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MapCore CS:GO Playtesting 3.0

  • Puddy
  • May 15, 2013 at 7:56 PM
  • catfood
    • February 20, 2014 at 11:40 AM
    • #801

    Radar is still not working.

    You have to edit the paths like this:

    [Blocked Image: http://i.imgur.com/1GMbgJk.jpg]

  • moyyst
    • February 20, 2014 at 2:30 PM
    • #802

    I would like to have my map tested. Anyday is fine. Let me know when there's an open spot and what I need done before that. Other then send the bsp file.
    Radar need done? I've got troubles fixing the overview :/


    Regards

  • Sprony
    • February 20, 2014 at 3:28 PM
    • #803

    Is there still room for tonight?

  • w0llmart
    • February 20, 2014 at 7:02 PM
    • #804
    Quote from catfood

    Radar is still not working.

    You have to edit the paths like this:

    OH, fixed.


    here's the updated BSP, thanks catfood.


    https://www.dropbox.com/s/fyxgccb84pk6tao/de_rostok_ver7.bsp

  • 'RZL
    • February 20, 2014 at 8:02 PM
    • #805

    Alright, the playtest of Catfood's defuse map and Jebus' DE_Rostok is starting now! Come join us! 78.46.119.137:27016

  • w0llmart
    • February 20, 2014 at 8:52 PM
    • #806

    RZL!!!!!!!


    looks like de_rostok will be tested on sunday due to unforeseen circumstances


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  • owk
    • February 22, 2014 at 8:05 AM
    • #807

    Hi guys, I would like to test industry_town on the next available time. Arms Race/ TDM map, but for now arms race is better for playtest.

    https://www.mediafire.com/?8i9qxc5zootsb46

    -edit: radar fixed

  • 'RZL
    • February 23, 2014 at 8:54 PM
    • #808

    Alright, today's playtest gets cancelled after several tries to get the server running. I try to get it working for tomorrow so we can make up for todays cancellation.

  • The Horse Strangler
    • February 24, 2014 at 3:15 AM
    • #809

    Yo RZL, can I get a playtest in Tuesday for de_blackgold?

  • ics
    • February 24, 2014 at 6:28 AM
    • #810
    Quote from roflzomglol

    Alright, today's playtest gets cancelled after several tries to get the server running. I try to get it working for tomorrow so we can make up for todays cancellation.

    I run servers myself, including CSGO. What seems to be the problem? Maybe i can help you out?

  • ElectroSheep
    • February 24, 2014 at 8:51 AM
    • #811

    Moroes and me have a map for the next test with a free spot

  • 'RZL
    • February 24, 2014 at 2:42 PM
    • #812

    Playtest 23.02.14 Playtest 24.02.14

    • moyyyst's DE_Guard
    • Jebus' DE_Rostok

    Playtest 25.02.14

    • OWK's Industry_Town (AR)
    • MrTVD's and Holiestcow's DE_BlackGold

    Playtest 27.02.14

    • 3Dnj's and Moroes map
    • Vilham's CS_Mass

    Playtest 02.03.14

    • Jedix' DE_Medieval
    • MrTVD's and Holiestcow's DE_BlackGold
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

    Reminder: Please give your map a proper suffix like _v03 so that there won't be any problems with conflicting filenames in the following playtests.

  • El Moroes
    • February 24, 2014 at 3:26 PM
    • #813

    Thanks man

  • moyyst
    • February 24, 2014 at 4:10 PM
    • #814

    I'm stilling struggling with the radar. Anyone know how to get the correct values for the text file?

  • ElectroSheep
    • February 24, 2014 at 5:25 PM
    • #815

    Just do a print screen of your console. Everything is in it

  • Squad
    • February 24, 2014 at 6:40 PM
    • #816
    Quote from moyyst

    I'm stilling struggling with the radar. Anyone know how to get the correct values for the text file?


    Once you've taken the screenshot you're gonna use make sure you stay in the same position and write down the values for scale, pos_x and pos_y.

  • moyyst
    • February 24, 2014 at 6:51 PM
    • #817
    Quote from Squad

    Once you've taken the screenshot you're gonna use make sure you stay in the same position and write down the values for scale, pos_x and pos_y.


    Any changes made to either x or y doesn't seem to effect my radar in the end.

    I've made an overview before, where I just had to adjust it slightly. This is something else. It's way off.

    Edit: I think the problem might be my dds plug in making an odd file/texture or the likes.

    I use GIMP.

    Can someone make a dds file out of this image so I can test whether my GIMP is gimped or I'm just being completely blind/dumb with this overview.

    tga file

  • Squad
    • February 24, 2014 at 7:03 PM
    • #818

    If you have PS download the DDS plugin. If you don't, search for DirectX Texture Tool and load your radar as a TGA and save it as a DDS. See if that helps.

    Also, I've had something similar before (probably just made an error somewhere in the proces) and the only way to fix it was doing it all again from scratch (taking the overview ingame etc). When it's not lining up properly from the first time, it's really hard to fix it.

  • Squad
    • February 24, 2014 at 7:06 PM
    • #819
    Quote from moyyst

    Can someone make a dds file out of this image so I can test whether my GIMP is gimped or I'm just being completely blind/dumb with this overview.

    tga file


    Here you go.

  • MrSkellyBones
    • February 24, 2014 at 7:20 PM
    • #820
    Quote from moyyst


    Once you've taken the screenshot you're gonna use make sure you stay in the same position and write down the values for scale, pos_x and pos_y.


    Any changes made to either x or y doesn't seem to effect my radar in the end.

    I've made an overview before, where I just had to adjust it slightly. This is something else. It's way off.

    Edit: I think the problem might be my dds plug in making an odd file/texture or the likes.

    I use GIMP.

    Can someone make a dds file out of this image so I can test whether my GIMP is gimped or I'm just being completely blind/dumb with this overview.

    tga file


    I've done several radars in GIMP at this point with the DDS plugin. One big issue I figured out is that GIMP preservers an image's full size even if the canvas is shrunk so if the image your working with isn't 1024x1024 you have to remember to crop it to the canvas.

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