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Respawn Entertainment's - Titanfall

  • Kosire
  • June 6, 2013 at 4:20 PM
  • Sprony
    • February 25, 2014 at 9:17 AM
    • #441

    I thought it used Source instead of IdTech5????

  • Psy
    • February 25, 2014 at 10:00 AM
    • #442

    Da fark. That's just under 50% of my SSD. How can it possibly be that big?!

  • FMPONE
    • February 25, 2014 at 10:09 AM
    • #443

    Damn. That's quite a commitment

  • marks
    • February 25, 2014 at 11:39 AM
    • #444

    50 gig for a multiplayer-only shooter with 15 maps? Is he fucking joking?

  • dux
    • February 25, 2014 at 1:54 PM
    • #445

    Yeah, that aint going on my ssd. What could possibly make it so giggity byte heavy?

  • Pampers
    • February 25, 2014 at 3:47 PM
    • #446

    your mom

  • mr.P
    • February 26, 2014 at 5:01 PM
    • #447

    anyone know when/if they are going to release mod tool for this?

  • Buddy
    • February 26, 2014 at 5:06 PM
    • #448

    With mod tool its 98Gb

  • Beck
    • February 26, 2014 at 5:10 PM
    • #449
    Quote from mr.P

    anyone know when/if they are going to release mod tool for this?


    Apparently it's a possibilty further down the road... but not at launch.


    Quote

    RPS: What about modding? Is that on the table? Are there even tables in the Titanfall universe? I don’t suppose eternally warring pilots and their mechanoid battlebros would have much use for them.

    Fukuda: Technically, nothing is off the table. It’s just a question of priorities and time and whether or not we can get to it while working on the game as a whole.

    RPS: But you’re not barring people from modding the game or anything like that, right? I mean, even if you never get around to releasing a toolset, will you still allow people to reshape Titanfall as they see fit? And what about custom levels?

    Fukuda: On launch there’s not gonna be any way to mod the game. But it’s something we’ll definitely look into. Not for launch, though. Not for launch.

    I understand there’s a lot of desire to adjust a game to be how you want it to be. But something that’s very important to me is that we make the game very consistent. It’s very carefully tuned. It’s very tweaked and dialed in. We don’t want someone to get the wrong impression of the game if somebody, say, changes a lot of the properties. Perhaps if we come up with a form and a structure by which we can let people know, “Hey, this is the no-holds-barred Wild West area,” perhaps we can look into something like that.

    http://www.rockpapershotgun.com/2014/02/13/res…on-modding-dlc/


    It'd be nice to see some mod tools for this. Will EA allow them to release them though? D:

  • dux
    • February 26, 2014 at 5:17 PM
    • #450

    If EA has anything to say about it, hell no.

  • Rick_D
    • February 26, 2014 at 5:54 PM
    • #451
    Quote from Beck

    Apparently it's a possibilty further down the road... but not at launch.


    RPS: What about modding? Is that on the table? Are there even tables in the Titanfall universe? I don’t suppose eternally warring pilots and their mechanoid battlebros would have much use for them.

    Fukuda: Technically, nothing is off the table. It’s just a question of priorities and time and whether or not we can get to it while working on the game as a whole.

    RPS: But you’re not barring people from modding the game or anything like that, right? I mean, even if you never get around to releasing a toolset, will you still allow people to reshape Titanfall as they see fit? And what about custom levels?

    Fukuda: On launch there’s not gonna be any way to mod the game. But it’s something we’ll definitely look into. Not for launch, though. Not for launch.

    I understand there’s a lot of desire to adjust a game to be how you want it to be. But something that’s very important to me is that we make the game very consistent. It’s very carefully tuned. It’s very tweaked and dialed in. We don’t want someone to get the wrong impression of the game if somebody, say, changes a lot of the properties. Perhaps if we come up with a form and a structure by which we can let people know, “Hey, this is the no-holds-barred Wild West area,” perhaps we can look into something like that.

    Display More

    http://www.rockpapershotgun.com/2014/02/13/res…on-modding-dlc/


    It'd be nice to see some mod tools for this. Will EA allow them to release them though? D:


    what a bullshit response, if valve can let people make levels for cs and tf and l4d then they can still keep the game consistent in titanfall

  • mjens
    • February 26, 2014 at 6:16 PM
    • #452

    Well, I agree that there will be tons of little mods that change almost nothing and actually ruin the balance but still it's a cost of giving ability to make awesome things by awesome people. Map tools soon after the release would be nice, it's easy to see what level is cool and what is not... aaand it's actually doesn't ruin weapon balance etc.

  • mjens
    • February 26, 2014 at 6:22 PM
    • #453
    Quote from dux

    Yeah, that aint going on my ssd. What could possibly make it so giggity byte heavy?


