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Respawn Entertainment's - Titanfall

  • Kosire
  • June 6, 2013 at 4:20 PM
  • Thrik
    • August 20, 2013 at 4:32 PM
    • #101

    Ugh they've changed the embed code again. I'll update it now...


    Edit: Had to disable that embed mode for now, GameTrailers seems to have made it basically impossible.

  • knj
    • August 20, 2013 at 4:43 PM
    • #102

    those fuckers

  • blackdog
    • August 20, 2013 at 4:46 PM
    • #103

    No fear, Youtube is here


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • FMPONE
    • August 20, 2013 at 5:23 PM
    • #104

    wow. seems nuts

  • ElectroSheep
    • August 20, 2013 at 7:40 PM
    • #105

    Incredible !

  • -HP-
    • August 20, 2013 at 8:12 PM
    • #106

    Feels like a hybrid of Unreal Tournament with CoD and Mechs. Jebus... recipe for awesome! Like... YES! I have been waiting for a proper fast paced game since Quake 3.

  • -HP-
    • August 20, 2013 at 8:17 PM
    • #107

    Fucking hell I must have seen that trailer like 5 times, Wall jump, fast strafing and double jumps! This game is made for me... holy cow!

    I was mildly excited about this after e3, but with this new footage, I'm pretty much sold on it, this might as well be the next "CoD" franchise in terms of popularity, it looks really fun and smooth!!

  • Evert
    • August 20, 2013 at 8:33 PM
    • #108

    Yeah this looks like a lot of fun, looking forward to it!

  • Puddy
    • August 20, 2013 at 9:00 PM
    • #109

    I think the futurustic setting and mechs will prevent it from gaining the same appeal as CoD. But that's just a guess.


    Besides, who want's to be CoD when you can be fucking awesome instead? Looking forward to this!

  • Zyn
    • August 20, 2013 at 9:49 PM
    • #110

    One thing this game does is remind you of "SHOGO: Mobile Armor Division".

  • -HP-
    • August 20, 2013 at 10:15 PM
    • #111
    Quote from Zyn

    One thing this game does is remind you of "SHOGO: Mobile Armor Division".


    Holy shit dude, you're kinda right! I forgot about this game

    .

    [Blocked Image: http://upload.wikimedia.org/wikipedia/en/thumb/b/b0/ShogoBox.jpg/256px-ShogoBox.jpg]

  • dux
    • August 21, 2013 at 1:27 AM
    • #112

    When a game reminds you of shogo, you know its time to get your [Blocked Image: http://i1.ytimg.com/vi/Dgosi8Mp41Q/hqdefault.jpg]face on

  • AlexM
    • August 21, 2013 at 4:09 AM
    • #113
    Quote from Zyn

    One thing this game does is remind you of "SHOGO: Mobile Armor Division".


    holy shit, now that you say it, it totally does

  • blackdog
    • September 1, 2013 at 8:31 PM
    • #114

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • mjens
    • September 1, 2013 at 9:11 PM
    • #115

    Interesting

    Still I'm too old for that... Will try SP

  • Thrik
    • September 1, 2013 at 9:21 PM
    • #116

    There is no single-player, dude.

  • OrnateBaboon
    • September 1, 2013 at 9:55 PM
    • #117

    Good article on Eurogamer:


    http://www.eurogamer.net/articles/digit…nfall-interview

  • mjens
    • September 1, 2013 at 10:16 PM
    • #118
    Quote from Thrik

    There is no single-player, dude.

    I'm out then

  • blackdog
    • September 1, 2013 at 11:08 PM
    • #119
    Quote

    Digital Foundry: So are you still using the original Valve tools for things like level design?

    Drew McCoy: At this point I hate to say that it's the Source Engine.

    but then

    Quote

    Digital Foundry: In the same way that saying Call of Duty uses the Quake 3 engine?

    Drew McCoy: Yeah, I mean we've replaced... it's a whole new renderer, all-new audio code, all-new net code, all-new input code for gamepad. There's some stuff that we've just improved but we've done massive changes. We have our own level editor, we have our own lighting, the way that maps are compiled...

  • -HP-
    • September 2, 2013 at 12:38 AM
    • #120
    Quote from seir

    I'm out then


    What, why? I would rather see a whole team dedicating themselves to a SP or MP experience, than having to split their time to both SP and MP and typically when this happens either one or the other suffers big time, so in the end it ends up being just one more bulletpoint on the back of the case than a worthwhile experience for gamers.

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