In general, what doesn't come out of the E3 demo is the liberty of exploration.
I haven't played the previous titles, I just played the demo of the original title when it came out, until I had experimented in every way possible (and that was 10 hours by itself already)... that said, I remember it was possible to climb everywhere there was a wooden surface the rope arrow could attach to; here seems the team is using the same principle of the new Tomb Raider: you can climb where there's a roped wooden beam.
I still remember as one of the best moments in gaming, a guard coming to investigate, while I had disappeared climbing above him, attached to a beam, like they do in the movies ![]()
Quote from SteppenwolfGame looks good enough but don't like what i saw in the gameplay. The small fov+vignette gonna be annoying as fuck.
I think the vignette is fine, what I don't dig much is its supposed function (you have the vignette if hidden in the dark i guess?) is duplicated in the HUD (with the light-gem).
In regard of what you wrote, i might add I wouldn't be happier to choose between first/third person, usually controls aren't as smooth as when devs focus on one. This title definitely could be also nice to play in third person though.
Just choose one perspective and stick to it, I didn't like much to see the switch to a fixed camera angle to highlight the takedown.