Hey all, I've been working on a multiplayer map using a build of UDK from last summer, and wanted to see if I could get some feedback. Its bild with mostly UDK assets, though I have made a few of my own custom materials and tweaked a few that existed in the Unreal packages. Ive only got most of the "Outdoor" section meshed out, but I've moved to a couple of the indoor rooms, figured it would be a good time to see what others think.
Outdoor shots
[Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/Screen1_zps3ef3fd4b.png]
[Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/Screen2_zps7442b8c6.png]
[Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/Screen3_zpsae56b3bf.png]
[Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/Screen4_zps40257ac1.png]
[Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/Screen6_zpsfa81304e.png]
Overhead
[Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/Above_zps5c575f44.png]
Overhead Angled Variant
[Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/AboveAngled_zps1c88571b.png]
Top View - Wires
[Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/MeshandBrush_zps56aa2418.png]
Top View - Brushes and Bases
[Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/BrushAndBase_zps2fabc40e.png]
Side View - Brushes
[Blocked Image: http://i446.photobucket.com/albums/qq189/crushercore/Depot/brushside_zpse48975a9.png]
Thanks!