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Respawn Entertainment's - Titanfall

  • Kosire
  • June 6, 2013 at 4:20 PM
  • -HP-
    • May 21, 2014 at 6:20 PM
    • #561

    Wat??

  • Puddy
    • May 22, 2014 at 10:23 AM
    • #562

    I never played those modes. It's thanks to people like me that they are gone now... ahahaha, take that, nerds!

  • Mazy
    • May 22, 2014 at 10:43 AM
    • #563
    Quote from Puddy

    I never played those modes. It's thanks to people like me that they are gone now... ahahaha, take that, nerds!


    Same, only played 2 matches of CTF with different teams where we got our asses kicked, never touched it again. This game is pretty much only Hardpoint and Attrition for me, with an occasional LTS, cuz I'm so generic.


    Also haven't played it in ages, really didn't last that long for me :G (Tho I did play it for like 40 hours over 3 days at launch lulzes)

  • Puddy
    • May 22, 2014 at 11:08 AM
    • #564

    I actually really liked LTS. Gave the game more of a tactical vibe as lives/titans are so finite. Like you, I haven't played for a while. It's a great game and I can see myself going back to it at any point but right now my "game of choice" is CS:GO and that is hogging most of my time.

  • dux
    • May 22, 2014 at 6:22 PM
    • #565

    Why is no one saying anything about this? You buy a game, only for a few months later to have portions of it removed for pitiful reasoning. I'm done. Fuck the games industry.

  • Puddy
    • May 22, 2014 at 6:29 PM
    • #566
    Quote from dux

    Why is no one saying anything about this? You buy a game, only for a few months later to have portions of it removed for pitiful reasoning. I'm done. Fuck the games industry.


    I think it comes with the territory (for good or worse) now that games are seen as evolving titles instead of just static, boxed releases. Just about any change of any game can be criticized if you apply this reasoning. I agree, however, that it seems like a bad move.

  • CompoSITe
    • May 24, 2014 at 1:05 AM
    • #567

    http://www.titanfall.com/news/ctf-match…pc-and-xbox-one

  • FMPONE
    • May 24, 2014 at 1:17 AM
    • #568

    Definitely an unforced error, but it seems like the commitment is there to try to remedy it.

  • Izuno
    • May 29, 2014 at 7:46 PM
    • #569

    I'm still playing on Xbone. I have to admit matchmaking got pretty rough for a while when (to me) it felt like every match was totally lopsided in terms of vets vs. noobs balance but in the last couple weeks I've noticed it seems to be better. Keep up the good work, Respawn... MP balance is always harder than it looks.

  • SuperDuperYeah
    • June 13, 2014 at 5:16 PM
    • #570

    Oh hey ! Just noticed the game is 50% off on Origin. Thought I'd give a heads-up.

  • Beck
    • June 13, 2014 at 5:16 PM
    • #571

    Hmm, tempting!

  • SuperDuperYeah
    • June 13, 2014 at 5:18 PM
    • #572

    I know I'm looking at the add to cart button and slowly bringing my mouse over it... with pain haha.

  • Erratic
    • June 20, 2014 at 4:45 AM
    • #573

    origin says I've put 9 hours into this game which probably isn't enough to speak with any validity on an mp game but I will anyway.


    - everything feels inconsequential

    - I pretty much don't engage players that much unless they're a titan and when I do it's for 1.35 seconds on avg and always feels like nothing even happened or I feel kinda bad cause I dropped the guy so fast with no effort. There's little to no personal engagement with other players in even the general sense, remembering their name, getting back at them in some interesting way, honing in on their last know position like in battlefield to ruin their fucking night or anything cause it was probably an AI grunt I killed anyway. I can't keep track.

    - I'm pretty much the best titan fall player there is, or so it feels like, which seems to me the biggest problem. it's like the game was made so anyone could feel like they're good at online shooters but not in any real way, just shoot AI, get an inevitable titan, spam shit, whatever, you can feel awesome and watch your team lose 75 to 300.

