What do you think of things like having to return to the first fire to level. It serves zero gameplay purpose, it is just an extra chore that they had already removed from DS. The lizards now don't stop from disappearing when you hit them, why change that? The lizards now have zero pathfinding what so ever, they will just run straight, even if there is an open path 10 degrees to their left they run straight off cliffs., why change that? Stun locking is now a very common thing considering poise is basically useless. Passing through mist gates now leaves you vulnerable (one of the few things that made large parts of DS1 bearable was running past guards once you tried a boss for the 10th time).
Just loads of little things like that which make the game more of a chore. I bet their argument is it stops "exploits", part of what made DS1 bearable was exploits and regardless of that, people have already found ways to complete the entire game in less than 1h:50, which will only speed up.
Also yeah I would agree the world is significantly weaker in terms of world design, nothing really links nicely like in DS1. Not much need to when you can just teleport anywhere, definately takes away from the magic.