real sick. i just put your last one (1.1?) on my phone version of quake (qi4a). Just need to get it hooked up to my MOGA and i'm in.
Q1 - In the Shadows
-
-
Yeah! Rock Paper Shotgun wrote an article about the MOD -
It’s 2013 And I Want To Play Quake: In The Shadows | Rock, Paper, Shotgun[Blocked Image: http://www.simonoc.com/images/design/sp/its_demo_v11b.jpg]
-
Congratulations man! I really wanna play this!
Like seriously, what you're doing is really awesome and deserves more exposure. Have you ever thought about making a game out of this, and not a mod? Like a stand alone thing, or even making a small indie game? Isn't this engine open source now?
I love the fact that you're going for that very harsh pixelated look like minecraft, there really isn't enough games like that. Really shows your head is in the right place!
-
Everytime I look at this thread I come away super impressed

-
If this became a stand alone game I would make stuff for it. It's really, really cool.
-
Quote from sock
[Blocked Image: http://www.simonoc.com/images/design/sp/its_demo_v11b.jpg]
nice fucking pixels
-
I know man.. It's fucking beautiful!
-
Thanks everyone for the comments. Most of the assets I have created for this MOD are based on assets made by ID because I want to maintain the original vibe. If I was to go standalone I would have to give up on what makes Quake so Quake, the original asset design. Part of my reason for this MOD is I love the creature designs, the pixel atmosphere and the movement of the player. Don't worry my next project will be standalone, I just need to finish this one first!

-
So you're still improving In The Shadows? What will be next?

-
Quote from seir
What will be next?

More locations to explore, more monsters to fight or avoid, better stealth mechanics with a new weapon which shows the player what is happening. Large vertical locations with deadly traps for a different gameplay pace. A better particle system which is based on models instead of sprites. A more detailed gib system with unique models for each monster. More tweaks to the AI pathing systems and a large collection of environmental sounds to compliment all the new idle animations. It is a big update and hopefully should provide more opportunities to explore and have fun stalking the AI.
-
-
Quote from sock
More locations to explore, more monsters to fight or avoid, better stealth mechanics with a new weapon which shows the player what is happening. Large vertical locations with deadly traps for a different gameplay pace. A better particle system which is based on models instead of sprites. A more detailed gib system with unique models for each monster. More tweaks to the AI pathing systems and a large collection of environmental sounds to compliment all the new idle animations. It is a big update and hopefully should provide more opportunities to explore and have fun stalking the AI.
[Blocked Image: http://www.reactiongifs.com/wp-content/uploads/2013/07/not-worthy.gif]
-
Hah, nice one:
http://www.rockpapershotgun.com/2013/08/21/its…ws/#more-165441
He found you or you've mailed him?
Quote from sock -
I love what you've done with this, it reminds me very much of older Quake mods Coven Of Ebony/Soul Of Evil and Nehahra!
I must reinstall Quake again sometime and play through this!
-
Quote from seir
He found you or you've mailed him?
To be honest it was complete luck, he found my Moddb page and wrote an article. I was trying like crazy last xmas to get the mod noticed by producing articles, updates, screenshots etc and nothing was making any impact. Eventually I stop trying and realized that if I just keep making new content that eventually someone would notice the mod!?!

@SpronyvanJohnson, thanks

D3ads, I highly recommend to wait for the next release, it should be released soonTM.
Oh here is some Darkplaces pixel p0rn with rtlights and fancy liquid shaders!
(really need to add a nice texture border to that slime)
[Blocked Image: http://www.simonoc.com/images/design/sp/its_dpupdate_1.jpg]
-
Now your just cock teasing Sock!
If you need a tester, I would love to help out!
-
-
-
@seir, no worries, found something that fits the slime.
PyroGXPilot, unfortunately those wad files do not have any slime borders. Thanks for the links.
Shadowgate (S1M1) was the first test map I created for the mod and was a good place to start my eye candy visual boost. These screenshots are from the Darkplaces engine with real time lighting, custom particles and various shader effects.
Guard Duty in the Cave
[Blocked Image: http://www.simonoc.com/images/design/sp/its60l.jpg]
New start area for the map
[Blocked Image: http://www.simonoc.com/images/design/sp/its61l.jpg]
Indoor Slime pit hazards
[Blocked Image: http://www.simonoc.com/images/design/sp/its62l.jpg]
An example video showing the portal effect at the start of the map
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
dude I just want to thank you for inspiring me on my own projects. You really rock!!!!!!
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!