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HotLine Miami II

  • knj
  • June 20, 2013 at 12:11 AM
  • leplubodeslapin
    • March 16, 2015 at 11:25 PM
    • #41
    Quote from Sjonsson

    I totally agree with all the bugs. I just can't understand why doorways are so tight! Nor can't I understand why they didn't put more effort into npc sight/detection vs collisions, sometimes it just feels reaaally off.

    Here are some more things I find questionable:

    • Why are "fat thugs" blocking your bullets after you hit them and they're bleeding out? Enemies shouldn't have friendly fire but an impenetrable meat fortress that's always aligned with you and the enemies behind you really is unfair. What do you think?
    • There is some issues with the readability in the game, one of the examples is obstacles that are based on height; oftentimes it's really hard to judge whether a counter/shelf/tv can be shot over or not.

    Though all in all I still love the game, soundtrack so sexy it hurts!


    I agree with you, it happens a lot that that a group of enemies rushes me and a fat guy is with them. Even if you have a shotgun that can be very effective or an automatic weapon, the big guy will be a wall. That's not really an issue, but as you said THEY can still shoot you through him (and you can't !). Same problem with obstacle heights, i don't always understand it but yea ... It's a die and retry so it doesn't matter too much.


    It's a really difficult game but when you succeed to clear a level, it's really satisfying

  • JAL
    • March 18, 2015 at 9:31 AM
    • #42
    Quote from SotaPoika

    Getting shot by some shotgun guy from outside the view is always fun, especially when I have no way to counter it besides relying on luck.


    Yeah. I actually think this is kind of a flaw in the level design on some parts of the game.

    There's a lot of this "oh I died, apparently there's a dude with a shotgun at the end of this hall and it's impossible for me to see him. I guess I'll remember that next time."

    So the design is giving the player practically no other choice but to die for the first time and try again. This does cause some serious rage especially if it's the last enemy in the area

  • Vaya
    • March 18, 2015 at 9:42 AM
    • #43
    Quote from JAL

    Yeah. I actually think this is kind of a flaw in the level design on some parts of the game.

    There's a lot of this "oh I died, apparently there's a dude with a shotgun at the end of this hall and it's impossible for me to see him. I guess I'll remember that next time."

    So the design is giving the player practically no other choice but to die for the first time and try again. This does cause some serious rage especially if it's the last enemy in the area

    I think the levels are bigger compared to the first game


    I did the 4 stage mission today where you use all the fans one by one. It seems the enemies have a longer line of sight than you most of the time. I don't remember this being an issue in the last game.


    Sadly the best method seems to be making a loud noise and then killing them all as they rush you (using a door as cover)

  • JAL
    • March 18, 2015 at 9:52 AM
    • #44
    Quote from Vaya

    I think the levels are bigger compared to the first game


    I did the 4 stage mission today where you use all the fans one by one. It seems the enemies have a longer line of sight than you most of the time. I don't remember this being an issue in the last game.


    Sadly the best method seems to be making a loud noise and then killing them all as they rush you (using a door as cover)


    #thetruth

  • knj
    • March 18, 2015 at 6:37 PM
    • #45

    Unless you want a crazy combo action goingon


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    Still loving this game just as the first one

  • FMPONE
    • March 18, 2015 at 6:43 PM
    • #46

    The first one was so amazing. I think it goes down as one of the top 10 games I've ever played, it just feels so "perfect" for what it is. Even the art was so cool. I'm about to start the second one.

  • Mazy
    • March 18, 2015 at 7:05 PM
    • #47

    Gotta say that after I've finished it then I'm kinda disappointed by it. It started out quite well, but I think some of the points people have brought up here are spot on.


    The levels are too big, which discourages storming around being a badass and often makes it necessary to play it extremely safe and snipe people with guns from far away. The first one had that in parts, but it felt like it was way easier to make it feel like an awesome action movie where you just went through one continuous combo rather than having to stop up (or maybe I've just gotten worse at games since the last one, lels). Also I think my longest time in a level was at 40 minutes, and though I totally totally love the soundtrack, then at that point you start getting pretty tired of the same track running over and over.


    I appreciate that they're trying to mix things up with the dudes you have to shoot to bleed out + the dudes that need to be taken out with melee weapons, but again then it just made it less fun rather than add an interesting element to the combat. It often felt more like a puzzle than an awesome action game, which might be fine for some people, but IMO then the first game was better for not trying too hard, even if that definitely also had situations that you had to diffuse with a puzzle like mentality.


    Oh and then there's the story, where I have no idea what it's about, but maybe that's the point. Didn't really piece together all the different characters and threads by the end :G


    The soundtrack and presentation of the game is absolutely brilliant tho, and it is great gameplay from time to time, but overall it just soured significantly throughout my play through

  • AlexM
    • March 19, 2015 at 10:31 PM
    • #48

    EDIT : Derp someone already posted teh full soundtrack

  • Vaya
    • March 23, 2015 at 11:40 AM
    • #49

    completed at the weekend- Overall I don't think it's nearly as good as the original- It seems that the developers were trying to add to the original to justify a sequel but every new mechanic detracts from the original gameplay. The soundtrack is sweet though.

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