    - why are there other primarys besides the AR and maybe the shotgun, sort of. I don't really know how sniping fits into this game, or why I'd use the smg over the AR. I understand the usual balance on these weapon archetypes (fire rate vs dmg, vs clip size etc) but it doesn't matter if the SMG's fire rate is 700 rpm and the AR is 650 when players have 25hp max.

    - Fear of death is missing since you can instant respawn and regain ground so quickly it's not much of a set back. Compare it to BF or even call of duty, position in a level is pretty crucial in these games and it's made an almost inconsequential factor in TF since you're able to reach areas of the map in very little time. Traversal is almost a double edged sword, fun and well implemented and changes up the dynamic a bit but kind of invalidates a lot of what could make your actions and tactical positions hold more weight.

    - burn cards, these are dumb, just kind of more muck to coddle shitty players. Might have been cool to integrate some of these as location power ups or something.

    - a lot of the maps feel like terrain levels with buildings plunked in them. That's a shitty fucking thing to say cause they all seem smartly designed with all the mechanics in mind . Just an overflow of options and directions where no one particular area of the map feels more important than another. I'm honestly just b-lining it to red dots on the radar without much regard for how the map is going to take me there.


    I guess it just feels like the competitive aspect of the game is on the very low end of things. COD series was definitely in this same vein but still inherited a basic learning curve by being a pretty traditional shooter for the most part. Map knowledge, weapon knowledge, the pacing and mind games, it comes pre built with that kind of game, all the other leveling/unlocks/loadout stuff aside.


    The game does have an interesting dynamic overall, Titans Vs. Players + Grunts is fun at first, but it's so compressed with the speed of the game and the brief matches that it doesn't really allow you the opportunity to try and do anything but run around and get a titan because why would I do anything else anyway.


    Wow what an asshole post, I mean, it's a fun game for a little while and the titan vs. titan combat works pretty well, there's some options there, back out of a fight, regain shield, reposition, time your reloads, don't miss your shots, look out for anti-armor players. Your choices hold some weight with these things but a lot of what surrounds the Titan's just feels supplemental and unimportant. Maybe getting a Titan shouldn't be some inevitable end all. Maybe getting a titan isn't always the best tactical decision 100% of the time. I don't fucking know. Why am I typing all this.

  • FMPONE
    • June 20, 2014 at 4:50 AM
    • #574
    Quote from Erratic

    origin says I've put 9 hours into this game which probably isn't enough to speak with any validity on an mp game but I will anyway.


    - everything feels inconsequential

    - I pretty much don't engage players that much unless they're a titan and when I do it's for 1.35 seconds on avg and always feels like nothing even happened or I feel kinda bad cause I dropped the guy so fast with no effort. There's little to no personal engagement with other players in even the general sense, remembering their name, getting back at them in some interesting way, honing in on their last know position like in battlefield to ruin their fucking night or anything cause it was probably an AI grunt I killed anyway. I can't keep track.

    - I'm pretty much the best titan fall player there is, or so it feels like, which seems to me the biggest problem. it's like the game was made so anyone could feel like they're good at online shooters but not in any real way, just shoot AI, get an inevitable titan, spam shit, whatever, you can feel awesome and watch your team lose 75 to 300.

    - why are there other primarys besides the AR and maybe the shotgun, sort of. I don't really know how sniping fits into this game, or why I'd use the smg over the AR. I understand the usual balance on these weapon archetypes (fire rate vs dmg, vs clip size etc) but it doesn't matter if the SMG's fire rate is 700 rpm and the AR is 650 when players have 25hp max.

    - Fear of death is missing since you can instant respawn and regain ground so quickly it's not much of a set back. Compare it to BF or even call of duty, position in a level is pretty crucial in these games and it's made an almost inconsequential factor in TF since you're able to reach areas of the map in very little time. Traversal is almost a double edged sword, fun and well implemented and changes up the dynamic a bit but kind of invalidates a lot of what could make your actions and tactical positions hold more weight.

    - burn cards, these are dumb, just kind of more muck to coddle shitty players. Might have been cool to integrate some of these as location power ups or something.

