I am soooo playing this, looks like the gameplay is really interesting. But damn, someone tell the Art director there's more shades of colors in the HUE wheel.
Thief 4
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i'm not even bothered about the lack of colors, but what makes me frustrating is that exact same loop of lightnings

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Quote from (HP)
I am soooo playing this, looks like the gameplay is really interesting. But damn, someone tell the Art director there's more shades of colors in the HUE wheel.
This is the only hue wheel I know:
[Blocked Image: http://static.fjcdn.com/gifs/huehuehue.+GIF+I+made+for+you+guys_6afaa7_4100784.gif]
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Finally something worthy for my PS4.
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Got this for 22 britbucks on GMG, looks neat and hope it will run well on my borderline ancient battlestation.
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http://www.metacritic.com/game/playstati…/critic-reviews
Not super impressive reviews so far, and the PS4 has most of the positive ones listed, there's a lot of 6'es D:
Got it preordered for PS4, probably still gonna get it, mainly because I haven't played anything on this damn thing in like a month

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Yeah, we got a lot of fighting from hardcore thief fans. But this was already from the beginning.
Ah well
I am still very proud to be part of the team. -
Right now it is "cool" to be super negative about most games, the same games that last gen would of scored 7-8s. Meanwhile the games that have adverts everywhere on these sites are "the best game ever" 10/10 etc.
Watching TBs playthrough at 20 mins he seems pretty positive about it so far.
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I'm going to give it a go, it looks like something I'll enjoy. Really wondering what some of you on here think about how it compares to Dishonored, as I absolutely loved that game.

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Gratz on the release Rob! Not sure I'm gonna wait for a PS4 or gonna get it for PC, not sure if my laptop is powerful enough these days... It ran Bioshock Infinite and Dishonored super well, ya think it'll be fine? Or is the performance not so great?
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Fuck the reviews. Nowadays it seems as if the sole purpose of writing about something is to bash it. I saw the game play trailers, it looks great to me, gonna buy it for the PS4, period. The only negative thing for me is the PS4 price. This is always the case with new consoles but I'm not paying 60 euros for a game. I guess I'll have to wait or try and get it from someone who finished it. It's pretty ludicrous that I pay 17 euro for a Steam key but 60 euro for a PS4 copy

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Thanks guys. I appreciate the support
It is indeed not easy to be a game developer anymore nowadays with people loving to complain so much on everything.Chimeray: Not sure about PC as i have always been focusing on the consoles.
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Yeah TB is enjoying it, sounds like I will have to check it out.
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http://kotaku.com/thief-the-kotaku-review-1529393950
Eurogamer.net - 6/10
Gamespot - 6/10
Polygon - 6/10
Joystiq - 4/5
Destructoid - 7.5/10
IGN - 6.8/10the review's are kinda sad. I was hopin for this game

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As for remaking, reimaging old great games, this is fucking VERY dangerous, and i hope most of all we will try to make more new IP.
The old games (90's, early 2000) they were made for gamers of given genre, now a game needs to fit ALL gamers either its a RTS fan, FPS fan, or fucking SIMS fan, thats why it's hard to remake a great old game, cause the design NEEDS to be a lot different from the original . . . -
Sorry but that I hear that kind of arguement a lot, and it is total bollocks. Only a fool would seek to please as many targets as possible with one product. It is far better to make a cheaper to produce niche game and sell to the majority of that niche than attempt to target multiple niches and sell only a small amount to each. This is being proven over and over and over by small studios and indie teams, who are producing small high quality niche titles and scoring big fucking money.
This whole "such and such a market is dead, its all about this market now" is what the market followers say, no innovator would ever make such a ridiculous statement.
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Quote from Vilham
Sorry but that I hear that kind of arguement a lot, and it is total bollocks. Only a fool would seek to please as many targets as possible with one product. It is far better to make a cheaper to produce niche game and sell to the majority of that niche than attempt to target multiple niches and sell only a small amount to each. This is being proven over and over and over by small studios and indie teams, who are producing small high quality niche titles and scoring big fucking money.
This whole "such and such a market is dead, its all about this market now" is what the market followers say, no innovator would ever make such a ridiculous statement.
Oh hello in 2014, do I need to paste here the names of the publishers ?!
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Dux, hurry up and review this game already. I'm eagerly anticipating your review!!
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