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HL2DM map DM-AVALON by 3D-Mike 8)

  • 3D_Mike
  • January 3, 2005 at 8:10 PM
  • Nazul
    • January 9, 2005 at 9:51 PM
    • #81

    how much money are you winning mike ?

    =

    what's the moneyprize when one finishes 1st ?

    buuteeuhm ,no floating rocks ?

  • Squad
    • January 9, 2005 at 11:42 PM
    • #82

    1st place is 5000 $

    2nd and 3rd are each 3000 $

  • Bic-B@ll
    • January 10, 2005 at 1:18 AM
    • #83

    Squad is worth $10,000.

  • tnoh
    • January 10, 2005 at 1:24 AM
    • #84

    This is best entry so far that i've seen.

    Looks so pure and holy outside, but evil inside. I really like it

  • Doofus
    • January 10, 2005 at 1:28 AM
    • #85

    This map looks awesome. Only thing my brain can't figure out is how you've managed to bring such different themes together... I guess I'll just have to wait and see...

    Quote from 3D_Mike

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_006.jpg][Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_010.jpg]

  • Taylor Swift
    • January 10, 2005 at 6:36 AM
    • #86

    Oh it's the MapAuthor of de_survivor from old cs and cs_747 and that maps.

    Now this map looks awsome. I don't understand how this could happen but i'm very glad this map looks awsome.

  • Squad
    • January 10, 2005 at 1:15 PM
    • #87

    That would be de_747, Nexus. cs_747 is the official map

  • EraSerX
    • January 10, 2005 at 2:06 PM
    • #88

    Looks very nice.. I am bit scared about the FPS for the outside sections, but I am sure you'll keep it playable.. Lighting in the generator-room is ubersweet...

  • JAL
    • January 10, 2005 at 2:18 PM
    • #89

    I´m loving it

  • Izuno
    • January 11, 2005 at 2:28 AM
    • #90

    3d mike! Glad to see you pimping new work. As usual it's looking good.

    I think everyone already captured my feedback.

    My only comment is that I hope it has a cool audio-scape like de_survivor. Not just placement of sounds in a map, but cool sound schemes that give it a feel. I'm assuming you have to use only HL2 sounds, but hopefully there's something in the official content that makes this map really pop in the audio department.

    good luck in the contest!

  • 3D_Mike
    • January 11, 2005 at 9:02 AM
    • #91

    :/ cant do much with it *swiftly moves on to css-map

    Izuno, you a fan of Stalker or acutally working on it? It showed great promise

    ~nm I saw your location was LA, Stalker is made in Minsk (Russia) if I remember correctly

  • Backslider
    • January 11, 2005 at 2:41 PM
    • #92

    I still think you should add:

    Air Ships from Super Maro Bros. 3

    :wink:

  • Doofus
    • January 11, 2005 at 2:45 PM
    • #93
    Quote from Backslider

    I still think you should add:Air Ships from Super Maro Bros. 3

    :wink:

  • Wedge Antilles
    • January 12, 2005 at 2:34 AM
    • #94

    Very mystical.

  • DanielAragon
    • January 12, 2005 at 6:20 AM
    • #95

    nice stuff

  • Bic-B@ll
    • January 12, 2005 at 9:58 PM
    • #96

    whats to prevent players from being killed if they jump off the map at the same time and teleport insdie of each other?

  • Izuno
    • January 12, 2005 at 10:57 PM
    • #97
    Quote from 3D_Mike

    :/ cant do much with it *swiftly moves on to css-map Izuno, you a fan of Stalker or acutally working on it? It showed great promise

    ~nm I saw your location was LA, Stalker is made in Minsk (Russia) if I remember correctly

    I am the US product manager on Stalker at THQ. Our UK office is globally managing it.

    Stalker is being made at GSC in Kiev, just 100km from Chernobyl. (mmmmmm....what's your RAD count today?!)

  • Tequila
    • January 12, 2005 at 11:04 PM
    • #98
    Quote from Izuno

    I am the US product manager on Stalker at THQ. Our UK office is globally managing it.

    Stalker is being made at GSC in Kiev, just 100km from Chernobyl. (mmmmmm....what's your RAD count today?!)

    Sorry to derail, but how's STALKER doing? Should we be expecting it anytime soon?

  • xempest
    • January 12, 2005 at 11:19 PM
    • #99

    "In 1986 we feared that nothing surved"

    survived?

  • 3D_Mike
    • January 13, 2005 at 2:07 PM
    • #100
    Quote from Bic-B@ll

    whats to prevent players from being killed if they jump off the map at the same time and teleport insdie of each other?

    Nothing, I had too little time to set up multiple teleport-points. If I dont win anything in the contest I will fix that. And if it f--s up gameplay off course

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