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RAGE: The Scorchers

  • -HP-
  • December 14, 2012 at 7:41 PM
  • -HP-
    • December 14, 2012 at 7:41 PM
    • #1

    First DLC for Rage! Loads of people hated it, but I actually really enjoyed the game and I cant wait to play some new levels.

    http://bethsoft.com/en-us/games/scorchers

    [Blocked Image: http://content.bethsoft.com/bsw_cms_asset/29156_27_1.jpg]

    [Blocked Image: http://content.bethsoft.com/bsw_cms_asset/29125_2_1.jpg]

    [Blocked Image: http://content.bethsoft.com/bsw_cms_asset/29086_2_1.jpg]

  • JeanPaul
    • December 14, 2012 at 7:51 PM
    • #2

    Will flamethrowers fix the 1997 gameplay?

  • -HP-
    • December 14, 2012 at 7:55 PM
    • #3

    Aww c'mon. Halo4 has 1997 gameplay and I never see anyone bitching about it.

  • cincinnati
    • December 14, 2012 at 8:00 PM
    • #4

    if anything is wrong with rage, it's the 2011 gameplay. the 1997 gameplay was pretty solid.

  • Skjalg
    • December 14, 2012 at 8:07 PM
    • #5

    The multiplayer (or lack thereof) is the only thing wrong with rage.

    That and the horrible drivers issues as launch.

  • JeanPaul
    • December 14, 2012 at 9:38 PM
    • #6
    Quote from cincinnati

    if anything is wrong with rage, it's the 2011 gameplay. the 1997 gameplay was pretty solid.

    good point, I misspoke.

    Will flamethrowers fix this shithouse?

  • AlexM
    • December 15, 2012 at 9:53 AM
    • #7

    I loved Rage. All they needed to do was remove everything to do with vehicles and character discussions. The FPS combat was the best in a long time.

    I really wish someone would make some kind of mod that does that.

    EDIT: Flamethrowers have never fixed anything as far as I remember though :/

  • Buddy
    • December 15, 2012 at 9:55 AM
    • #8

    Where's the editor?

  • AlexM
    • December 15, 2012 at 12:17 PM
    • #9

    ^^ This. Was it not supposed to be at least 12 months ago ?

  • dkm
    • February 8, 2013 at 6:56 PM
    • #10

    Well, there you go, at last, editor and toolkit finally released

    http://www.bethblog.com/2013/02/08/rag…today-on-steam/

    Good luck with it, not exactly user friendly

  • -HP-
    • February 8, 2013 at 7:05 PM
    • #11

    OMG YES YES!

  • Sprony
    • February 8, 2013 at 8:13 PM
    • #12

    Too little too late

  • ZZZ
    • February 9, 2013 at 2:56 PM
    • #13
    Quote from SpronyvanJohnson

    Too little too late

    Plus, https://twitter.com/ID_AA_Carmack 300 cores render farm to create megatextures.

  • Kinky
    • February 9, 2013 at 5:20 PM
    • #14

    What a joke. Fair play to them for going that way with Rage's development but they should have known that it would kill any viable use for an SDK beyond curiosity as to how Rage is put together.

  • dkm
    • February 9, 2013 at 5:34 PM
    • #15

    It's still a fun engine to play around with.

  • AtsEst
    • February 9, 2013 at 6:55 PM
    • #16

    Except for it arriving so late, what did you expect from it? I am just curios.

  • Minos
    • February 9, 2013 at 9:43 PM
    • #17

    Anybody knows where to find the sdk? I've looked everywhere but can't find it

  • KungFuSquirrel
    • February 9, 2013 at 9:51 PM
    • #18
    Quote from Minos

    Anybody knows where to find the sdk? I've looked everywhere but can't find it

    It's under the "Tools" section in your Steam library, same place as Source SDK and all those useless dedicated servers for games you probably don't own. Kind of an annoying place for it.

    (it's also HUGE and only works on 64-bit systems)

  • onji
    • February 9, 2013 at 10:55 PM
    • #19

    Still might be worth an install, I like to poke around every new idTech at least once.

  • Minos
    • February 10, 2013 at 12:44 AM
    • #20
    Quote from KungFuSquirrel

    It's under the "Tools" section in your Steam library, same place as Source SDK and all those useless dedicated servers for games you probably don't own. Kind of an annoying place for it.

    (it's also HUGE and only works on 64-bit systems)

    Can't find it anywhere :S

    Whatever, got turned off after learning about build/load times in the editor anyway

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