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[UDk] Multiplayer Map WIP

  • ivey
  • February 14, 2013 at 1:39 AM
  • ivey
    • February 14, 2013 at 1:39 AM
    • #1

    Hey all, I've been working on a multiplayer map using a build of UDK from last summer, and wanted to see if I could get some feedback. Its bild with mostly UDK assets, though I have made a few of my own custom materials and tweaked a few that existed in the Unreal packages. Ive only got most of the "Outdoor" section meshed out, but I've moved to a couple of the indoor rooms, figured it would be a good time to see what others think.

    Outdoor shots

    [Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/Screen1_zps3ef3fd4b.png]

    [Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/Screen2_zps7442b8c6.png]

    [Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/Screen3_zpsae56b3bf.png]

    [Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/Screen4_zps40257ac1.png]

    [Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/Screen6_zpsfa81304e.png]

    Overhead

    [Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/Above_zps5c575f44.png]

    Overhead Angled Variant

    [Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/AboveAngled_zps1c88571b.png]

    Top View - Wires

    [Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/MeshandBrush_zps56aa2418.png]

    Top View - Brushes and Bases

    [Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/BrushAndBase_zps2fabc40e.png]

    Side View - Brushes

    [Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/brushside_zpse48975a9.png]

    Thanks!

  • JeanPaul
    • February 14, 2013 at 7:18 PM
    • #2

    First off no one gives a fuck about orthographic views

    Second, my eye isnt drawn anywhere in your shots. Get some directive lighting in there, its just one giant pipe mess right now.

  • ivey
    • February 14, 2013 at 7:42 PM
    • #3

    Sounds good. Yeah just included to give a point of reference, but I suppose that's not entirely relevant . I appreciate the feedback. Will implement and update.

  • Wail
    • February 18, 2013 at 11:11 PM
    • #4

    Are you looking for feedback on appearance or feedback on the visuals?

    Visually it looks alright but looks very monochromatic and this leads to the shots looking flat and the actual space being hard to read (at least in my eyes).

    In terms of gameplay feedback, at least using UT3 style gameplay, this doesn't look that compelling. You've got one atrium area and a string of rooms connected by mid-wall doorways. That's sort of uninteresting as you're just making a straight line to traverse these rooms.

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