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Understanding games - killing gameplay ?!

  • knj
  • November 8, 2012 at 2:14 PM
  • knj
    • November 8, 2012 at 2:14 PM
    • #1

    http://www.theastronauts.com/2012/11/why-we…e-better-games/

    please read this art, and share your mind !

  • Chimeray
    • November 8, 2012 at 2:25 PM
    • #2

    Very one sided article. Some people don't even play with sound and couldn't care less about "the experience", they just want more score, etc...

    It's an interesting article but there's not one way to design games and there's not one way of enjoying it, everyone likes different things.

    Also... It's not a surprise at all, it's a well know fact and that's why there's "hero" moments or "breathers" just to enjoy the scenery in games.

    What's important to know is that without those gameplay sections the special moments mentioned in the article wouldn't stand out at all.

  • Vilham
    • November 8, 2012 at 2:25 PM
    • #3

    For a start I wouldn't consider any of those the most memorable moments of any of those games. So he liked some pacing sections in those games? So what? That doesn't make for a game, no disrespect to things like dear ester, but that game got fucking boring after the first 30 minutes. Its an interactive story, which on its own is fair enough if thats what your looking for, but games aren't just interactive storys, they have gameplay, its the entire point of the medium. For me most of the greatest games of the last 5 years had no story what so ever, they were sandboxes.

  • Erratic
    • November 8, 2012 at 2:31 PM
    • #4
    Quote

    I mean, I still like video games when they are video games. It’s just that I love them when they are not.

    Oh fuck off.

  • Puddy
    • November 8, 2012 at 5:54 PM
    • #5

    Wrong wrong wrong.

  • FMPONE
    • November 8, 2012 at 8:11 PM
    • #6

    I think the very best games do fulfill this promise of an experience over a game, but then there are games that are incredible that take this idea and toss it in the trash.

  • Taylor
    • November 8, 2012 at 8:49 PM
    • #7

    The most memorable part of The Sixth Sense was the reveal that Bruce Willis was a ghost all along. Therefore I hypothesise that everything else was both unnecessary and irrelevant, and it would have been much improved if they cut out everything prior and replaced it with twenty one five minute scenes of Bruce Willis realising he's dead.

  • insta
    • November 8, 2012 at 9:01 PM
    • #8

    Hey but at least we visited their website to read their provocative blog and now we know they exist and now we will purchase their non-game a year down the road for our smartphone devices.

  • insta
    • November 8, 2012 at 9:17 PM
    • #9

    When I start my own gamecompany I will write a blogpost denying that the holocaust ever happened, that will secure my future position in the top 10 iphone app list.

  • JeanPaul
    • November 8, 2012 at 9:48 PM
    • #10

    This is very clearly a result of games with constant action and no ups and downs in intensity. This guy has probably just been jaded with ACTION ACTION CUTSCENE so much in the past few years that he forgot what proper pacing feels like lulz

  • FrieChamp
    • November 8, 2012 at 9:58 PM
    • #11

    Yeah...that article doesnt provide any valuable, actionable insights.

    Quote from insta

    When I start my own gamecompany I will write a blogpost denying that the holocaust ever happened, that will secure my future position in the top 10 iphone app list.

    Have you considered recording a sex tape?

  • Sentura
    • November 8, 2012 at 10:04 PM
    • #12
    Quote

    You are a creative mind, eager to learn, working hard, making a big game. You’re doing everything you should be doing. Right?No.

    You’re not.

    You just can’t see it.

    It’s natural. It’s expected. Your comfort zone is a very warm and happy place, and your scumbag brain does everything it can to protect it.

    ...oh, okay.

  • Puddy
    • November 8, 2012 at 10:04 PM
    • #13
    Quote from FrieChamp

    Have you considered recording a sex tape?

    ... in which you deny the holocaust?

  • Sentura
    • November 8, 2012 at 10:06 PM
    • #14

    i really like reading articles that make me feel like i'm having a conversation with another person. except instead of another person, all i get is nagging. and instead of a conversation, it's a monologue

  • -HP-
    • November 8, 2012 at 10:08 PM
    • #15

    I bet his favorite part of Uncharted 2 is the village level, lol.

  • Evert
    • November 9, 2012 at 9:36 AM
    • #16

    I loved the village level

    But if they cut the rest of the game, I don't think I would have liked it that much xD

  • Thrik
    • November 9, 2012 at 9:41 AM
    • #17

    Yeah, Uncharted 2 pretty much nailed pacing — the perfect balance of action and downtime, unlike Uncharted 1 which was just relentless action that got kind of annoying. Any developer needing advice on pacing simply needs to play that game, not read this article.

  • D3ads
    • November 9, 2012 at 5:00 PM
    • #18

    Fixed...

    Modern Warfare 2

    Quote

    The Gulag

    GTA

    Quote

    Crashing a helicopter into several vehicles and a tank before jumping out unhurt and running away as everything explodes

    Uncharted 3

    Quote

    Chasing Talbot through Yemen

    What a random article, I don't even know what's he trying to say about QTEs...

    Still, one of the best parts of Half-Life is the tram ride...

  • Taylor
    • November 9, 2012 at 6:01 PM
    • #19

    It's a terrible article. One of his major pieces of "evidence" is that NeoGAF threads about scenery and scripted sequences stay on topic and don't randomly talk about enemy variety. This link-bait doesn't even try.

  • knj
    • November 9, 2012 at 7:25 PM
    • #20

    It's not mine or any of my company dudes article, if you can't figure out the name, this is the guy behind Bullet Storm, and when i mostly like and agree what he has to say, this one just crushed me and i think he should change in to movies industriee

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