    Maybe they left DDS exporters at IW and use raw PSD instead If it's seriously MP-only game with 15 levels then... something went just wrong.

  • Pampers
    • February 26, 2014 at 7:58 PM
    • #454

    So once there is some negative info coming out about the game people automaticly blame the publisher instead of the developer, based on one interview.


    much insight

    such knowledge

    wow

  • FMPONE
    • February 26, 2014 at 8:08 PM
    • #455

    I doubt Composite will mind me relaying a conversation we had, the game itself is their first priority.

    I hope they release the tools while the game is still a hot topic

  • Mazy
    • March 4, 2014 at 6:23 PM
    • #456

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Mmmm little over a week left (And yeah, a week for you folks over thar :G)

  • Seldoon182
    • March 4, 2014 at 7:37 PM
    • #457

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    [Blocked Image: http://www.nofrag.com/images/006e29.jpg]

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  • dux
    • March 4, 2014 at 7:55 PM
    • #458

    MY PENIS IS READY

  • FrieChamp
    • March 10, 2014 at 4:27 PM
    • #459

    http://www.metacritic.com/game/xbox-one/…/critic-reviews


    TL;DR: Best game about giant robots ever.

  • Sprony
    • March 10, 2014 at 4:43 PM
    • #460

    http://www.computerandvideogames.com/453168/titanfa…-a-heavyweight/


    Quote
    • GamesRadar - 4/5: Titanfall blends familiar concepts with innovative ideas in remarkable ways, leading to a nearly nonstop supply of awesome moments. But for as fun as it is, you'll likely find yourself wishing Respawn was more ambitious when it comes to game modes, since there's a good chance you've captured enough flags for one lifetime.
    • Xbox Achievements - 90: Nobody can argue with Titanfall's minute-to-minute gameplay. It's a wonderful blend of verticality and brilliantly frenetic combat, and is sure to be the new standard of awesome when it comes to competitive multiplayer shooters. What you can argue with is the package as a whole, which could be described as a little light and lacking in some places. Still, there's a lot to be said for the inherently fun, shooty mech action that Titanfall has to offer.
    • GameSpot - 9: The overarching experience of playing Titanfall is one of rejuvenation and reinvigoration. The sprint speed, the arsenal, the game modes, and more are all firmly derived from some of the most successful online shooters of recent years. But by reinventing the way you move, Titanfall reinvents what it feels like to play a competitive shooter. The high-flying action intertwines beautifully with the brutish, tactical titan battles, creating battlefields that crackle with possibility. Titanfall is a leap forward for shooters, a game that combines the vibrant and new with the tried and true to create something special.
    • VideoGamer - 8: For all its strengths, its reliance on tried and true modes and rigid maps stops Titanfall achieving its full potential. Capture the Flag, Attrition, and Domination are the best gametypes, but none of them show the same invention that's occurring elsewhere in the title, leading to a feeling of natural fatigue. Some of the maps also feel too similar to each other, lacking in distinction, and campaign multiplayer is sadly non-dynamic. A very good first instalment then, but the best is yet to come.
    • Joystiq - 4.5/5: When it's not all a clash of the you-know-whats, when there's a volatile mix of scampering boots and earth-rattling bipeds on the battlefield, Titanfall truly excels. It subsists on imbalance and the race to bear big arms first. It feeds on the fallout that results when equality means the other guy gets a robot too. Titanfall isn't tuned to perfection for everyone yet, but it starts as a smart, swift and startling movement in well-traveled space.
    • GameReactor - 9: A colleague remarked that between the private beta event and the public release, the review event and playing the final retail code, we'd be beginning our XP climb from scratch for the fourth time in a row. Neither of us saw that as a chore. That says a lot.
    • Eurogamer - In fact, Titanfall gets so much right that it's easy to start taking it for granted, as game-changing ideas become second nature so quickly and so easily. There's still room for improvement, most notably in that rather drab line-up of game modes, and in its current form it's perhaps more of a step forward for shooters than a giant leap. But that still represents the most positive momentum seen in the genre for at least five years. Quite simply, if you feel like you're in danger of falling out of love with multiplayer shooters, Titanfall is the game to win you back.
    • PC Gamer - The things you do in Titanfall are likely to be some of the most exciting things you do in any game this year. It is clearly the work of sharp, analytical designers, and it deserves to penetrate the thick layer of cynicism that traditionally surrounds big budget shooters of this type. It's just a shame that this same intelligence and restraint isn't evident in the business culture that surrounds the game. If you choose to invest in Titanfall, make it your mission to track down the stories that emerge when all of its systems come together and sing. They are why this genre became so popular in the first place, and Titanfall is a fine way to rediscover that attraction. Just know what you're being dropped into.
    • Metro - 9/10: It could do with a few more ancillary options, and a more interesting backstory, but in terms of online gameplay Titanfall is now the game to beat this gen.

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