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MapCore CS:GO Playtesting 2.0

  • Puddy
  • January 17, 2013 at 6:23 PM
  • FMPONE
    • April 25, 2013 at 10:23 PM
    • #261
    Quote from 3Dnj

    Balcony :

    http://www.minerality.fr/images/maps/cs…04-25_00004.jpg

    lol

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  • El Moroes
    • April 25, 2013 at 10:39 PM
    • #262

    Was cool but I missed Agency

    My second time on Venezia has confirmed that I really like this map ! It's fun to play on it ! I already imagine how you'll dress it and I can't wait to see that, keep it up man

    And here are some death cam screenshots from siege (and thanks for your feedbacks) :

    [Blocked Image: http://cloud-2.steampowered.com/ugc/1081138998561203650/4F881127A039AB855904B1B7E6F78D25A6E1BB4E/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/1081138998561202401/8ABA5CB6AC2619E2BF3A41D5F36E7D6EA82E9FC6/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/1081138998561185893/98B3363C23089F4BDE5D2DACD9EF1643D47E0D35/]

    And the best :

    [Blocked Image: http://cloud-2.steampowered.com/ugc/1081138998561195251/7A9D74D7D700790E837D4AF44679AE1E2EF5D399/]

  • ElectroSheep
    • April 25, 2013 at 10:40 PM
    • #263

    Haha

  • OrnateBaboon
    • April 25, 2013 at 11:08 PM
    • #264

    Yeah, GG's!

    cs_agency is fun to play, and really focused. Ripe for the art stage now I think. The only issue I had was that the CT spawn area is a bit open and hard to scan when looping round as a T. CT's can also hide in the bushes there which makes it hard to see them.

    cs_siege - The one thing I always have a bit of trouble with in the sewers, is the fighting when you are in the water, since it is enclosed in a dip. In some of the more combat heavy areas, something like this - but a more interesting version could be added over the water. It would mean you are then essentially fighting on a flat floor, making combat much easier. You could also have some bits flipped off, or ajar. I know it would take away from the reflections on the water a bit, but I think it could make the area more inviting for players.

    [Blocked Image: http://i01.i.aliimg.com/photo/v0/479382421/metal_drain_cover_and_sewer_drain_grill.jpg_250x250.jpg]

    de_venezia - It needs work, but it is early days. Thanks for the feedback. It is most useful.

  • Deh0lise
    • April 25, 2013 at 11:31 PM
    • #265

    I had to leave soon, so I've just been able to test agency, but I liked it. Those clean and open spaces feel very good, and the flow is nice. Being T seemed to be harder and I missed props I could use to get some cover while shooting. There is also a little detail I disliked, a "tree" prop close to the circular stair that blocked visibility when aiming upwards. Beside that I really liked the map.

  • Puddy
    • April 26, 2013 at 11:59 AM
    • #266

    Thanks for the feedback guys!

    I'm gonna do a few minor tweaks to Agency, but nothing truly game changing. Then it's gonna get art. Thanks for all the playtesting sessions!!! If you remember alpha 1, it has changed QUITE a bit and I owe a lot of it to you guys!

  • Mazy
    • April 26, 2013 at 1:07 PM
    • #267

    Fucking night and day between the first versions and this Puddy, you got a great map on your hands. Can't wait to see it with art~hopefully it will only get better

  • General Vivi
    • April 26, 2013 at 4:05 PM
    • #268

    chillen in chat! anyone wanna hang out with me?

  • Puddy
    • April 29, 2013 at 6:50 PM
    • #269

    Hey guys!

    We'll be playtesting OrnateBaboons promising de_venezia this Wednesday night at 21:00 GMT+1 (20:00 GMT for brits!).

    He has personally promised some exciting changes, so be sure to join!

  • Sentura
    • April 29, 2013 at 9:47 PM
    • #270

    wish i had time... next week should be better~

  • PogoP
    • April 30, 2013 at 12:13 AM
    • #271

    I won't have anything to show this week. Fingers crossed next week though, I'll have at least a basic version of my map ready.. Maybe. It will be shit though.

  • FMPONE
    • April 30, 2013 at 3:25 AM
    • #272

    more like THE shit. that I want to play. because you're good at making maps. and also art. and its gonna really own when you get it going. gonna own a lot. its gonna be real cool, daddy-oh

  • FMPONE
    • April 30, 2013 at 3:25 AM
    • #273

    RRRRRRRRRRRRRRRRReeeealll cool

  • El Moroes
    • April 30, 2013 at 9:18 AM
    • #274

    Arf I can't be with you tonight

  • PogoP
    • April 30, 2013 at 10:48 AM
    • #275

    Thanks Shawn. I appreciate the kind words! There will be a lot of teething problems because it's honestly like starting again, but I'm really enjoying it so far.

  • Puddy
    • April 30, 2013 at 11:24 AM
    • #276
    Quote from moroes

    Arf I can't be with you tonight

    It's tomorrow.

  • Puddy
    • April 30, 2013 at 11:24 AM
    • #277

    Also, we'll be playing De_Chinatown after Venezia!

  • ElectroSheep
    • April 30, 2013 at 11:25 AM
    • #278

    Whose map ?

  • Puddy
    • April 30, 2013 at 11:26 AM
    • #279

    Skybex!

  • El Moroes
    • April 30, 2013 at 11:29 AM
    • #280
    Quote from Puddy

    It's tomorrow.

    Same for tomorrow :-/

    Gaming party tonight and tomorrow is the climbing day. Next time

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