1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Killzone: Shadow Fall

  • Sprony
  • February 24, 2013 at 8:51 AM
  • Sprony
    • February 24, 2013 at 8:51 AM
    • #1

    It has been posted in the PS4 thread but I think it's worthy of it's own topic. For some another generic FPS but for me the reason to buy the new PS4. Besides, I really like Killzone's art style.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Puddy
    • February 24, 2013 at 9:09 AM
    • #2

    I believe the key word here is 'generic'.

  • Sprony
    • February 24, 2013 at 9:20 AM
    • #3

    Be that as it may, don't tell me that trailer did nothing for you?

  • blackdog
    • February 24, 2013 at 10:43 AM
    • #4
    Quote from SpronyvanJohnson

    for me the reason to buy the new PS4. Besides, I really like Killzone's art style.

    Is this really a killer app?

    I always really loved the art in KZ, so much that I thought to seek a used PS2 at the time of the first, but then you watch the videoreviews and just think "maybe not".

    Quote from SpronyvanJohnson

    Be that as it may, don't tell me that trailer did nothing for you?

    Personally? Yes.

    It's gorgeous, but other than the astonishing vistas i wasn't impressed... i mean, we've seen this kind of stuff already. I'm curious to see more, but i don't expect it to revolutionize the "COD formula".

    Last thing, i was disappointed by the gun design, i didn't like the rifle shown, if i think back of what they had at the origins, that stuff seemed a mash-up between current and ww1 weaponry

    Personally, haven't seen anything that makes me think "i must have this console", except the console itself, i like the concepts it's built upon. Will see what MS has in cooking.

  • Sprony
    • February 24, 2013 at 10:52 AM
    • #5

    I think it has to do with what you are expecting. For me, the PS4 isn't that interesting. But I want Killzone, Uncharted, God of War, etc so I will buy it regardless.

    The first Killzone was a horrible game. The second was great and the third was average. I'm not going in expecting the new pinnacle in gaming. I just want to enjoy the art and shoot stuff and it does play differently from COD.That's enough for me.

    Looking back, I should have phrased myself better in the opening post. I should have said I would have bought the PS4 anyway but since Killzone is in the lineup, I now have an incentive to buy it at launch.

  • Rick_D
    • February 24, 2013 at 10:56 AM
    • #6
    Quote from SpronyvanJohnson

    Be that as it may, don't tell me that trailer did nothing for you?

    What was it supposed to do? Some great art and neat effects, but uninspired storytelling, bland cutscenes, awful combat and AI, and "epic events" that are jaw achingly dull.

    I feel like video games are being let down by story and design at this point - we've spent so much time pushing the graphical fidelity that gameplay and narrative have been neglected, and it's really starting to show. More explosions doesn't mean more intense or exciting. Been watching the first season of 24 again, and the drama they manage to get across in very few locations and zero explosions puts videogames to shame.

  • Pampers
    • February 24, 2013 at 11:08 AM
    • #7

    This was boring, I think I'm suffering from explosion fatigue

  • Sprony
    • February 24, 2013 at 11:31 AM
    • #8
    Quote from Rick_D

    What was it supposed to do? Some great art and neat effects, but uninspired storytelling, bland cutscenes, awful combat and AI, and "epic events" that are jaw achingly dull.

    I feel like video games are being let down by story and design at this point - we've spent so much time pushing the graphical fidelity that gameplay and narrative have been neglected, and it's really starting to show. More explosions doesn't mean more intense or exciting. Been watching the first season of 24 again, and the drama they manage to get across in very few locations and zero explosions puts videogames to shame.

    Fair enough and I'm certainly with you regarding game play and narrative. But that's not something I expect from Killzone. I guess I'm still not suffering from explosion fatique. Which doesn't mean I like every COD clone out there and I do appreciate great story and game play. Perhaps, you all being (aspiring) developers influences your perception of these things? You all certainly have a much wider understanding of how it works what's going on and I'm still more on the "look how pretty this explodes" level.

    Regardless, I can appreciate the discussion this thread manages to provoke

  • FMPONE
    • February 24, 2013 at 12:05 PM
    • #9

    The art style isn't quite clicking for me, but you can't deny those are true next-gen graphics.

    As much as it really felt natural to hate on that trailer given the really dorky shooting mechanics, when he started flying around with the ship I started coming around and think it could be pretty badass by the time it gets released

  • D3ads
    • February 24, 2013 at 6:42 PM
    • #10

    Why do the enemies look like Frown Cat?

  • Minos
    • February 24, 2013 at 8:26 PM
    • #11
    Quote from Rick_D

    What was it supposed to do? Some great art and neat effects, but uninspired storytelling, bland cutscenes, awful combat and AI, and "epic events" that are jaw achingly dull.

    I feel like video games are being let down by story and design at this point - we've spent so much time pushing the graphical fidelity that gameplay and narrative have been neglected, and it's really starting to show. More explosions doesn't mean more intense or exciting. Been watching the first season of 24 again, and the drama they manage to get across in very few locations and zero explosions puts videogames to shame.

    Couldn't agree more

  • Puddy
    • February 24, 2013 at 8:51 PM
    • #12
    Quote from Rick_D

    What was it supposed to do? Some great art and neat effects, but uninspired storytelling, bland cutscenes, awful combat and AI, and "epic events" that are jaw achingly dull.

    I feel like video games are being let down by story and design at this point - we've spent so much time pushing the graphical fidelity that gameplay and narrative have been neglected, and it's really starting to show. More explosions doesn't mean more intense or exciting. Been watching the first season of 24 again, and the drama they manage to get across in very few locations and zero explosions puts videogames to shame.

    Thanks for articulating this!!!

  • Pampers
    • February 24, 2013 at 8:56 PM
    • #13

    heh, and on the other side you have overly pretencious indie games with shit graphics

  • Sprony
    • February 24, 2013 at 10:19 PM
    • #14

    I suddenly feel very alone in this topic :S

  • Erratic
    • February 25, 2013 at 12:22 AM
    • #15

    Just think how much time and effort it took to create that sequence and you see it maybe once for a few moments.

    moderngamedesign.jpeg

  • Sprony
    • February 25, 2013 at 12:10 PM
    • #16

    That's it! I'm leaving this thread.....

    [Blocked Image: http://i.imgur.com/YvoQ7Ri.png]

  • Beck
    • February 25, 2013 at 12:15 PM
    • #17

    Haha

    There were some pretty effects and stuff in there but I'm going to have to agree with everyone else and say the gameplay was nothing amazing.

    I can't play shooters with a pad, so I wouldn't of picked this up anyway.

    Sony make keyboard + mouse usable in all games on your console and I will buy all of the gaems your console won't have

  • blackdog
    • May 27, 2013 at 10:19 AM
    • #18

    [Blocked Image: http://media.multiplayer.it/thumbs/images/2013/05/25/kz-sf_wide_screen_large_jpg_0x0_watermark-big_q85.jpg]

  • FMPONE
    • May 27, 2013 at 10:44 AM
    • #19
    Quote from blackdog

    [Blocked Image: http://media.multiplayer.it/thumbs/images/2013/05/25/kz-sf_wide_screen_large_jpg_0x0_watermark-big_q85.jpg]

    I like that they know they have to use colors now, but it just lacks that foreboding sense of cool the first games had

  • marks
    • May 27, 2013 at 2:53 PM
    • #20

    Colour is for noobs anyway.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™