Ugh they've changed the embed code again. I'll update it now...
Edit: Had to disable that embed mode for now, GameTrailers seems to have made it basically impossible.
Ugh they've changed the embed code again. I'll update it now...
Edit: Had to disable that embed mode for now, GameTrailers seems to have made it basically impossible.
those fuckers
No fear, Youtube is here
wow. seems nuts
Incredible !
Feels like a hybrid of Unreal Tournament with CoD and Mechs. Jebus... recipe for awesome! Like... YES! I have been waiting for a proper fast paced game since Quake 3.
Fucking hell I must have seen that trailer like 5 times, Wall jump, fast strafing and double jumps! This game is made for me... holy cow!
I was mildly excited about this after e3, but with this new footage, I'm pretty much sold on it, this might as well be the next "CoD" franchise in terms of popularity, it looks really fun and smooth!!
Yeah this looks like a lot of fun, looking forward to it!
I think the futurustic setting and mechs will prevent it from gaining the same appeal as CoD. But that's just a guess.
Besides, who want's to be CoD when you can be fucking awesome instead?
Looking forward to this!
One thing this game does is remind you of "SHOGO: Mobile Armor Division".
Quote from ZynOne thing this game does is remind you of "SHOGO: Mobile Armor Division".
Holy shit dude, you're kinda right! I forgot about this game
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[Blocked Image: http://upload.wikimedia.org/wikipedia/en/thumb/b/b0/ShogoBox.jpg/256px-ShogoBox.jpg]
When a game reminds you of shogo, you know its time to get your [Blocked Image: http://i1.ytimg.com/vi/Dgosi8Mp41Q/hqdefault.jpg]face on
Interesting ![]()
Still I'm too old for that... Will try SP ![]()
There is no single-player, dude. ![]()
QuoteDigital Foundry: So are you still using the original Valve tools for things like level design?
Drew McCoy: At this point I hate to say that it's the Source Engine.
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but then
QuoteDigital Foundry: In the same way that saying Call of Duty uses the Quake 3 engine?
Drew McCoy: Yeah, I mean we've replaced... it's a whole new renderer, all-new audio code, all-new net code, all-new input code for gamepad. There's some stuff that we've just improved but we've done massive changes. We have our own level editor, we have our own lighting, the way that maps are compiled...
Quote from seirI'm out then
What, why? I would rather see a whole team dedicating themselves to a SP or MP experience, than having to split their time to both SP and MP and typically when this happens either one or the other suffers big time, so in the end it ends up being just one more bulletpoint on the back of the case than a worthwhile experience for gamers.
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