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DE_GWALIOR

  • FMPONE
  • April 5, 2013 at 3:09 AM
  • FMPONE
    • April 5, 2013 at 3:09 AM
    • #1

    Surprise release

    DE_GWALIOR

    [Blocked Image: http://i.imgur.com/bfpNhmB.jpg]

    [Blocked Image: http://i.imgur.com/ks7bSHD.jpg]

    [Blocked Image: http://i.imgur.com/J9RAtS5.jpg]

    [Blocked Image: http://i.imgur.com/XL91PoO.jpg]

    [Blocked Image: http://i.imgur.com/sDFnOxp.jpg]

    [Blocked Image: http://i.imgur.com/dyMr62G.jpg]

    Layout:

    [Blocked Image: http://i.imgur.com/6jaK2Uq.jpg]

    A bomb defusal map set in India.

    "The British are back in India -- and they want their tea! (Also, they'd like to protect historic Fort Gwalior from Terrorists)"

    Please support and download the map at:

    http://steamcommunity.com/sharedfiles/fi…s/?id=136819520

    and check out some of Kikette's work for the map

  • Skacky
    • April 5, 2013 at 3:32 AM
    • #2

    Congrats on the release guys, this is a fine piece of work!

  • FMPONE
    • April 5, 2013 at 3:33 AM
    • #3
    Quote from Skacky

    Congrats on the release guys, this is a fine piece of work!

    thank you!

    and if you guys reddit, maybe you could throw us some upvotes! We could use the publicity!

    http://www.reddit.com/r/gaming/comme…s_supported_my/

    http://www.reddit.com/r/GlobalOffens…rted_my_map_cs/

  • Puddy
    • April 5, 2013 at 6:35 AM
    • #4

    Will try this more this weekend. Joined the server you invited me to briefly yesterday. I noticed two main things:

    1. The environment is VERY busy. Acquiring targets and navigating becomes slightly harder. Don't know if it's a real problem yet. I'll get back to you on this one.

    2. The left flanking route up to the A bombsite is... boring. The old choke point was brutal but fun. It should be balanced in a more interesting way I think.

  • kikette
    • April 5, 2013 at 8:40 AM
    • #5

    Hey there !

    Here's a little show of a part of my work on Gwalior =)

    [Blocked Image: http://i.imgur.com/alXjgIj.jpg]

    [Blocked Image: http://i.imgur.com/8oVNE54.jpg]

    [Blocked Image: http://i.imgur.com/EZKvku9.jpg]

    [Blocked Image: http://i.imgur.com/nVVMFXa.jpg]

    [Blocked Image: http://i.imgur.com/unMArXm.jpg]

    [Blocked Image: http://i.imgur.com/o0f1MSM.jpg]

    [Blocked Image: http://i.imgur.com/ZLSpSeh.jpg]

    [Blocked Image: http://i.imgur.com/drJSnSx.jpg]

    Feel free to give some feedback

  • El Moroes
    • April 5, 2013 at 8:53 AM
    • #6

    Nice work on this map, really !

  • iwxanthi
    • April 5, 2013 at 9:05 AM
    • #7

    Yep awesome!

  • FrieChamp
    • April 5, 2013 at 9:54 AM
    • #8

    That looks beautiful! Great job both of you!

  • Mazy
    • April 5, 2013 at 10:41 AM
    • #9

    Sweeeet~~I wanna play this!!!

  • Seldoon182
    • April 5, 2013 at 1:13 PM
    • #10

    This is it ! Well improvement ! GJ Guys !

  • Kinky
    • April 5, 2013 at 2:51 PM
    • #11

    Wow Kikette, those renders are fooking beautiful.

  • Kosire
    • April 5, 2013 at 3:17 PM
    • #12

    What's up with the caps lock title, did your caps lock key get stuck again when typing in the title?

    The title should simply just be "Gwalior". The name on the workshop is the same name that gets used in all of CSGO's UI.

  • FMPONE
    • April 5, 2013 at 4:00 PM
    • #13
    Quote from Kikette

    Kikette said: stuff

    so amazing. I still can't believe you made all of this PLUS the 2D art in one month.

  • PogoP
    • April 5, 2013 at 4:15 PM
    • #14

    Can we see the texture flats of some of these?

  • JeanPaul
    • April 5, 2013 at 4:21 PM
    • #15

    That is some serious texture work man

  • kikette
    • April 5, 2013 at 4:51 PM
    • #16

    For sure !

    Thanks to Fmpone and his brushwork some of these texture have more depth in game =)

    Here's some diffuse :

    Crates and Bombsite stuff

    [Blocked Image: http://i.imgur.com/5wRI0dC.jpg]

    Tower middle part

    [Blocked Image: http://i.imgur.com/VmrT6NL.jpg]

    The big Arch

    [Blocked Image: http://i.imgur.com/hCMKLp7.jpg]

    Generic ornament

    [Blocked Image: http://i.imgur.com/lirTgWj.jpg]

  • PogoP
    • April 5, 2013 at 4:56 PM
    • #17

    Awesome! You have a brilliant sense of colour and detail. You don't go too noisy and sharp like most people do. How much of this is photosourced?

  • Squad
    • April 5, 2013 at 6:39 PM
    • #18

    Beautiful work, both of you! Would love to playtest the fully textured version now

  • Seldoon182
    • April 5, 2013 at 8:55 PM
    • #19

    I want Kikette to be a spotlighted Mapcore member !

    Btw how did you improved the displacement on that shot ?

    [Blocked Image: http://i.imgur.com/1cv3i8a.jpg]

  • FMPONE
    • April 5, 2013 at 8:57 PM
    • #20
    Quote from Seldoon182

    I want Kikette to be a spotlighted Mapcore member !

    Btw how did you improved the displacement on that shot ?

    [Blocked Image: http://i.imgur.com/1cv3i8a.jpg]

    we had to model it XD

    silly source...

    Quote from Seldoon182

    Can you make a shot of that ?

    why would you want to see that? It's just a displacement converted into a model

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