I have this weird fps problem with my map. In certain spots, if I move (not looking around), fps drops very noticeably. I have no clue where to start searching for the problem. Another weird thing is, that if I put budget panel on, the fps jumps to normal levels, also if i turn vsync off it solves the problem. But I will not play without vsync because without it, the image gets scattered while moving. Another reason is that changing my game options does not solve the problem itself.
Budget panel shows that something called Swan butters takes alot of resources constantly. Also toggling wireframe shows me the entire map, I am not sure is that what should happen with wireframe option.
The most weird thing is, that those fps drops do not happen when I am looking at large areas, it seems very random also. I have tried removing lights from the areas where this problem occurs but it does not help. My lightmap scale is 16, tried higher numbers but it did not help. I have used func_detail as much as I can. Nodraw texture everywhere players cant see, also does not help.
I tried to build hint/skip brushes but the problem is not here either, because the fps drop happens regardless of removing stuff from being drawn. Also, the spot where fps starts to drop, has no fps issues at all while looking at opposite direction. Also the places where this fps drop happens do not have anything special or anything that is not there where fps is normal.