1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Portfolios

Jean-Paul Jarreau - Photographer/Level Designer

  • JeanPaul
  • April 18, 2013 at 10:20 PM
  • JeanPaul
    • April 18, 2013 at 10:20 PM
    • #1

    Well after much work I finally got my new site up with loads of new work, let me know what you think.

    Full screen recommended!

    http://www.jeanpaultron.com

  • Sjonsson
    • April 18, 2013 at 10:52 PM
    • #2

    I will only give feedback about the Level Design since I really don't know very much about photography.

    The first thing I though about was that there was no information on what YOU specifically have done on the parts of level design. Right now, I think it looks more like a portfolio for a Level Artist. Put some texts in there about the screenshots, what you did and your ideas behind them.

    Also, include a top-down if you made any, either of the level or the paper-planning.

  • dux
    • April 19, 2013 at 4:36 AM
    • #3

    The links are really slow to show anything up. I quit after 10 seconds of waiting for something to open.

    I'd love to leave feedback back but I can't see any of it.

  • JeanPaul
    • April 19, 2013 at 3:17 PM
    • #4
    Quote from Sjonsson

    I will only give feedback about the Level Design since I really don't know very much about photography.

    The first thing I though about was that there was no information on what YOU specifically have done on the parts of level design. Right now, I think it looks more like a portfolio for a Level Artist. Put some texts in there about the screenshots, what you did and your ideas behind them.

    Also, include a top-down if you made any, either of the level or the paper-planning.

    All the black mesa stuff is remakes of the original, so I didnt really plan the level out in a traditional sense? What would top down views of single player levels help accomplish? I mean I guess im confused on what I should say here on my work.

    Quote from dux

    The links are really slow to show anything up. I quit after 10 seconds of waiting for something to open.

    I'd love to leave feedback back but I can't see any of it.

    The black mesa section is 4mb, how terrible is your internet?

    idk maybe it should be less than that?

  • Em'
    • April 19, 2013 at 4:01 PM
    • #5

    The problem of loading seems to be that there is no steaming : it waits to load everything to show any pics. Maybe because of an iframe, not a pro dev

  • dux
    • April 19, 2013 at 4:01 PM
    • #6

    I have a 20mb connection and I gave up waiting on the tf2 and photograph sections. I waited around and the BMS one popped up eventually.

  • FMPONE
    • April 19, 2013 at 4:18 PM
    • #7

    ditto what dux said, broken pix. fix it punk

  • JeanPaul
    • April 19, 2013 at 5:19 PM
    • #8

    what the fuck am I supposed to fix? its less than 7mb of images on each section???? Im really at a loss here.

    I am going to compress the images and see what happens.

  • Puddy
    • April 19, 2013 at 5:41 PM
    • #9
    Quote from JeanPaul

    what the fuck am I supposed to fix?

    the seriously long loading times.

  • Thrik
    • April 19, 2013 at 5:47 PM
    • #10

    I think the problem is that it downloads all of the images before showing any of them. For example I just went to the 'The Void' section and I was literally staring at a blank screen for 15 seconds before anything appeared.

    I'd remove whatever script causes that delay and have the images show up as they download. Also, if you save JPEGs out of Photoshop with the 'Progressive' option ticked it not only usually makes the images a bit smaller, but it shows a blurry preview of images as they load which generally works better on the web.

    Other than that the portfolio does look great, and lots of great photography.

  • JeanPaul
    • April 19, 2013 at 7:31 PM
    • #11
    Quote from Puddy

    the seriously long loading times.

    yes, this is correct! Do you guys think a progress bar would help so its not just a blank screen?

    Quote from Thrik

    I think the problem is that it downloads all of the images before showing any of them. For example I just went to the 'The Void' section and I was literally staring at a blank screen for 15 seconds before anything appeared.

    I'd remove whatever script causes that delay and have the images show up as they download. Also, if you save JPEGs out of Photoshop with the 'Progressive' option ticked it not only usually makes the images a bit smaller, but it shows a blurry preview of images as they load which generally works better on the web.

    Other than that the portfolio does look great, and lots of great photography.

    Thanks brah.

    I didnt make the site, a friend of mine did and he said having them stream in is not possible due to the way the page loads images.

    Also before I go around freaking out about loading times, I am seriously starting to think its just my hosting at the moment because currently the entire site is 100% down for me. Come on bluehost, stop being a bitch.

    Here are the total image sizes for each section currently:

    The Void - 8.74mb

    Cerion - 4.30 mb

    Music - 5.80 mb (I have no idea how it has fewer images than cerion and is larger)

    Black Mesa - 4.36 mb

    Assuming my host returns to normal, do you guys still think these are too bulky?

  • Sjonsson
    • April 19, 2013 at 7:39 PM
    • #12
    Quote from JeanPaul

    All the black mesa stuff is remakes of the original, so I didnt really plan the level out in a traditional sense? What would top down views of single player levels help accomplish? I mean I guess im confused on what I should say here on my work.

    Oh alright my bad, didn't see all of it was from Black Mesa. In that case maybe you should state somewhere what 3D-assets you made or if you built the level with someone else's assets.

  • JeanPaul
    • April 26, 2013 at 9:18 PM
    • #13

    Just updated the images, how are the load times now?

  • FMPONE
    • April 26, 2013 at 10:56 PM
    • #14

    works good d00d

  • Algor
    • May 4, 2013 at 5:26 AM
    • #15
    Quote from JeanPaul

    All the black mesa stuff is remakes of the original, so I didnt really plan the level out in a traditional sense? What would top down views of single player levels help accomplish? I mean I guess im confused on what I should say here on my work.

