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Killzone: Shadow Fall

  • Sprony
  • February 24, 2013 at 8:51 AM
  • Izuno
    • June 14, 2013 at 4:36 PM
    • #21

    Guess who gave me a demo at the Sony booth?

    [Blocked Image: http://i.imgur.com/912rrlB.jpg]

    And here IR is demoing for the person before me:

    [Blocked Image: http://i.imgur.com/n27xXp2.jpg]

  • Thrik
    • June 14, 2013 at 9:39 PM
    • #22

    omg RI

  • Sprony
    • August 21, 2013 at 9:03 AM
    • #23

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  • -HP-
    • August 22, 2013 at 1:50 AM
    • #24
    Quote from Izuno

    Guess who gave me a demo at the Sony booth?

    [Blocked Image: http://i.imgur.com/912rrlB.jpg]

    And here IR is demoing for the person before me:

    [Blocked Image: http://i.imgur.com/n27xXp2.jpg]


    Awesome! How does the game actually feels like to play? Is it less stiff than the previous Killzone games? They're really good looking games, epic set pieces, etc, but seriously controls in this franchise are some of the worst I've ever played, extremely stiff and weird off-standard button combinations. Really hope they listened to gamer feedback and concentrated more on that as It's a really deal breaker for me.

  • -HP-
    • August 22, 2013 at 1:52 AM
    • #25
    Quote from Rick_D

    What was it supposed to do? Some great art and neat effects, but uninspired storytelling, bland cutscenes, awful combat and AI, and "epic events" that are jaw achingly dull.

    I feel like video games are being let down by story and design at this point - we've spent so much time pushing the graphical fidelity that gameplay and narrative have been neglected, and it's really starting to show. More explosions doesn't mean more intense or exciting. Been watching the first season of 24 again, and the drama they manage to get across in very few locations and zero explosions puts videogames to shame.


    Aka, my signature.

  • Izuno
    • August 22, 2013 at 5:45 AM
    • #26

    Since E3 was 2 months ago I honestly don't remember that much. I have to say, it did feel a little nonstandard to me but I only played the first Killzone and skipped the others. I think Killzone fans will probably really enjoy Shadowfall and FPS fans looking for something to play on PS4 probably won't be disappointed...but I didn't really play enough of the game at E3 to make a solid judgement.

    I was actually more interested in what insight I could get from IR on the PS4 dev process and to see how much more time/people it takes to developer for it than PS3...since cost control for next gen is a major issue everyone making console games should be thinking about (I mean...of course everyone already is, right? Righttt???)

    Still, it was beautiful to look at. It was a little slower paced I think than typical CoD SP but that's a good thing. I like a variety in the FPS games I play...but that's just me.

  • Thrik
    • August 22, 2013 at 10:47 AM
    • #27

    I still can't get over that you saw IR the elusive.

  • -HP-
    • October 22, 2013 at 11:32 PM
    • #28

    http://www.gametrailers.com/videos/lp0mwm/…l-story-trailer


    Looks epic enough, not expecting much out of the gameplay other than what it can be expected. But looks like a worthy game for PS4!

  • Sprony
    • October 23, 2013 at 12:15 AM
    • #29

    Shouldn't you guys be hating on this?

  • -HP-
    • October 23, 2013 at 1:17 AM
    • #30

    eheh, to hate is one thing, to give constructive criticism is another! I'm still getting this despite the obvious problems I have with the previous games.

  • Izuno
    • October 23, 2013 at 5:22 AM
    • #31

    Meanwhile, Killzone: Mercenary on Vita is pretty satisfying...

  • Sprony
    • October 23, 2013 at 6:35 AM
    • #32
    Quote from [HP]

    eheh, to hate is one thing, to give constructive criticism is another! I'm still getting this despite the obvious problems I have with the previous games.

    I know. I was just being a dick

  • -HP-
    • November 12, 2013 at 8:41 PM
    • #33

    http://www.youtube.com/watch?v=Q0h3T_Y9B0Y&feature=share


    [Blocked Image: http://weknowmemes.com/wp-content/uploads/2011/10/dat-ass-meme.jpg]

  • -HP-
    • November 12, 2013 at 8:42 PM
    • #34
    Quote from Izuno

    Meanwhile, Killzone: Mercenary on Vita is pretty satisfying...


