1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

$500 Mapping Contest! Sci-Fi/Horror Theme, March 1st-31st

  • sixbyseven
  • March 2, 2013 at 4:59 AM
  • sixbyseven
    • March 18, 2013 at 4:28 PM
    • #21

    Awesome, one MapCore user converted! I like what you've sketched up, and that graph paper is a great idea...why have I never thought of that?

    "I haven't had great experiences with Unity in the past but this really makes it a hell of a lot easier and nicer to use" - I might have to quote you on that. Thanks!

  • sixbyseven
    • March 18, 2013 at 4:29 PM
    • #22
    Quote from blackdog

    Maybe the free version could have the complete feature-set for a limited time (eg: one month) so anybody installing it motivated by a contest like this get the full potential and are motivated to discover everything, then they must upgrade or stay with the limited features.

    I've thought of that, yep. Mostly, the problem is how to keep users from simply using the trial/watermarked version all they need, then removing it entirely...and keeping all the geometry created, heh. Hopefully I can figure something out.

  • blackdog
    • March 19, 2013 at 12:11 AM
    • #23

    Adobe is perfectly fine with that i guess the point is making the people dependent from the tool, while an "extended" license is good to get comfy for something like a contest, nobody can produce enough stuff in a month to get around the payment.

  • sixbyseven
    • March 19, 2013 at 12:24 AM
    • #24

    Yeah, but Adobe gets around that by constantly checking your registry, chatting with it's servers, etc. I can't really enforce a trial very well, sadly. There must be a good solution though!

  • AlexM
    • March 19, 2013 at 12:24 PM
    • #25

    Just bought ProGrids. ProBuilder is a little expensive for me right now. That said if I were to get into Unity seriously I would definitely get it.

    Luckily Unity allows a 30 day trial so I can play with the nice lighting and it fits in nice with the schedule of the contest.

    Posting shots to my personal tumblr. Will post wips when there's actually something decent to show

    http://infinitestate.tumblr.com/

    EDIT: What I would love to see in Probuilder is a clip tool like in hammer.

    EDITEDIT: Is the texture editor disabled in the free version of probuilder? The material chooser is greyed out. That's kind of a large hindrance. Is it still possible to do texture manipulations in Unity itself? I'm new to both tools.

    EDITEDITEDIT:

    Quote from sixbyseven

    "I haven't had great experiences with Unity in the past but this really makes it a hell of a lot easier and nicer to use" - I might have to quote you on that. Thanks!

    Go right ahead

  • sixbyseven
    • March 19, 2013 at 4:58 PM
    • #26

    Cool, nice work already!

    A clip tool, extrude, proper Auto NoDraw...we have a lot to add - and we will!

    The free version is only geometry editing, but you can drag-n-drop materials onto the ProBuilder objects. This is actually not supposed to work, ha, but I'm leaving the loophole open until the contest is over at least. Of course, with only the free version you won't be able to actually manipulate that material on the object, but it does give some texturing ability.

    If you have some free time, you can check out the Unity tutorials I made for Unity Cookie, here: http://www.unitycookie.com. The "Getting Started With Unity" tuts are quick and simple, but go over the basics, so you won't miss anything obvious. I apologize in advance for my under-par mic, it has since been fixed

  • AlexM
    • March 20, 2013 at 7:16 AM
    • #27

    I noticed on the main page that it says you can export to Obj but I can't find anything about that in the video tutorials and it doesnt mention it in the commercial vs free comparison.


    Is there a way to do this in Unity?

    Figured it out. Had to a bit of a crash course on unity editor modification. Didn't realize there were some symbolic names for folders like Editor etc..

  • blackdog
    • March 20, 2013 at 9:33 AM
    • #28

    Intersting Alex, curious for the final result.

    I couldn't come up with any idea :/

  • AlexM
    • March 20, 2013 at 11:02 AM
    • #29

    I think the lack of level design I've been doing lately has been building up in my subconscious

    Also sixbyseven. I've notice one thing about progrids. I'm not sure if this is my fault or not but every so often the progrids mode causes the marquee select to be offset visually by about 20 or so pixel diagonally. The select is still the same but the visual feedback from the marquee is off.

