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Doom (4)

  • Sprony
  • April 4, 2013 at 10:52 AM
  • Vorontsov
    • March 9, 2016 at 7:23 PM
    • #341

    Even Dota 2 has a better announcer

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  • dux
    • March 9, 2016 at 7:30 PM
    • #342

    Even Big Gay Al as an announcer would be better.

  • Minos
    • March 9, 2016 at 9:03 PM
    • #343

    Such a weird game....

  • Hipshot
    • March 10, 2016 at 10:10 AM
    • #344

    You know what guys, this is better... they should hire him.

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    Man I should hire this guy to talk to my employees...


    JOB FAAILED

  • Sprony
    • March 16, 2016 at 4:34 PM
    • #345

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  • -HP-
    • March 16, 2016 at 10:49 PM
    • #346

    Looks good, but I think the maps look very samey, I wish they looked a lot more distinct compared to one another.

  • dux
    • March 16, 2016 at 11:11 PM
    • #347

    Sweet music doe. One thing I really like about Doom 4 is the music.

  • Guest
    • March 17, 2016 at 5:19 PM
    • #348

    I'm optimistic about this one. I realize they're different dev teams but that new Wolfenstein reboot turned out pretty nice imo, and the closed alpha tests on DOOM have felt pretty good so far (different from what I expected, but still got me hooked). The visuals on their map in the alpha (heat wave I think it's called?) kinda blew me away at the time.

    I would still like a classic mode with weapon pickups around the map etc. or something like a 1v1 duel mode, but I think most of those will come from "snapmap" anyways. I just hope they get steam workshop support in there within a reasonable amount of time after the game is out.

  • blackdog
    • March 17, 2016 at 7:20 PM
    • #349

    Multiplayer maps make me think more of Quake than Doom.

  • BJA
    • March 17, 2016 at 9:24 PM
    • #350

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    Love that video, really well made.

  • dux
    • March 21, 2016 at 3:17 PM
    • #351

    Is there just a regular DM mode with no extras?

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  • BJA
    • March 21, 2016 at 5:21 PM
    • #352

    Not for the default MP mode but you still have SnapMaps where you can create just plain DM maps with no extras or whatsoever.

  • -HP-
    • March 21, 2016 at 5:29 PM
    • #353

    Is there a way to make the SP coop with SnapMaps?

  • BJA
    • March 21, 2016 at 5:34 PM
    • #354

    Not really, the SP campaign uses mainly unique meshes that are not included in SnapMaps. But you can make your own SP campaign and include coop of course.

  • -HP-
    • March 21, 2016 at 6:01 PM
    • #355

    [Blocked Image: https://media.giphy.com/media/QDK1pCI43lGhO/giphy.gif]

  • dux
    • March 22, 2016 at 2:16 PM
    • #356
    Quote from BJA

    20 hours ago, BJA said: Not for the default MP mode but you still have SnapMaps where you can create just plain DM maps with no extras or whatsoever.

    Why?

  • ElectroSheep
    • March 22, 2016 at 2:27 PM
    • #357

    Just to make you mad.

  • dux
    • March 22, 2016 at 2:35 PM
    • #358

    Why I gotta make the one game mode that should be in the game guys

    I mean I'm gonna have fun with snap map but still... whats wrong with having a plain DM mode out of the box these days?

  • BJA
    • March 24, 2016 at 4:43 PM
    • #359

    New MP trailer showing Demons, Powerups and a lot of extras...I think I know who's gonna love that /emoticons/[email protected] 2x" title=":P" width="15">

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  • FMPONE
    • March 25, 2016 at 7:45 PM
    • #360
    Quote from BJA

    On 3/24/2016 at 0:43 PM, BJA said: New MP trailer showing Demons, Powerups and a lot of extras...I think I know who's gonna love that /emoticons/[email protected] 2x" title=":P" width="15">

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    Alright that looks dope.

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