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$500 Mapping Contest! Sci-Fi/Horror Theme, March 1st-31st

  • sixbyseven
  • March 2, 2013 at 4:59 AM
  • sixbyseven
    • March 2, 2013 at 4:59 AM
    • #1

    [Blocked Image: http://www.sixbysevenstudio.com/files/linked_images/ProBuilderContest_Giger_Header_620.png]

    ProBuilder Mapping Contest #2

    Timeline: March 1st – March 31st

    Top Prize: $500

    Theme: Sci-Fi/Horror, H.R. Giger

    Entries will be judged by a panel of industry professionals, TBA

    Detail meshes and textures are encouraged for this contest

    Free Sci-Fi textures pack provided by GameTextures!

    More Info: "http://www.probuilder3d.com/sfhcontest"

    Time for a serious mapping contest with ProBuilder!

    Hi everyone! The "Greybox Mapping Contest" was a great success (thanks to all how participated!), and we are finally launching another! For the second ProBuilder mapping contest, we want to see what you can really create, with the full power of newly-released ProBuilder 2.0. This is your chance to go all-out and show off a truly awesome level design, and compete to win a $500 cash prize.

    Detail meshes are heavily encouraged for this contest. We’d love to see maps that could be part of a real game, with details like light fixtures, crates and barrels, wires, anything that brings realism, life, and visual interest to your map. Of course, ProBuilder geometry should make up the majority of your map (around 85-95%). Also, to keep competition fair, any meshes must be either your own, or available completely free for anyone else to use as well.

    The contest’s theme is “Sci-Fi / Horror”, and extra points will be awarded for any H.R. Giger style influences you can add. Some great reference materials are Alien, Prometheus, Dead Space, Doom 3, and Event Horizon. To help with this theme, the awesome folks at GameTextures are providing a totally free pack of their top-quality Sci-Fi textures, to everyone entering the contest. You can download the pack here: http://bit.ly/WnKcZv

    A panel of industry professionals (to be announced) will be judging the entries, and choosing a winner. If you are just starting in the game industry, this could be a great way to make your name known, and gain invaluable critique. For everyone, it means zero chance of a “popularity contest” happening.

    Throughout the month, we will also be giving away smaller prizes for the best WIP art, so be sure to drop those images here, as your work progresses!

    Best of luck to everyone, can't wait to see what you create!

    Questions/Comments/etc? Just ask!

    Other links: Unity Forums Thread | Website | Facebook

  • sixbyseven
    • March 2, 2013 at 4:30 PM
    • #2

    Not a lot of Unity folks here? Or everyone is just busy creating maps for this already?

    A quick update- CG Cookie has joined in, and will be offering a whopping 1 year membership to all their sites, to the top entry, as well!

  • blackdog
    • March 5, 2013 at 5:56 PM
    • #3

    For starter, congrats on building such a tool, i've been watching the tutorial/demos last night and today.

    About the contest i'm curious: what has actually to be produced? A rolling demo, a navigable map, just a scene render (so screenshots are the thing to be evaluated).

  • sixbyseven
    • March 6, 2013 at 8:20 PM
    • #4

    Hi blackdog! Sorry for the delay, a bit crazy with this + getting ready for GDC + even more.

    Only screenshots will be required, although if (hopefully not) doubt arises that a particular scene was not made using ProBuilder, the author will need to send over (to me) a video demonstrating clearly that all is well.

    Thanks for the congrats!

    gw

  • Chimeray
    • March 6, 2013 at 10:03 PM
    • #5

    So it's basically an environmental art contest? Alright, good luck everyone

    Btw, never replied to your thread but your tool looks really useful!

  • sixbyseven
    • March 6, 2013 at 10:05 PM
    • #6

    Exactly- that's what I meant by "mapping contest". Maybe that terminology is only used in TF2? Hope I'm not making people think it's actually "drawing maps", ha.

    Thanks!

  • FMPONE
    • March 6, 2013 at 10:08 PM
    • #7

    "Mapping" contest would usually imply the creation of a map for use in an actual game, which would mean consideration of gameplay stuff like routes, etc.

