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Doom (4)

  • Sprony
  • April 4, 2013 at 10:52 AM
  • -HP-
    • May 27, 2015 at 11:23 PM
    • #141

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  • dux
    • May 27, 2015 at 11:27 PM
    • #142

    Can you imagine if that was the trailer then. I mean if trailers were as prominent as they were now. Ugh.

  • blackdog
    • May 28, 2015 at 12:10 AM
    • #143

    They're still selling millions, personally I'm not so sure about the "cod formula"

  • Sprony
    • June 15, 2015 at 4:38 AM
    • #144

    They went all out on Doom. They ticked all the boxes including MP and modding. I was so skeptic but I've a believer now. Holy shit, that was awesome.


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  • ShockaPop
    • June 15, 2015 at 6:34 AM
    • #145

    That looks so fucking amazing! It's like, what the FUCK!? Hype is very real!

  • TheOnlyDoubleF
    • June 15, 2015 at 7:17 AM
    • #146

    There's a big gameplay sequence during the conference too


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  • ShockaPop
    • June 15, 2015 at 8:14 AM
    • #147
    Quote from TheOnlyDoubleF

    There's a big gameplay sequence during the conference too

    Did you check the video few posts above?

    EDIT: Nevermind, there was more stuff in the video you posted (Level editor, some more gameplay than the ~8 minutes, etc).

  • FrieChamp
    • June 15, 2015 at 8:30 AM
    • #148

    Regarding the demo: It's Doom with gore and effects dialed up to 11. Not much new here but it sure does look smooth and pretty. I love the "OOOMPH" in every animation and effect. I had to cringe when the fanboys cheered about the gore though. The ripped off arm to open a door is probably the oldest trick in the book :P (echo sequence was cool tho)

  • Sprony
    • June 15, 2015 at 8:55 AM
    • #149

    Registered Doomsnapmap.com. Let's make some fucking maps!

  • FMPONE
    • June 15, 2015 at 9:04 AM
    • #150

    Of the three games this one probably appealed me to the least, didn't seem to have too many original ideas, just a slick package for some kind of generic action. But I'm keeping an open mind :)

  • text_fish
    • June 15, 2015 at 11:05 AM
    • #151

    The combat seemed very uhh "compartmentalised". I was hoping for huge vistas with enemies popping up all over the place all the time, rather than lots of little set pieces. I guess they needed to keep it this way to show off the melee finishers, but that wasn't a worthy pay off for me. SnapMap also looks a little limited at the moment, but hopefully we'll be able to have more control over it than they were able to show. I also thought the cyber demon looked a little bit ... Floofy.

  • dux
    • June 15, 2015 at 11:12 AM
    • #152

    Pretty generic and boring for me. A pretty average copy of Brutal Doom, except it doesn't seem particularly brutal.

  • Sprony
    • June 15, 2015 at 11:52 AM
    • #153

    You can see they painstakingly tried to address the most common complaints about the last Id games. It's bigger and more open compared to Doom 3, way faster, more brutal, it has MP and it comes with a freaking editor. Still people aren't happy. What a bunch of downers!

  • FrieChamp
    • June 15, 2015 at 12:19 PM
    • #154

    OK the 'hell' demo is looking really cool.

  • dux
    • June 15, 2015 at 12:32 PM
    • #155

    As mentioned, compartmentalised fights against 4-6 generic baddies with no character or interesting aspects about them - I thought that the original Doom baddies had a lot of character about them. Considering all you do in this game is shoot, making the things you shoot be interesting and fun should be kinda up there on the list. It certainly looks open with the large orange vistas but you're still pretty limited in where you can go by the looks of it - bar a climbing a mechanic and a little jump pack for extra lulz. Multiplayer and an Editor, big whoop. It's Doom, it should be expected, not a bonus. Anyway, I'm being grouchy because I'm of the opinion that a legitimately good Doom game can't be produced by a AAA company anymore. Nice framerate drops, too. Good job the ultimate PC classic gets demoed on a console.

  • FMPONE
    • June 15, 2015 at 12:36 PM
    • #156

    I think as Dux pointed out the real weakness was the enemies. They just seemed boring and samey. There is something really disturbing and scary about the enemies in the original Doom, genuinely more scary than the AAA graphic enemies we just saw. Can't pinpoint why. Also no music. It seems they missed a lot of the shit that made Doom cool...

    this is unironically what the new Doom should have been


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  • knj
    • June 15, 2015 at 1:06 PM
    • #157

    Still i gotta say, DOOM looks fucking dope !

  • Sprony
    • June 15, 2015 at 1:14 PM
    • #158
    Quote from dux

    As mentioned, compartmentalised fights against 4-6 generic baddies with no character or interesting aspects about them - I thought that the original Doom baddies had a lot of character about them. Considering all you do in this game is shoot, making the things you shoot be interesting and fun should be kinda up there on the list. It certainly looks open with the large orange vistas but you're still pretty limited in where you can go by the looks of it - bar a climbing a mechanic and a little jump pack for extra lulz. Multiplayer and an Editor, big whoop. It's Doom, it should be expected, not a bonus. Anyway, I'm being grouchy because I'm of the opinion that a legitimately good Doom game can't be produced by a AAA company anymore. Nice framerate drops, too. Good job the ultimate PC classic gets demoed on a console.

    I'm not disagreeing with you. I was merely taking a piss. Having said that, I'm pleasantly surprised because I expected total shit. Sure, I can see enough things to point out besides your comments. Things like the death animations becoming repetitive already, primarily still claustrophobic environments, loot drops and so on. But on the other hand I see a ton of things they are doing right. Will it be a great game? I don't know. But for the first time in over a decade it feels like Id listened to the fans and are really trying to give them what they want. You say an editor and MP is expected but they failed to really deliver on those since 1999. So to me it feels like the game has a lot of heart and that is something I will always applaud, flawed or not.

  • blackdog
    • June 15, 2015 at 1:45 PM
    • #159

    Am I the only one having a deja-vu with Rage demo? Must be the pad controls that make it look like an on-rail shooter...

  • dux
    • June 15, 2015 at 4:17 PM
    • #160

    I'm aware that I'm probably appearing to be hating for haters sake but I'm not, honestly. I'm just really underwhelmed and that makes me sadpanda. iD lost their spark after Doom 3.

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