    +1 I love it! There's not a lot of stuff for the vita, but man the stuff there is, is bloody amazing! (I just started to play Uncharted on my vita on my shit breaks)

  • -HP-
    • November 12, 2013 at 11:00 PM
    • #35

    DELIVERY ESTIMATE Friday, December 13, 2013 - Saturday, December 21, 2013 by 8:00pm


    [Blocked Image: http://rack.3.mshcdn.com/media/ZgkyMDEyLzEyLzA0L2Y0L2ZpcnN0d29ybGRwLmN2Zy5qcGcKcAl0aHVtYgk1NjB4NzUwCmUJanBn/53489b9d/990/first-world-problems-14-cringe-worthy-complaints-2803a060b2.jpg]

  • Grinwhrl
    • November 13, 2013 at 2:19 AM
    • #36

    Looking forward to playing this Thursday/Friday depending if the console comes early.

  • knj
    • November 13, 2013 at 7:34 AM
    • #37
    Quote from [HP]

    DELIVERY ESTIMATE Friday, December 13, 2013 - Saturday, December 21, 2013 by 8:00pm


    [Blocked Image: http://rack.3.mshcdn.com/media/ZgkyMDEyLzEyLzA0L2Y0L2ZpcnN0d29ybGRwLmN2Zy5qcGcKcAl0aHVtYgk1NjB4NzUwCmUJanBn/53489b9d/990/first-world-problems-14-cringe-worthy-complaints-2803a060b2.jpg]

    Thats the window when you get ps4 ?

  • -HP-
    • November 13, 2013 at 8:36 AM
    • #38

    Nah, that was the estimated delivery for Killzone. But I just got an e-mail saying it will be here saturday after all!

  • PaulH
    • November 13, 2013 at 3:40 PM
    • #39

    http://www.polygon.com/2013/11/13/509…fall-review-ps4



    Though some of the other scores are ok:


    http://www.vg247.com/2013/11/13/kil…he-scores-here/

  • Sprony
    • November 13, 2013 at 4:27 PM
    • #40

    http://www.computerandvideogames.com/437996/killzon…s-flagship-fps/


    • CVG: N/A - Overall, Killzone Shadow Fall is a pleasant surprise. It doesn't seek to reinvent the FPS, but it does inject a much-needed infusion of creativity and originality into the genre.
    • GamesRadar: 4/5 - Sure, Killzone: Shadow Fall has its lulls, but it's a mostly enjoyable experience from start to finish. This is no doubt the PlayStation 4's strongest exclusive launch title.
    • OPM: 8/10 - A mix of familiar gunplay and just enough new ideas, gorgeous looks and sheer technical wow to make you feel like you're stepping into a shiny new future.
    • IGN: 8/10 - There's never been a better time for everyone to be paying attention to the Killzone franchise, because Shadow Fall is a step in an all-new, very welcome direction.
    • GameSpot: 7/10 - Guerrilla Games remembered what drew me and many others to the front lines of online war, and it's here that Shadow Fall emerges from the rubble and flies into the electric skies.
    • Eurogamer: 7/10 - It's a game that any new PlayStation 4 owner will be proud to show off - but it won't be one they remember by the time PS5 rolls around.
    • Polygon: 5/10 - For all the next-gen bluster of its visuals and the repeated blunt-force attempts to ram a message home, Guerilla's first shot on the PS4 retreads shooter cliches, and poorly. In a launch lineup crowded with shooters, Killzone: Shadow Fall sits at the bottom.
    • VideoGamer: N/A - Guerrilla Games is a master at creating technically excellent but utterly lifeless titles - the 'game' element is seemingly little more than an interactive showcase for its skills. Killzone: Shadow Fall is both ahead and behind the times, with gameplay sadly falling into the latter category.
    • Joystiq: 3.5/5 - Killzone: Shadow Fall loses its sheen at times, usually when pursuing moments that are cinematic but not sensible. As a shooter, it's better at thriving on eye-catching environments and supportive combat abilities that don't just come for free. It also can't help but blow up its pristine cityscapes before you get to know them, but that just goes with the territory, here on the border between good and great.
    • Destructoid: 9/10 - A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.
    • GameTrailers: 8.8/10 - Guerrilla Games needs to recognize that it's not plot points and politics that move its games, but the bullets and guns. If the campaign could take a step back from the spectacle to focus on core concepts and feedback loops, the qualities that make the multiplayer suite so flexible and entertaining could make the campaign even stronger

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