    So far I've been solving it by reloading one of my backup projects then reimporting all my scenes and assets since the last backup.

    Is there some mode I'm accidentally switching to that's causing this issue?

    Mind you it works fine in regular unity primitive select mode. It only has these issues when I'm in progrids mode..

    EDIT: I've managed to replicate the situation that causes this bug:

    1) Enter Probuilder edit mode

    2) place a point light

    3) Enter the inspector and change mode of the light to hard

    4) enable deferred lighting

    At this point is seems to cause the selection marquee to be permanently off after that. Undoing to the point of light creating seems to fix it.

    EDIT2) It seems to only have this effect when deferred lighting is enabled.

  • sixbyseven
    • March 20, 2013 at 3:51 PM
    • #30

    Glad you got that working It's a strange bug with Deferred lighting...honestly, I have no clue how the rendering method could cause that , but I'm sure we'll figure it out. I think you meant to say "ProBuilder" instead of ProGrids?

    More screenshots?

  • AlexM
    • March 20, 2013 at 9:36 PM
    • #31
    Quote from sixbyseven

    I think you meant to say "ProBuilder" instead of ProGrids?

    I did indeed :X

    Quote from sixbyseven

    More screenshots?

    Here's where I'm at so far

    [Blocked Image: http://24.media.tumblr.com/5290bcf2549f7e716952e424263f7bc5/tumblr_mjydyaRPgs1rc9vrqo3_1280.png]

  • Jord
    • April 19, 2013 at 10:23 AM
    • #32

    I'm sure sixbyseven will be along eventually to update this. Anyway the entries for the mapping contest are up on facebook.

    https://www.facebook.com/media/set/?set…19308876&type=1

    One of my mates (BucketMonkey) has entered.

  • selmitto
    • April 19, 2013 at 3:36 PM
    • #33

    Good luck on the contest!

    sixbyseven, would it be possible to make a better discount on the plugin? I really want to start using it to test a few levels in Unity, but the current price (75-95$) is way too high for what I can afford at this moment.

    I'd be happy to use the free version and I don't mind not having the "NoDraw", but it lacks the ability to "Apply custom textures" and "Rotate and Scale Textures" (which are very important for me atm).

    Thank you!

  • sixbyseven
    • April 19, 2013 at 6:23 PM
    • #34

    Hey Mapcore folks Sorry, I've been neglecting you, I'll fix that!

    Here are fancy links to each person's Contest Gallery- spread the word! We will also be posting all of these on our Facebook, at "http://www.facebook.com/probuilder3d". We'd love to see you "Like" the page and claim your album with a comment/etc, hopefully we can get some good design critique going there as well. Note: Would you like a link added to your Gallery? Just let me know! Also, if I somehow forgot anyone, PM me ASAP!

    [Blocked Image: http://www.sixbysevenstudio.com/files/linked_images/probuilder_mappingcontest2/AlexM_Infinite_Forum.png]

    [Blocked Image: http://www.sixbysevenstudio.com/files/linked_images/probuilder_mappingcontest2/Brotherhood_Forum.png]

    [Blocked Image: http://www.sixbysevenstudio.com/files/linked_images/probuilder_mappingcontest2/BucketMonkey_Forum.jpg]

    [Blocked Image: http://www.sixbysevenstudio.com/files/linked_images/probuilder_mappingcontest2/Cybershead_Forum.jpg]

    [Blocked Image: http://www.sixbysevenstudio.com/files/linked_images/probuilder_mappingcontest2/Ebkac_Forum.png]

    [Blocked Image: http://www.sixbysevenstudio.com/files/linked_images/probuilder_mappingcontest2/FreakForFreedom_Forum.png]

    [Blocked Image: http://www.sixbysevenstudio.com/files/linked_images/probuilder_mappingcontest2/Jesus_Forum.png]

    [Blocked Image: http://www.sixbysevenstudio.com/files/linked_images/probuilder_mappingcontest2/JorgeLuis_Forum.jpg]

    [Blocked Image: http://www.sixbysevenstudio.com/files/linked_images/probuilder_mappingcontest2/MetaKid_Forum.png]

    [Blocked Image: http://www.sixbysevenstudio.com/files/linked_images/probuilder_mappingcontest2/Trashgames_Forum.png]

    [Blocked Image: http://www.sixbysevenstudio.com/files/linked_images/probuilder_mappingcontest2/ZedelisDesign_Forum.jpg]

    I'm just going to say it myself- wow, this all looks AWESOME! Great work, everyone!

