So I've been trying to get into modelling using 3ds Max for CS:GO. The models I am trying to make for my maps are relatively simple and are super easy to make in Max, however, I am struggling with skinning and texturing. So far all the skinning and texturing tutorials I've found online are frankly shit. The skinning deals with ultra simple cases that can't really help you in real modelling where you're not dealing with a couple simple cubes. And the texturing doesn't go past creating a bitmap (may not be using the right word here). So do any of you know of some good tutorials/advice for someone getting into skinning and texturing?
Here's what I've been working with so far:
[Blocked Image: http://puu.sh/24p8n][Blocked Image: http://puu.sh/24R1d][Blocked Image: http://cloud-2.steampowered.com/ugc/560967378980074081/8B47F34AC0710D1744B0C885645521A94F2B84BC/1024x576.resizedimage]The last shot is in game. After some work I got a bitmap I stole from CS:GO and tiled it over the UV above and was able to get it to display but it doesn't look like I kept that screenshot.