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Indiegame - Hammerwatch beta/demo

  • Hipshot
  • March 8, 2013 at 12:28 PM
  • Hipshot
    • August 16, 2013 at 10:54 AM
    • #41

    So, everyone wanna know sales numbers and such.


    So here you have it ~22000 (steam and some pre-sales).


    Gonna be released on Gamersgate and GOG too, soon.

  • Corwin
    • August 16, 2013 at 11:43 AM
    • #42

    Thanks, yes it's very interesting to have a Steam insider around and getting some figures/info about that. I'd bet we have many people wishing they could work on an indie game at one point or another, so thanks for sharing!

  • Vilham
    • August 16, 2013 at 11:50 AM
    • #43

    How have you guys been marketing yourselves? I would think an ama on reddit with a few free keys would probably be a pretty good way to get lots of exposure. Also did you do any press copies to the more popular youtube channels like yogscast, seananners and totalbiscuit.

  • Hipshot
    • August 16, 2013 at 12:49 PM
    • #44

    Yogscast gave us a shitload of views on the greenlight page, to bad it was already greenlit... would be nice with such a boost now again, sales would probably sky rocket.


    I just added my own little mail signature, never had one before...


    Please print this in any environment.

    The contents of this e-mail and any attachments are not confidential and may also not be legally privileged.


    Then it's like "the stack" in MTG, when I reply, I counter [another persons] signature...


    Edit: Removed Sony

  • Vilham
    • August 16, 2013 at 1:11 PM
    • #45

    Yeah you guys should consider trying to get more people on youtube to play now that it is actually out. Contact http://thegamestation.com/ and you may find you get a nice pickup in sales.

  • DrywallDreams
    • August 17, 2013 at 5:32 AM
    • #46

    I've been playing this game quite a bit, and I love it. Just one thing that is a little annoying: I wish I could just try again without restarting the server when everyone dies.

  • KoKo5oVaR
    • August 31, 2013 at 11:35 AM
    • #47

    Congrats hipshot !! played the game and it's lovely !


    Quote from Hipshot

    So, everyone wanna know sales numbers and such.


    So here you have it ~22000 (steam and some pre-sales).


    Gonna be released on Gamersgate and GOG too, soon.


    (22000 * 8€ /100) * 65(i assume steam is taking 35%?) = 114 400 € ?


    That doesn't sounds bad at all ! Makes you want to make your own indie game one day congrats !

  • Hipshot
    • August 31, 2013 at 5:56 PM
    • #48
    Quote from KoKo5oVaR

    Congrats hipshot !! played the game and it's lovely !


    (22000 * 8€ /100) * 65(i assume steam is taking 35%?) = 114 400 € ?


    That doesn't sounds bad at all ! Makes you want to make your own indie game one day congrats !


    Hmm, 55000x7x0.7 seems more correct...

  • Jord
    • September 2, 2013 at 10:15 AM
    • #49

    Jesus...massive congrats. Mapcore yacht?

  • selmitto
    • September 2, 2013 at 6:42 PM
    • #50

    Holy crap! Huge success! Congratulations to you and the team, man!

  • mkandersson
    • September 3, 2013 at 5:14 PM
    • #51

    Congrats on the success! Game looks awesome!

  • Jord
    • September 4, 2013 at 10:44 AM
    • #52

    Bought this yesterday. Have some more money

  • Hipshot
    • September 4, 2013 at 1:06 PM
    • #53

    It's interesting, we keep getting contacted by Japanese companies that wants to translate and move this into the Japanese market, which is seems like fun, probably something we should look into.

    Should be looking more into a office too, hard to work from home now, getting less and less done every day as it feels.


    Here's some keys, please share amongst your fellow core brothers/sisters/whatever. Some people probably like this game better than others, it's not Diablo, so don't expect something like that, it's repetitive, hard and much more fun in coop.


    LDY9L-PZ0EC-0VJ78
    A8GNI-BYD27-9BHGJ
    YDXLP-ZK9KL-07Y6G
    PNFYT-GXRIA-N0B3R
    4H49A-XFK79-KPP5D
    FVIH0-FP8EF-GNYA4
    V5MBQ-CPXFY-77GLW
    0GAPP-V7FDX-AL0JP
    9FPML-TM6FI-YNE7F
    6L26B-HIG7D-MQ743
    I7AW6-5B9VQ-VLVM6
    QWAY4-XFVJ0-258MB
    ACEXX-3LIJB-XFTEI
    F8E5K-RCGBP-5T0Y9
    NHG2R-YVR0X-6N7EF
    5X0FZ-H8M7P-C3WJI
    8GHBT-07B2J-ACHFD
    643R8-PJ5QH-WQL5F

  • FrieChamp
    • September 4, 2013 at 1:47 PM
    • #54

    Awesome, thanks dude!

  • Sentura
    • September 4, 2013 at 2:14 PM
    • #55

    Woop, thanks buddy

  • Mazy
    • September 4, 2013 at 3:02 PM
    • #56

    Already bought it, but cool stuff~


    Also played it a bit in coop, good fun, gets pretty fucking intense at times

  • selmitto
    • September 4, 2013 at 3:32 PM
    • #57

    Thanks for the key, Hipshot!

    And wow, looking for an office? You guys are really successful! uber happy for you, good job


    I'll try to play this weekend. If anyone wanna join, my steam ID is: intelect0

  • Corwin
    • September 4, 2013 at 3:52 PM
    • #58

    By the way, I'm curious about the amount of crap you had to go through to get it released: do you need to go through certification processes, getting it rated, etc. before you can get it on Steam or does Greenlight basically let you bypass all that? Do you need to set up an official company?


    I am very much in the mindset of working on an indie game in the near future, but those are questions I've never managed to get answers to. Basically, how much of a pain is it to get it out there once you're confident it's good enough?


    Thanks, and congrats on the moneys and fame and all that!

  • Jord
    • September 4, 2013 at 4:27 PM
    • #59

    Nice one on the keys for the community love


    And big congrats on your office, you're moving fast and it's great to see someone from this community have such massive success.

  • Nysuatro
    • September 4, 2013 at 6:02 PM
    • #60

    Please leave a key for me once I am home


    Congrats man. Very inspirational

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