  • Sjonsson
    • April 20, 2013 at 4:10 PM
    • #35
    Quote from AlexM

    Just started playing with this. It's quite nice so far. I may have a few questions but I'll refrain until I watch the tutorial videos.

    Glad you like the blog

    That's YOU! Haha, who knows what people you can find on Mapcore!

    Also, this contest looks so cool, I'll make an entry if I can beat my nemesis, Time.

  • sixbyseven
    • April 20, 2013 at 5:29 PM
    • #36

    Sadly, the contest is over already

    But, we'll be having another very soon!

  • FMPONE
    • April 21, 2013 at 10:29 AM
    • #37

    Very nice entries, this looked fun!

    Quote from sixbyseven

    [Blocked Image: http://www.sixbysevenstudio.com/files/linked_images/probuilder_mappingcontest2/ZedelisDesign_Forum.jpg]

    I'm just going to say it myself- wow, this all looks AWESOME! Great work, everyone!

    personally I'm a big fan of this entry

  • AlexM
    • April 22, 2013 at 1:51 PM
    • #38

    Zedalis was the best by far (not to take away from anyone else, there were tons of awesome entries). His entry was amazing and only brushwork

    i'm super happy I won a copy of probuilder albeit the person who won before me already owned a copy

  • sixbyseven
    • April 23, 2013 at 7:34 PM
    • #39

    1st Place

    [Blocked Image: http://www.sixbysevenstudio.com/files/linked_i…rhood_Forum.png]

    Brotherhood will receive the top prize of $500, and a full year subscription to CG Cookie! Congrats Brotherhood, and thanks for making such an awesome level with ProBuilder!

    Runner-Up

    [Blocked Image: http://www.sixbysevenstudio.com/files/linked_i…esign_Forum.jpg]

    Zedalis design will receive the runner-up prize of all SixBySeven tools, plus a 3 month subscription to CG Cookie! Amazing work Zedalis, I'm sure we'll see more from you in the future too

    Honorary

    [Blocked Image: http://www.sixbysevenstudio.com/files/linked_i…inite_Forum.png]

    AlexM_Infinite takes an honorary win- so we'll honor him/her with any SixBySeven tool for free, just choose. Great work, especially for a first time ProBuilder user!

    ~

    That's a wrap for Mapping Contest #2, folks- my sincere, humble thanks to everyone for participating, especially since I know many of you are first-time or early Unity/ProBuilder users. Your creativity and willingness to dive head-first into a challenge like this, is what makes the indie game-dev revolution so powerful! Keep at it!

    Of course, thanks to the Judges as well! Much appreciated, having your votes and input really makes the contest more fun and serious at the same time. So that's a big thanks to:

    Simon Dean of Games Foundry - http://www.gamesfoundry.com/

    SamV - http://www.rochardthegame.com/en/

    Megafiers Team - http://www.west-racing.com/mf/

    EricV - http://www.redchurch.com/

    BenColeman of U4iA - http://u4iagames.com/

    Jess Rahbek of Zero Point Software - http://www.interstellarmarines.com/

    ~

    As always, all contestants can pick up ProBuilder, or any other SixBySeven tool, for 25% off- just email/PM me

    Mapping Contest #3 is already being planned, and for various top-secret reasons, I am especially excited about this next one! Details will come in the next couple weeks, you can stay up-to-date via our facebook, twitter, or by signing up for the Newsletter (lots of goodies in there!). Thanks all!

    ~

    A note on final score calculation:

    Rank 1 was given 3 points, Rank 2 gave 2 points, Rank 3 gave 1 point.

    Total Scores were 19, 14, 9, for Brotherhood, ZedalisDesign, and AlexM_Infinite (respectively)

  • FMPONE
    • April 23, 2013 at 7:53 PM
    • #40

    I'm disappointed Zedalis didn't win, personally. Looks like a successful contest, though, congratulations!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™