    I would also read this as an environment artist portfolio. Sure Black Mesa a remake, but I know you didn't remake it exactly as it was. Did you change the environment significantly? Why? Did you change the gameplay or pacing? Why? Did you have difficulties with players understanding what to do or where to go? How did you solve that? Level design is very much about constantly identifying and solving problems. Simply showing a bunch of screenshots is not communicating any of that.

    Some pages still take a while to load (like The Void). A simple bit of text like "Please wait for the images to load" would do the trick.

  • AlexM
    • May 4, 2013 at 9:07 AM
    • #16

    Loaded fine for me. Only thing that I didn't like was the sideways scrolling. At least the mousewheel works though. So it's not a huge deal.

    Ideally you would have one of those left/right arrows that slides to the next photo.

  • blackdog
    • May 4, 2013 at 1:58 PM
    • #17

    You are a great photographer, i'm sure i've seen something already when you had the interview up on mapcore, but really, congrats.

    Is this a portfolio just to share your stuff or is aimed at finding a job? Because i'd expected more ephasis on the level design (in the second case).

    That said, load time would be quite good if all sections took the time of "Cerion" (~11sec), "The Void" took much longer. I have a shitty connection btw.

    Improvements? Well, I trust your friend has done a hell of a job (really like the site), but I'm pretty sure i've seen scripts to show images as soon as they were downloaded. At least you should really have something spinning in the middle of the frame, if not even a progress-bar, to make clear something is loading (not everybody will notice the stock spinning icon in the browser's url-bar).

    I also appreciate A LOT the horizontal scrolling, is something i like a lot and find very natural when done this way, usually is done poorly (read: laggy) but yours is fluid that said, it wouldn't hurt to have a minimalistic arrow to click... people are dumb.

  • AlexM
    • May 4, 2013 at 2:40 PM
    • #18
    Quote from blackdog

    that said, it wouldn't hurt to have a minimalistic arrow to click... people are dumb.

    HEY

    Anyways some javascript/jquery/jsexy to dynamically load the elements as well as add visual queues for navigation would truly help. Horizontal alignment is also against the norm and while fashionable it overall hurts the end user unless they are given the visual tools to understand the layout.

  • JeanPaul
    • May 4, 2013 at 4:37 PM
    • #19
    Quote from Algor

    I would also read this as an environment artist portfolio. Sure Black Mesa a remake, but I know you didn't remake it exactly as it was. Did you change the environment significantly? Why? Did you change the gameplay or pacing? Why? Did you have difficulties with players understanding what to do or where to go? How did you solve that? Level design is very much about constantly identifying and solving problems. Simply showing a bunch of screenshots is not communicating any of that.

    Some pages still take a while to load (like The Void). A simple bit of text like "Please wait for the images to load" would do the trick.

    What should I add to communicate that I did a LOT more than just artistry? Just a short snippet somewhere on the page explaining what I did?

    Quote from AlexM

    Loaded fine for me. Only thing that I didn't like was the sideways scrolling. At least the mousewheel works though. So it's not a huge deal.

    Ideally you would have one of those left/right arrows that slides to the next photo.

    Ill have to see what I can do here, idk if I like the arrows very much visually.

    Quote from blackdog

    You are a great photographer, i'm sure i've seen something already when you had the interview up on mapcore, but really, congrats.

    Is this a portfolio just to share your stuff or is aimed at finding a job? Because i'd expected more ephasis on the level design (in the second case).

    That said, load time would be quite good if all sections took the time of "Cerion" (~11sec), "The Void" took much longer. I have a shitty connection btw.

    Improvements? Well, I trust your friend has done a hell of a job (really like the site), but I'm pretty sure i've seen scripts to show images as soon as they were downloaded. At least you should really have something spinning in the middle of the frame, if not even a progress-bar, to make clear something is loading (not everybody will notice the stock spinning icon in the browser's url-bar).

    I also appreciate A LOT the horizontal scrolling, is something i like a lot and find very natural when done this way, usually is done poorly (read: laggy) but yours is fluid that said, it wouldn't hurt to have a minimalistic arrow to click... people are dumb.

    Thanks man. Yeah I think a little spinny bit or loading bar would be good for the images. I might even make it less of a load, again.

    Its definitely aimed at getting some work but I guess I didnt know what to show, so I just edited all my screenshots like I would my photography. Should I just flat out show more work or something?

    Quote from AlexM

    HEY

    Anyways some javascript/jquery/jsexy to dynamically load the elements as well as add visual queues for navigation would truly help. Horizontal alignment is also against the norm and while fashionable it overall hurts the end user unless they are given the visual tools to understand the layout.

    Okay so Ill have to figure something out visually then.

    Thanks guys.

  • blackdog
    • May 4, 2013 at 6:23 PM
    • #20
    Quote from JeanPaul

    Its definitely aimed at getting some work but I guess I didnt know what to show, so I just edited all my screenshots like I would my photography. Should I just flat out show more work or something?

    Depends what kind of job you are interested into.

    I think your website is perfect to get hired for photoshoots. As a freelance. Throw in a few renders, and I guess lots of marketing agencies would be happy to work with you.

    If you are interested in getting into the Game Industry –which I'd assume, since you are posting here– this portfolio doesn't do justice to your work.

    I'm not an expert that has made a ton of portfolios and applications and i'm not employed... but first: you are giving more relevance to the photography, second: as Algor said, you have to give much more informations about the project. More shots, even renders, wouldn't communicate much about your skills. Yes you can map, but how do you work? I mean, it's not like that you are posting stuff you made while working for a recognised company (i'm thinking to RickD's website, which just posts screens, but i mean: it's Battlefield 3 ).

    PS: in the interview article, shots look more flashy.

    Also, the menu-text is small, i don't think that an HR guy/lady would notice at first sight you can map, and maybe they would just close the browser on you

    Quote from AlexM

    HEY

    ghghgh

    "Non-taken" I hope!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™