1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Sui Generis

  • Zarsky
  • November 10, 2012 at 11:44 AM
  • Zarsky
    • November 10, 2012 at 11:44 AM
    • #1

    A small UK-based studio is creating a open world RPG game with some pretty impressive tech.

    Judge for yourself:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Kickstarter pitch video contains a lot of information:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Quote from Kickstarter FAQ

    Is the quality of animations likely to improve?

    Yes. All the base animations were made by Madoc while he was developing the system behind them. We now have some very user friendly tools for animation design and getting an animator onboard is at the top of our list of priorities. We would also like to improve the quality of dynamic behaviours.

    Their Kickstarter-page:

    http://www.kickstarter.com/projects/1473965863/sui-generis

  • madgernader
    • November 10, 2012 at 3:38 PM
    • #2

    Saw this, and I think it looks tight. The goal feels like it might be a stretch when using only the engine tech as the real shown material, but that said, the tech behind it looks fantastic.

  • 2d-chris
    • November 10, 2012 at 3:44 PM
    • #3

    looks like a promising start

  • KoKo5oVaR
    • November 10, 2012 at 5:33 PM
    • #4

    I saw that video and it was amazing, except the gangster look of that guy resuming it

  • Sentura
    • November 10, 2012 at 6:49 PM
    • #5

    with so many kickstarters coming up it seems that everyone pretty much wants to make the same games...

  • Mazy
    • November 10, 2012 at 8:36 PM
    • #6

    Aye saw it the other day, looks cool and promising, apart from the character looking like he's drunk

  • Rick_D
    • November 11, 2012 at 10:56 AM
    • #7

    just about to comment on that, looks like fucking drunks staggering around at 3am

  • Zarsky
    • December 11, 2013 at 5:36 PM
    • #8

    Still remember this drunk running game?


    Found some new footage showing some of the basic mechanics of the game:


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.


    Still shows a lot of potential, as long as they can deliver on the content side.


    Here's another clip showing slightly improved walking cycle and some combat mechanics:


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
  • Taylor
    • December 12, 2013 at 12:20 AM
    • #9

    Everything looks impressive, but also like it's going to be unresponsive and frustrating to play? Could be wrong.

  • PogoP
    • December 12, 2013 at 12:49 AM
    • #10

    That combat system looks like it could be really quite unique. I'm interested in this.


    Gotta say though, the art is really quite generic. It's a shame, it has so much potential! Nice editor features though

  • Em'
    • December 12, 2013 at 8:07 AM
    • #11

    Yeah I agree to taylor, i see what they want to do (an oldschool rpg iso like) but with realistic features, but imo they would have gain to use a gameplay that fit and enlight the main feature : blending moves and combat.


    When i was watching that vid, i tried to zoom in to have a better vision on that character moves.

    IMO This would have been really better with a gameplay like "Mount and Blade" or "War of the vikings", in TPS camera using your mouse to swing your sword.


    I must admit that i love games where characters have a real life feeling using dynamic and generated animations, like in GTAs with endorphin... Such a great program that should be in every game §

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™