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de_catchment

  • TheOnLY
  • April 29, 2013 at 3:22 AM
  • TheOnLY
    • April 29, 2013 at 3:22 AM
    • #1

    this is my current project. It's a CS:GO map I blocked out.It I am still trying to get a nice timing for all routes and for 2 routes I am unsure if they are fun to play with a human enemy team. Basically it needs some testing.

    Here is the layout and some wip pictures:

    A:

    B:

    I will post better pictures when i am done with optimizing timing

  • TarrySruman
    • April 29, 2013 at 6:44 AM
    • #2

    Very interesting geo. Layout seems a bit... all over the place though. You've got a bunch of really big flat space around both spawns and then some pretty intricate stuff around the bomb sites I guess we'll have to see how it plays though

  • Kedhrin
    • April 29, 2013 at 6:16 PM
    • #3

    i'd get rid of that long walkway on the outskirts of A, long stretches like that of "walk forever" aren't really that fun. You may want to just have a bit of one but then cut it into the area sooner.

  • TheOnLY
    • April 29, 2013 at 7:01 PM
    • #4

    On the overviewscreen the hallway may look longer than it is. However was planning to shorten it a some units. Here is a pic when standing at the corner of the hallway (terrorist side).

  • TheOnLY
    • April 30, 2013 at 3:01 PM
    • #5

    I changed the upper way to B because just fightig alog a narrow hallway was really boring. Added a big scaffolding and a connection between the upper and lower route.

    CT side:

    T side:

    Connection:

    New overview:

  • TheOnLY
    • August 13, 2013 at 11:02 PM
    • #6

    ignoreI finally found motivation to start working on this again.

    Made some changes to the layout, removed one and added another route..

    Most changes i made were done for better balance and timing and I now like how the map plays - at least with bots.

    Would like to get the map into a playtest though.


    Current layout:[Blocked Image: http://cloud-2.steampowered.com/ugc/8829905132…87D377205E04E1/]

    Uploading to workshop finally worked

    http://steamcommunity.com/sharedfiles/fi…s/?id=169300833

  • TheOnLY
    • December 15, 2013 at 10:56 PM
    • #7

    Finally made it to a4: and would like to playtest it.

    http://steamcommunity.com/sharedfiles/fi…s/?id=204347013

    Can someone plz tell me if the upload worked correcly this time? My first upload crashed games


    B didnt change much but I rewoked A and the CT paths have less wasted space and more interesting gameplay


    [Blocked Image: http://cloud-4.steampowered.com/ugc/667954602215890548/FD674C4181B6D37663FAAD58ADD01DE04B472F2B/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/667954602215886589/8939988B161F28BE742D608137614BA0759AA825/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/667954602215884502/2BEE27E978DCD0A010EB31BE5061C6BF9BCEA8A3/][Blocked Image: http://cloud-2.steampowered.com/ugc/667954602215880408/9EB3C369B97938307454344435CCCD68D542DB3E/]

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