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Xbox One

  • selmitto
  • April 24, 2013 at 7:54 PM
  • Vilham
    • June 18, 2013 at 4:13 PM
    • #301
    Quote from Thrik

    It depends on how the game is put together though, surely? Many multiplayer games today have server-based bots, which are almost exactly the same concept: the assets for the NPC are on the gamer's machine, the logic and placement is handled by the server. I don't see how this same concept couldn't be applied to single-player games.

    The latency is a definite issue, which is why this kind of thing is best suited to inherently multiplayer and co-op games more than single-player. Even then, it's best off being used for secondary stuff when possible (eg: animals in the game world).

    If you actually consider how many games have bots though and how complex they are. Single player AI are often more expensive than multiplayer ones as they have complex tasks like perception, idle states, etc, in multiplayer most bots know where everyone is the whole time and run some basic routines from that.And yeah, you could use it to run some none essential stuff, but really the gains for real time gameplay are minimal. The Forza stuff has some purpose.

  • blackdog
    • June 18, 2013 at 4:15 PM
    • #302

    Smart engineers will figure it out. If not, Carmack will.

  • -HP-
    • June 18, 2013 at 6:26 PM
    • #303
    Quote from blackdog

    I understand you use the cloud to do some processing, then update something on the local machine; that's what I've got from the Forza demo/unveil. Sure nothing like that can be processed in real time at acceptable performance, so asynchronous jobs.

    What's quite clear though, is that all this makes things much more complicated to build/manage.

    They said that if you're not connected to the internet and are unable to use cloud computing, the game(s) keep on using the data that is cached until you connect again.

  • Thrik
    • June 18, 2013 at 10:49 PM
    • #304

    lmao

    [Blocked Image: https://dl.dropboxusercontent.com/u/37346336/xbone-quiz-show.png]

  • FMPONE
    • June 18, 2013 at 11:57 PM
    • #305
    Quote from Thrik

    lmao

    [Blocked Image: https://dl.dropboxusercontent.com/u/37346336/xbone-quiz-show.png]

    wow

  • Chimeray
    • June 19, 2013 at 8:58 AM
    • #306
    Quote from FMPONE

    wow

    molydeux. You knew that right?

  • FMPONE
    • June 19, 2013 at 11:45 AM
    • #307
    Quote from Chimeray

    molydeux. You knew that right?

    Oh, haha. Yeah that's an important detail

  • D3ads
    • June 19, 2013 at 3:58 PM
    • #308

    [Blocked Image: https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc1/1005713_666205963405936_1641276646_n.jpg]

  • -HP-
    • June 19, 2013 at 9:30 PM
    • #309

    Hey guys, Microsoft was just kidding.

    http://www.computerandvideogames.com/415414/rumour-…nline-policies/

    http://kotaku.com/mi...dium=Socialflow

    • No more always online requirement
    • The console no longer has to check in every 24 hours
    • All game discs will work on Xbox One as they do on Xbox 360
    • Authentication is no longer necessary
    • An Internet connection is only required when initially setting up the console
    • All downloaded games will function the same when online or offline
    • No additional restrictions on trading games or loaning discs
    • Region locks have been dropped
  • Mazy
    • June 19, 2013 at 9:38 PM
    • #310

    Damn, I want to see an actual Microsoft press release before I believe that though.

  • Buddy
    • June 19, 2013 at 9:44 PM
    • #311

    XD

  • PogoP
    • June 19, 2013 at 9:55 PM
    • #312

    What...? That's crazy. I'm glad they've done it, I never thought they would backtrack. They have obviously realised their mistake.

  • -HP-
    • June 19, 2013 at 9:57 PM
    • #313

    #TROLLING

  • Beck
    • June 19, 2013 at 9:58 PM
    • #314

    Didn't really expect it but it was a good move on their part if it's true!

  • -HP-
    • June 19, 2013 at 10:00 PM
    • #315

    http://news.xbox.com/2013/06/update !!

  • Thrik
    • June 19, 2013 at 10:01 PM
    • #316

    Microsoft have now got a good chance of competing because this will likely have earned them a lot of goodwill with those they pissed off. Could be one of the most incredible turnarounds in PR history.

  • Izuno
    • June 19, 2013 at 10:01 PM
    • #317

    Just hope they don't reverse this, um, reverse, after Xbox One releases. That would suck.

    Otherwise...cautious :golfclap:

  • FMPONE
    • June 19, 2013 at 10:05 PM
    • #318

    Still buying a fucking PS4. You snooze you lose. Good for the industry though that they woke up and saw that htey were in serious danger of alienating their most vocal customer-base

  • Mazy
    • June 19, 2013 at 10:09 PM
    • #319

    Now they just need to revert the name and price

  • Thrik
    • June 19, 2013 at 10:10 PM
    • #320

    Yeah I'm still on team PS4 because I think it has the best overall control system. Despite the Kinect's advanced nature I still think the control options with the PS4 will lead to more interesting interaction in non-party games.

    Who am I kidding though, I'm going to end up with both like a big bitch.

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