    - a lot of the maps feel like terrain levels with buildings plunked in them. That's a shitty fucking thing to say cause they all seem smartly designed with all the mechanics in mind . Just an overflow of options and directions where no one particular area of the map feels more important than another. I'm honestly just b-lining it to red dots on the radar without much regard for how the map is going to take me there.


    I guess it just feels like the competitive aspect of the game is on the very low end of things. COD series was definitely in this same vein but still inherited a basic learning curve by being a pretty traditional shooter for the most part. Map knowledge, weapon knowledge, the pacing and mind games, it comes pre built with that kind of game, all the other leveling/unlocks/loadout stuff aside.


    The game does have an interesting dynamic overall, Titans Vs. Players + Grunts is fun at first, but it's so compressed with the speed of the game and the brief matches that it doesn't really allow you the opportunity to try and do anything but run around and get a titan because why would I do anything else anyway.


    Wow what an asshole post, I mean, it's a fun game for a little while and the titan vs. titan combat works pretty well, there's some options there, back out of a fight, regain shield, reposition, time your reloads, don't miss your shots, look out for anti-armor players. Your choices hold some weight with these things but a lot of what surrounds the Titan's just feels supplemental and unimportant. Maybe getting a Titan shouldn't be some inevitable end all. Maybe getting a titan isn't always the best tactical decision 100% of the time. I don't fucking know. Why am I typing all this.

    Display More


    I think it's a legit post. The game was fun to play in beta but I didn't have much of a desire to continue on beyond that.


    TBH I think it was a solid first game for Respawn, built a nice franchise. It's becoming sort of a cliche regarding first titles in Big Franchises, but the sequels will probably be much better. The emphasis really needs to be on competitive. It doesn't need to be an e-sport, it just needs to have some real community depth, some pronounced skill ceiling, something to keep older 20+ age players intrigued for months.


    I totally agree about the inconsequential feel. But I also feel that's something that can be fixed given that the gameplay was fun, and that's the hard part after all. Titanfall 2 will probably be badass, and I'm glad, because that means the first game wasn't a total dud, it laid a solid foundation.

  • CompoSITe
    • June 27, 2014 at 6:35 PM
    • #575

    Good feedback. All valid stuff.

    Check out our new update. Some of your issues are addressed in it.


    http://www.titanfall.com/game-update-four

  • Alf-Life
    • June 27, 2014 at 8:58 PM
    • #576

    I think for me my only complaint about the game, and something that becomes especially apparent in Titan vs Titan is that 1-on-1 is interesting, 2-on-1 you can win if you're extra-good or the other players are extra-bad, but then 3+ is usually game over for you. In a game like Counter-strike (or indeed COD) which has the possibilities of 1-shot-headshots, even with unbalanced teams 1 player can theoretically take on an opposing team of 5 and win.


    I haven't read all 39 pages of this topic, but have you guys read Geoff Keighley's The Final Hours of Titanfall? Really good 'longform app', interesting read even with whiteboard snaps of Respawn on Day 1. I hope they make the singleplayer campaign they talk about for Titanfall 2... I just hope the sales weren't that good that they show their game doesn't need SP because I love SP.

  • Zyn
    • October 24, 2014 at 12:18 AM
    • #577

    Soooo .. the game just got a nice little patch.


    http://www.titanfall.com/news/titanfall-game-update-eight


    Co-op mode, new Titan OS voices (Japanese!), Floor is Lava mode (coming soon), Ranked play, etc. Co-op is also a nice way to get unlocks for your weapons and titans.

  • Izuno
    • October 24, 2014 at 12:42 AM
    • #578

    Intriguing, this is.

  • Sprony
    • October 24, 2014 at 8:55 AM
    • #579

    I thought everybody already forgot about this? Not hating, but seriously, I never hear anyone other a single word about this title nor do I see anyone play it in friends lists and stuff.

  • tr0nic
    • October 25, 2014 at 12:28 AM
    • #580

    I replied here about a pretty cool sequence I recorded following the launch of TitanFall at my friend's house. Estimated time of record: March 20th, 2014.


    I will post an edited version sometime later, speeding the useless deadtime!


    Enjoy!


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