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Ryse - A not-so-exclusive XBOX One title by Crytek

  • FrieChamp
  • May 22, 2013 at 11:13 AM
  • Thrik
    • November 21, 2013 at 3:07 PM
    • #101

    Looks like it's getting good reviews. Kotaku gave it a nice one, and even often-harsh Edge is happy with it:


    http://www.edge-online.com/review/ryse-son-of-rome-review/

  • FrieChamp
    • November 21, 2013 at 3:56 PM
    • #102
    Quote from Thrik

    Looks like it's getting good reviews. Kotaku gave it a nice one, and even often-harsh Edge is happy with it:


    http://www.edge-online.com/review/ryse-son-of-rome-review/


    Is a 6 a good score by EDGE? It pretty much resembles the current aggregated score on Metacritic. The Kotaku review on the other hand is indeed very positive. I'll hold back further judgement until I've played it myself.

  • Thrik
    • November 21, 2013 at 5:06 PM
    • #103

    It's not good, but it's not bad. Edge tends to have lower scores because it considers 5/10 average, rather than like most gaming publications that for some reason have settled upon about 70–80% as being average. I didn't actually look at the score though, I read the review which seemed to be mostly positive about it while admitting the combat lacks depth.


    It does seem like a lot of mixed reviews are popping up on Metacritic now. Kind of disappointing but we'll see what the average is after a few days. The main complaint definitely seems to be the lack of combat complexity that we all saw coming.

  • AlexM
    • November 21, 2013 at 7:41 PM
    • #104

    Shacknews doesn't really seem to like it.


    It's ultimately one of those great graphics launch games. I wouldnt expect it to have a particularly deep combat system.

  • blackdog
    • November 21, 2013 at 8:26 PM
    • #105

    I hope nobody reads this in the wrong way, because as an Italian I was really hoping to see an interesting game coming out of the long development cycle. But reviews are bashing it, this is the roundup i found on a console war topic:

    Shacknews - 5/10

    Eurogamer - 5/10

    Polygon - 6/10

    Joystiq - 2.5/5

    Gamespot - 4/10

    IGN - 6.8

    Destructoid - 5/10

    Videogamer.com - 6/10

    EGNNow.com - 7.5/10

    OXM.co.uk - 7/10

    Kotaku - YES

    Gamesradar - 3.5/5

    GameInformer - 6/10

    Rev3Games/Sessler - 2/5

    MMGN - 6.5

    Eurogamer.de: 7/10

    Gameswelt - 7.5/10

    Gamersglobal.de - 6.5/10

  • dux
    • November 21, 2013 at 8:38 PM
    • #106

    If it wasn't for all this gameplay we could more graphics!!1!1!

  • selmitto
    • November 21, 2013 at 11:14 PM
    • #107

    Is it really that bad?


    Not that I care that much about reviews, I'd rather have my decisions guided by my peers' recommendations... but those scores seem so low! I really want to play it.

  • AlexM
    • November 22, 2013 at 1:38 AM
    • #108

    Kotaku's review score was YES?

  • -HP-
    • November 22, 2013 at 10:23 AM
    • #109
    Quote from dux

    If it wasn't for all this gameplay we could more graphics!!1!1!


    That would be $5, much obliged.

  • marks
    • November 22, 2013 at 12:27 PM
    • #110

    GRAPHIIIIICS


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  • e-freak
    • November 22, 2013 at 2:54 PM
    • #111

    Also, as an artist myself, playing Ryse has been extremely interesting and eye opening in the sense that it is the first truly PBR game that I've played and it does make a difference, it's already 100% there, and that's part of the beauty of it. It allowed me to take a peak at the future when all games will take advantage of this tech and we're working with it now across most projects.


    (sorry helder ;P)

  • AlexM
    • November 22, 2013 at 3:40 PM
    • #112

    Pardon my ignorance. What does PBR mean?

  • Warby
    • November 22, 2013 at 5:10 PM
    • #113

    physical based rendering

  • e-freak
    • November 22, 2013 at 5:11 PM
    • #114

    Physically based Rendering. Its a concept that is currently being more and more adapted in the games industry and guarantees a certain consistency of look and flexibility in lighting to rendering. Super simplified its the idea that Gloss and Normals are Micro and Macro details of a surface, and the specularity and glossiness are two sides to the same factor - if you have a sharper reflection its a stronger highlight and if you have a more spread out reflection the same amount of light gets distributed across the bigger surface.

  • -HP-
    • November 22, 2013 at 8:12 PM
    • #115
    Quote from e-freak

    Also, as an artist myself, playing Ryse has been extremely interesting and eye opening in the sense that it is the first truly PBR game that I've played and it does make a difference, it's already 100% there, and that's part of the beauty of it. It allowed me to take a peak at the future when all games will take advantage of this tech and we're working with it now across most projects.


    (sorry helder ;P)


    ahah, deja vu! I'm really looking forward to try Ryse man! And Forza 5 is actually getting fantastic reviews.

    This new xbox isn't very appeal to me, but the games sure are.

  • blackdog
    • November 22, 2013 at 9:36 PM
    • #116
    Quote from e-freak

    Physically based Rendering. Its a concept that is currently being more and more adapted in the games industry

    I'm now curious to throw this in some console war thread and see how the buzzword crowd will latch on it

  • blackdog
    • August 6, 2014 at 2:42 AM
    • #117

    Congrats Crytek, awarded as "Best Real Time Graphics" at Siggraph

    http://cryengine.com/news/ryse-son-…l-time-graphics

  • e-freak
    • August 7, 2014 at 4:00 PM
    • #118

    and it's no longer xbone exclusive:


    welcome Ryse for PC (4k gaming!)

  • r1ar
    • August 7, 2014 at 4:12 PM
    • #119
    Quote from e-freak

    and it's no longer xbone exclusive:


    welcome Ryse for PC (4k gaming!)


    Proof!

  • Vilham
    • August 7, 2014 at 4:16 PM
    • #120

    We work here = Proof

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