I want to faaaap but the 2015 date killed my libido ![]()
Oh well, at least by that time the Xbone must have had a price cut.
I want to faaaap but the 2015 date killed my libido ![]()
Oh well, at least by that time the Xbone must have had a price cut.
looks great! love remedy, but now that this is pushed to 2015 (along with Halo), there is little to no reason for me to pick up an xbox one this year :
Looks extremely good, but It reminds me a lot at Remember Me.(Color Scheme, Art Style, Time stuff)
Does anyone know if its going to be released on PC?
Quote from deceiverfuuuuuu
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Fuck that looks really fun actually.
if this is max payne with time warping, might be pretty good.
yup, slowing time is one thing, pausing it and moving around is just cool D: always a huge fan of time manipulation in games
I've loved everything that Remedy has made so far, so I'm going to almost blindly trust them with this one too. So far it seems like they've been somewhat evasive in terms of describing what the actual gameplay will consist of tho. But yeah, time manipulation is something that's been done way too little in games, so more of that, especially with these kind of production values, is very welcome.
Quote from MazyI've loved everything that Remedy has made so far, so I'm going to almost blindly trust them with this one too. So far it seems like they've been somewhat evasive in terms of describing what the actual gameplay will consist of tho. But yeah, time manipulation is something that's been done way too little in games, so more of that, especially with these kind of production values, is very welcome.
Maybe they'll leave the gameplay until the last minute; Alan Wake style. ![]()
Like Mazy, i'm their bitch. I have a 360 just because of Alan Wake.
So I'm happy about the release date, hopefully there's gonna be a price cut by when this comes out.
I'm a bit scared about gameplay, all these "cinematic" moments like when he's climbing/attached to the pipe… I wouldn't want everything to become even more on-rails, cod style. One thing is being guided through a path, another to have to perform "fun" QTEs…
Wow... I couldn't tell you how disappointed I am to see this gameplay?
Now that cover shooters are dying, and it's all about freedom of maneuvering, Remedy of all companies goes ahead and makes a fucking cover shooter?!
Also, is it just me or the animation is really snappy and odd looking, maybe cos I'm playing Last of Us again right now and I'm subconsciously comparing it to what I see in this trailer.
I think the effects look amazing but the gameplay looks so bland.
Wasn't Aiden Pierce already in a game this year??
Quote from (HP)Wow... I couldn't tell you how disappointed I am to see this gameplay?
Now that cover shooters are dying, and it's all about freedom of maneuvering, Remedy of all companies goes ahead and makes a fucking cover shooter?!
Also, is it just me or the animation is really snappy and odd looking, maybe cos I'm playing Last of Us again right now and I'm subconsciously comparing it to what I see in this trailer.
Time amplified is very much like force speed from Jedi Knight.
Seriously I noticed the animation too, looks very meh for a next-gen exclusive.
I like the wibbly-wobbly floorboards when grenades go off! Other than that, I agree that the gameplay doesn't look like much to write home about.
I'm also not sold on the side-by-side TV series thing they're planning (I presume that's still happening anyway). Remedy's games have always had horribly cheesy storylines, scripting and acting but it's forgivable when you only have to sit through a short segment to get to the next bit of gameplay -- I could never watch an entire episode of it, let alone a series.
Considering that this is a Remedy game I can't say that I was expecting anything other than a shooter (cover is more like a standard feature of shooters nowadays IMO rather than a genre in its own right). While the gameplay doesn't look massively out there, the same could probably be said about virtually any segment of Max Payne or Alan Wake if you were to take a similarly sized piece. And I loved those games mostly because of their atmosphere, characters, presentation, and story — not the gameplay.
The key will be how the time mechanics are used, because that's always been Remedy's thing and this is a variation that I don't believe I've seen in another game. Both Max Payne and Alan Wake extensively featured bullet time, but these time jitters and freezes have the potential to open up some seriously sweet-ass gameplay. The whole bit where he goes onto the bridge was cool.
Of course, why they wouldn't show such stuff in the first real gameplay footage I'm not sure. Maybe it's simple caution, not wanting to demonstrate something that looks too weird in an era when people are still big into shooters. Whatever the case, if Remedy delivers on what it's traditionally been good at then this should still be worth watching out for.
yeah what Thrik said, pretty much sums up how I feel.
Gameplay in Max Payne was good you guys! So satisfying ![]()
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