    Screenshot or scene contest sounds more like what you're after, but my head is spinning

  • sixbyseven
    • March 6, 2013 at 11:38 PM
    • #8

    Ah! You make a good point. I was originally intending to make it "Playable only", and I am still assuming most will be playable as a "map", but I can't require it without really forcing out the Free version users (only Full version has optimization). And I don't want to do that!

  • sixbyseven
    • March 17, 2013 at 2:32 AM
    • #9

    Bump? I'd love to see some talent from the Mapcore community join in on this!

  • AlexM
    • March 17, 2013 at 8:29 AM
    • #10

    Sorry the answer to this may be staring at me right in the face but should the entry be made with probuilder?

    Regardless probuilder does look cool. If I were to get into Unity I this seems like a great way to do it.

  • Beck
    • March 17, 2013 at 11:07 AM
    • #11
    Quote from AlexM

    Sorry the answer to this may be staring at me right in the face but should the entry be made with probuilder?

    Regardless probuilder does look cool. If I were to get into Unity I this seems like a great way to do it.

    Quote from sixbyseven

    Detail meshes are heavily encouraged for this contest. We’d love to see maps that could be part of a real game, with details like light fixtures, crates and barrels, wires, anything that brings realism, life, and visual interest to your map. Of course, ProBuilder geometry should make up the majority of your map (around 85-95%). Also, to keep competition fair, any meshes must be either your own, or available completely free for anyone else to use as well.

  • sixbyseven
    • March 17, 2013 at 5:15 PM
    • #12

    Hi AlexM! Looks like Beck already got to it, but ProBuilder is the focus, yes. Perfectly fine to use the "Free" version of the tool of course

  • AlexM
    • March 18, 2013 at 1:42 AM
    • #13

    lol dammit I just knew it was staring me in the face lol.

  • sixbyseven
    • March 18, 2013 at 1:50 AM
    • #14

    Ha, no worries Alex. By the way- your Level Design Inspiration tumblr is absolutely epic. I had to stop browsing only because I was getting wayy to many ideas, and have to much else to focus on! But I'll be back

  • AlexM
    • March 18, 2013 at 3:54 AM
    • #15

    Just started playing with this. It's quite nice so far. I may have a few questions but I'll refrain until I watch the tutorial videos.

    Glad you like the blog

  • sixbyseven
    • March 18, 2013 at 4:07 AM
    • #16

    Thanks Alex! Definitely let me know if any questions come up. And just let me know if you think certain parts need more tutorials!

  • AlexM
    • March 18, 2013 at 4:58 AM
    • #17

    So far it's been really easy to get started. It's certainly a lot more fun to use than the standard unity primitives. I do have one question though. Pressing P doesn't seem to switch coordinate spaces like it says in the documentation. Is that a commercial feature? I'm using unity 4 (latest as of today).

  • sixbyseven
    • March 18, 2013 at 5:17 AM
    • #18

    Yep, the coordinate switching is a "Full" version item. I'm hoping I can figure out how to release a watermarked "Free" version, so all the features, just with an in-game watermark...I'd love for everyone to be able to try all the awesome that the tool can do. But at least the free version can show the super fast geometry editing, glad you are enjoying that! Great to hear it's been simple and fun for you too, that was a big focus. Too many tools/etc get lost in adding tons of features, and just end up a pile of self-obfuscated *bleep*. (I'm looking at you, 3DS Max...)

  • blackdog
    • March 18, 2013 at 9:40 AM
    • #19

    Maybe the free version could have the complete feature-set for a limited time (eg: one month) so anybody installing it motivated by a contest like this get the full potential and are motivated to discover everything, then they must upgrade or stay with the limited features.

  • AlexM
    • March 18, 2013 at 10:46 AM
    • #20

    The lack of coordinate space modes isn't that bad, I can live without it. Now the lack of ability to change grid resolutions in the grid app is definitely going to affect me. Then again it's only 25$.

    EDIT: So yeah I think I'm gonna enter. I haven't had great experiences with Unity in the past but this really makes it a hell of a lot easier and nicer to use. Sketched up something quick and just finished the basic blocking. Will need to wake up early on my work days to keep it up

    [Blocked Image: https://lh3.googleusercontent.com/-sg-CXH86ci4/UUbb14qG3CI/AAAAAAAAAZk/KC4sD4BuS0c/s797/overview.png]

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