1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

PAYDAY 2

  • Puddy
  • March 12, 2013 at 6:48 PM
  • Em'
    • February 5, 2014 at 3:32 PM
    • #121

    Wouldn't mind to get one

  • xfckup
    • February 5, 2014 at 6:55 PM
    • #122

  • ChopperDave
    • February 5, 2014 at 7:30 PM
    • #123

    I'll take one if you still got them .

  • Puddy
    • February 5, 2014 at 10:25 PM
    • #124

    Ok, got one final key to give away for GAGE Weapon Pack #2. I'll send out the keys soon (and in one go!).

  • Tisky
    • February 6, 2014 at 5:29 AM
    • #125

    Already bought it I like the new knife, prison-stab them COPS

  • jaboo224
    • February 6, 2014 at 8:59 AM
    • #126

    I wouldnt mind a key <:

  • Puddy
    • February 6, 2014 at 9:35 AM
    • #127

    All keys sent, lemme know if there's any problems (I could've mistyped something). Enjoy fellas!

  • Tisky
    • February 7, 2014 at 5:56 AM
    • #128

    Anyone wanna play tonite? Make some money?

  • ChopperDave
    • February 28, 2014 at 6:04 AM
    • #129

    I was super stoked for the Deathwish update. But then I read about some of the gameplay changes made, and.....I'm gonna play something else. Nerfing people's ability to play the game a particular way that's not cheating that they enjoy is not OK in my book.

  • Puddy
    • February 28, 2014 at 7:45 AM
    • #130
    Quote from ChopperDave

    I was super stoked for the Deathwish update. But then I read about some of the gameplay changes made, and.....I'm gonna play something else. Nerfing people's ability to play the game a particular way that's not cheating that they enjoy is not OK in my book.


    Hey! What are you referring to specifically?

  • ChopperDave
    • February 28, 2014 at 8:04 AM
    • #131

    * You can only bag 2 bodies now. Considering there are no levels with less than 4 guards, it makes picking them off one by one pointless since you can only move two bodies.

    * Guards can respawn (this is a no-no in any shooter). Prevents you from ever stealthing solo because being patient and waiting for the right time to strike is the entire point of stealthing solo. By the time your window of opportunity arises the guards can come back, and now you're screwed.

    * Joker is not usable in stealth mode. Means you can handle 5 guards max instead of 6. I personally don't use Joker but if I did this would be irritating.

    * Guards shoot on sight. Makes it difficult if not impossible to dominate them if they pull the trigger right away.

    * You now have to wait for the van when blowing up the meth lab in rats. I can understand the desire to nerf rats speedruns because it felt like an exploit, but given the ridiculous amount of XP it takes to level up after 80, even with speedruns it's still a grindfest to get to 100, so in the grand scheme of things it didn't really make anything unbalanced. Maybe the boost system will make up for it and I'm judging prematurely, but that still hurts.


    That's just some of the things. You can read the stuff people have tracked down here:


    http://steamcommunity.com/app/218620/dis…49190693702109/


    Basically I like to play solo, and when I solo I always stealth. The cleaner change and respawning guards has basically made it impossible to solo stealth any mission. I already thought it was bullshit that Firestarter day 2 had something like a dozen guards that respawned, but now that respawning has apparently permeated all maps and difficulties stealth is proper-fucked, even in groups.


    And before this update I could have listed a whole mess of bugs in the game that could easily ruin a heist, but they were just bugs, and thus easily fixable. But these were deliberate changes that pretty much force you to go loud and always have to play in a group, even if you don't have one to play with. It's infuriating.


    The stuff added for Deathwish difficulty, the subtle changes to maps (an extra fence, destructible enviros, indestructible cameras) are cool for that difficulty, but putting those changes into all difficulties, plus nerfing one of two play styles just took a ptoentially sweet update and soured it.


    Anyways, my 2 cents. Feel free to take it with a grain of salt. /rant

  • Puddy
    • February 28, 2014 at 8:24 AM
    • #132

    I'm not completely up to speed on the exact changes, as I'm doing new levels right now and haven't followed the Death Wish development too closely, but I thought a lot of those changes would be Death Wish only (like the body bags, guards shoot on sight etc)... :x

  • ChopperDave
    • February 28, 2014 at 9:02 AM
    • #133

    If that is indeed the case then the changes become slightly more tolerable. But solo stealthing any difficulty should be feasible, ven Deathwish. Especially Deathwish since going loud seems like a great way to get your ass handed to you.


    But respawning guards is bullshit no matter the difficulty. And according to that community changelong at the very least the guards shooting on sight occurs on all difficulties. I don't normally complain about patches but I love this game and hate seeing detrimental changes go into it. Do you know when the exact changelog will be available?


    All of the above being said I went ahead and picked up all the DLC since I intend to support the game anyway. I can't wait to see what new heists you guys are cooking up. Crossing my fingers for new heist DLC soon.

  • Puddy
    • February 28, 2014 at 9:37 AM
    • #134

    The respawning guards don't "respawn" per se. If enough guards are neutralized on the level, a patrol enters the level and comes to investigate and see why things have gone dark. This works well in co-op as you can have a lookout player etc and promotes stealth play where you avoid guards. I think an exact changelog will hit very soon.

  • ChopperDave
    • February 28, 2014 at 5:03 PM
    • #135
    Quote

    This works well in co-op as you can have a lookout player etc and promotes stealth play where you avoid guards


    Which is all fine for co-op but not solo. And if people want to stealth by picking guys off one-by-one until all are gone that should still remain a viable option, it's just a lot slower than avoding guards.


    Anyway, I'll see what the CL says exactly when it comes out. Thanks for the response!

  • General Vivi
    • February 28, 2014 at 8:15 PM
    • #136

    Did you figure it out yet?

  • ChopperDave
    • February 28, 2014 at 9:37 PM
    • #137

    Are you talking to me or Puddy? If me, figure what out?

  • Pampers
    • February 28, 2014 at 10:04 PM
    • #138

    yes

  • FMPONE
    • March 1, 2014 at 10:55 AM
    • #139

    When?

  • RaVaGe
    • March 1, 2014 at 12:50 PM
    • #140

    Why ?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™