes sense why they did it. DK is just too overwhelming for the average joe now. Let PC games be complex, mobile is for taking a shit or riding a bus.

  • Sprony
    • October 18, 2013 at 4:01 PM
    • #13

    More Bullfrog game rapes coming up:


    http://www.pocketgamer.co.uk/r/Android/Dung…ews.asp?c=54608


    Oh and for all you negative people:


    Quote

    "A lot of people are going 'why are you making a free-to-play game?', and I said, 'because that's what the consumers want! That's what the data is. I'm sorry!'"


    It's what we want, numbers don't lie, so stop moaning you ungrateful bitches

  • dux
    • October 18, 2013 at 4:30 PM
    • #14

    Screw the consumers and bollocks to the data.

  • twiz
    • October 18, 2013 at 4:34 PM
    • #15

    Tower defense *facepalm*

  • Vilham
    • October 18, 2013 at 4:34 PM
    • #16

    Looking at data that way is incredibly naive. It's using unconnected data to try and prove a point and has repeatedly shot developers in the foot.


    "The data shows that everyone wants free to play shooters/mobas/rpgs etc" Market gets flooded by shitty clones "How come no one is playing our game, the data said this would sell."

  • Thrik
    • October 18, 2013 at 7:43 PM
    • #17

    But... DAAAAATAAAAA!!!!!

  • Algor
    • February 7, 2014 at 7:29 PM
    • #18

    Never before have I gotten so excited, followed by immediate disappointment

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    Other stories;


    Issues with Pay to Win setup of game

    http://www.bbc.co.uk/news/technology-26033685


    Quote

    Dungeon Keeper gives the player the job of constructing and running an underground lair to which they attract monsters that are then used to defend the place against attackers. Minions called imps dig out rooms and corridors to create the dungeon.

    Many complained that the imps work much too slowly unless players buy gems. Without this resource the game makes players wait four hours to dig out some types of territory and 24 hours to dig out rockier parts.

    Peter Molyneux, who designed the original 1997 Dungeon Keeper game, said he too was shocked when he saw the time it would take to dig out some sections of the map.

    "I felt myself turning round saying, 'What? This is ridiculous. I just want to make a dungeon. I don't want to schedule it on my alarm clock for six days to come back for a block to be chipped,'" he told the BBC.

    Mr Molyneux said some of the criticism came from fans of the original who simply wanted an updated version of the game they fondly remembered.

    He added: "I don't think they got it quite right, the balance between keeping it familiar to the fans that were out there but fresh enough and understandable enough for this much bigger mobile audience."

    Display More


    Users can't rate Dungeon Keeper less than 5 stars

    http://www.joystiq.com/2014/02/07/dun…-app-less-than/

  • Zarsky
    • February 8, 2014 at 4:12 AM
    • #19

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  • AlexM
    • February 8, 2014 at 5:44 AM
    • #20

    [Blocked Image: http://indiegames.com/2014/02/06/DK.jpg]

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