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CS:GO Patch 1/23/13 - Workshop

  • holiestcows
  • January 23, 2013 at 8:42 PM
  • Kinky
    • March 25, 2013 at 9:37 PM
    • #61

    How has this only just been noticed?!

    Quick, make as_oilrig!

  • FMPONE
    • March 25, 2013 at 10:04 PM
    • #62

    damn. temptation to make oilrig rising

  • Seldoon182
    • March 26, 2013 at 8:17 AM
    • #63

    as_oilrig is interesting but my favourite stay as_tundra ! I also miss cs_backalley.

  • El Moroes
    • March 26, 2013 at 8:37 AM
    • #64
    Quote from Seldoon182

    [url='']as_oilrig[/url] is interesting but my favourite stay [url='']as_tundra[/url] ! I also miss [url='']cs_backalley[/url].

    You already have a version of Backalley if you want : http://steamcommunity.com/sharedfiles/fi…s/?id=125786610

  • Seldoon182
    • March 26, 2013 at 10:26 AM
    • #65
    Quote from moroes

    You already have a version of Backalley if you want : http://steamcommunity.com/sharedfiles/fi…s/?id=125786610

    Thanks Marc

  • Puddy
    • March 26, 2013 at 10:34 AM
    • #66

    Oh god, that's right, you can make VIP style maps! I see a lot of custom maps in the future of CS:GO

  • Seldoon182
    • March 26, 2013 at 10:46 AM
    • #67
    Quote from FMPONE

    damn. temptation to make oilrig rising

    Please do ! The cs_museum is awesome !

  • iwxanthi
    • March 26, 2013 at 12:31 PM
    • #68

    Yes go go go

  • Kosire
    • March 26, 2013 at 12:58 PM
    • #69
    Quote from Seldoon182

    You already have a version of Backalley if you want : http://steamcommunity.com/sharedfiles/fi…s/?id=125786610

    Thanks Marc

    Also, Valve is working on their own official cs_backalley map for a future update. Same goes with de_vostok.

  • ElectroSheep
    • March 26, 2013 at 1:15 PM
    • #70

    Well they should buy the current custom one because it's a great remake.

  • blackdog
    • March 26, 2013 at 1:24 PM
    • #71
    Quote from Rick_D

    implying anybody plays cs_ maps in competitive

    Yeah, that was stupid of me; I just wrote thinking that there were some non-ladder tournaments doing that kind of thing a few years ago, and with my clan we had some clanwars... but letting it sink it a bit, these changes allow for competitive matches on cs_ maps.

  • DrywallDreams
    • March 28, 2013 at 12:22 AM
    • #72
    Quote

    [ MISC ]- If CTs rescue a hostage and win game now plays "Hostage has been rescued" announcement before announcing "Counter-Terrorists Win".

    - Hostages now correctly drop to ground when hostage carrier was killed mid-air.

    - Menus will now correctly display on various resolution ratios including 5:4 and triple monitor

    - Friends panel will now display an invited icon for invited friends.

    - Fixed mouse input in demo playback .

    - Lobby leader is now highlighted in lobby.

    - Various layout changes to Lobby and Scoreboard.

    - Map makers can now choose to show a custom loading image in place of the map overview/radar image

    --To do this, place a .jpg image in the same directory as the .bsp (in maps) named _loading.jpg (it needs to be packed manually into the bsp before uploading to the workshop)

    - Fixed player viewmodel arms rendering inside out when cl_righthand was set to 0


    - Added back player_say game event for server plugins.

    Display More

    Custom loading overviews are in the latest patch.

  • Erratic
    • March 28, 2013 at 5:12 AM
    • #73

    as_ mode was best cs mode. and then es_. Fuckin pro gamers

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