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MapCore CS:GO Playtesting 2.0

  • Puddy
  • January 17, 2013 at 6:23 PM
  • Puddy
    • April 13, 2013 at 1:31 PM
    • #201

    Yeah, we'll probably have a tweaked version ready by then.

  • Puddy
    • April 13, 2013 at 6:59 PM
    • #202

    Postponed slightly, hang tight guys!

  • General Vivi
    • April 13, 2013 at 7:06 PM
    • #203

    I couldn't download directly from the server. said I had a missing file.

  • Puddy
    • April 13, 2013 at 7:09 PM
    • #204

    Hence the postponing, I'm on it

  • Puddy
    • April 13, 2013 at 7:18 PM
    • #205

    Join the fuck up!!!

    77.246.163.251:27015

  • Puddy
    • April 13, 2013 at 8:23 PM
    • #206

    A big shout out to everyone who participated. It might not be the most fun to play the same unfinished, un-arted layout over and over but it's soooooooooooo helpful to me that it's insane. I hope you'll agree that the map was an improvement from last time and I aim to make it even better for next time! Let me know any and all feedback you might have and I'll incorporate it into the next version.

    Huge love from me. <3333

    EDIT: oh, as promised, here's tonight's version of the map for those who want to check it out: https://docs.google.com/file/d/0BxQPUZ…dit?usp=sharing

  • Puddy
    • April 15, 2013 at 6:37 AM
    • #207

    All right guys, I've done quite a lot of tweaks changes and have a few more planned. Tuesday should be a good day to test again! We'll play at 21.00 GMT+1 (20:00 GMT).

    Changelog (so far):

    [*]Reduced size of atrium (length and width).

    [*]Reduced size of lobby (near CT spawn).

    [*]Added cover in atrium.

    [*]Modified the staircase that CT take to get to the offices. It is now closer to their spawn and has been modified to be safer for them to use.

    [*]Modified the staircase at the back of T-spawn. It is now smaller and the layout has been simplified.

    [*]Some punishing AWP sniper angles have been removed.

    [*]Modified offices to give the CT side more cover.

    [*]Modified the flanking route to give CT a better chance of pushing in (the route that you take when you go right out of CT spawn).
    [/list]EDIT: Tuesday is actually better. Tuesday it is!

  • FMPONE
    • April 15, 2013 at 9:46 AM
    • #208

    puddy brah not to call u out but the last 4 posts have been by you, just speaking for myself i think we should allow more opportunity for people to get involved if we want to call it a mapcore thing. nto because i'm demanding we do it, but because I think you'll get better results. For instance, throwing up times and allowing people to form a kind of consensus to get the maximum number for tests, etc.

    unfortunately 4pm est is a bit early for me personally but thats cool cause most of you are Euros. also do we have other mappers with stuff to test? 3dnj?

  • ElectroSheep
    • April 15, 2013 at 10:09 AM
    • #209

    I think I can throw a version but I won't be here tomorrow evening.

  • Puddy
    • April 15, 2013 at 3:21 PM
    • #210

    As I write in every other post, people with maps are supposed to let me know if they want to have them tested (and the first post is pretty clear on that too). Unfortunately, there's been a bit of a dry period recently. To quote myself on this page:

    Quote from Puddy

    If you have a map you'd like to have tested, let me know ASAP and we'll give it a go at the same time.

    When it comes to the timing of the playtests, it's pretty impossible to nail down a time that's suitable for everyone. To me it's better to just get a time down and then people can let us know if it's very unsuitable, instead of having a two-page back and forth discussion each time we want to playtest. Also, this MapCore server is pretty EU-centric since it's based in Europe and run by admins in Europe. This means that it's only natural that a playtest will usually be during a bad time on either continent.

    3dnj: Let me know details on Steam.

    Also, to re-iterate, we have a playtest session Tomorrow, Tuesday at 21:00 GMT (20:00 GMT). Contact me for adding maps to this session or if you'd like to have your map tested at another time.

  • PogoP
    • April 15, 2013 at 3:24 PM
    • #211

    I'm there!

  • Dejavo
    • April 15, 2013 at 10:12 PM
    • #212

    puddy causing controversy with his militaristic playtestleading-nazi-ways. I'll be there.

  • ElectroSheep
    • April 15, 2013 at 10:42 PM
    • #213

    Map is uploading on ftp, but I confirm, i'm not available tomorrow

  • Puddy
    • April 15, 2013 at 10:50 PM
    • #214
    Quote from Dejavo

    puddy causing controversy with his militaristic playtestleading-nazi-ways. I'll be there.

    lmao, i know you love that shit

  • PogoP
    • April 15, 2013 at 11:09 PM
    • #215

    Might not be able to make it actually, I'm pretty busy tomorrow. I'll join if I can.

  • kikette
    • April 15, 2013 at 11:11 PM
    • #216

    I'm here ! So, it's 21h00 for french guy, right ? not 20h0

  • leplubodeslapin
    • April 15, 2013 at 11:44 PM
    • #217

    I'll probably be there !

    I have just added my map on gamebanana, if you want to test it during the evening too, don't hesitate to take it ^^

    http://csgo.gamebanana.com/maps/173673

  • Puddy
    • April 16, 2013 at 7:28 AM
    • #218

    French time is same as Swedish so it should be 21:00!

    I'll add the map leplubodeslapin!

  • leplubodeslapin
    • April 16, 2013 at 3:45 PM
    • #219

    thanks that's nice. So which maps are going to be played ?

    cs_agency (is this the right name puddy ?)

    de_ruins

    de_print

    others ?

  • Mazy
    • April 16, 2013 at 3:50 PM
    • #220

    I'm there~

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