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Oculus Rift

  • syver
  • October 30, 2012 at 1:25 PM
  • -HP-
    • January 8, 2016 at 9:49 PM
    • #221

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  • clankill3r
    • January 19, 2016 at 3:20 PM
    • #222

    @Buddy

    Check if you have a free pci slot in your pc.
    Then you could buy a usb card, which will be a lot cheaper then a new motherboard.


    [Blocked Image: https://www.nowthatsit.nl/media/catalog/product/cache/1/image/456x/17f82f742ffe127f42dca9de82fb58b1/l/o/logilink_pc0057a.png]

    https://www.nowthatsit.nl/logilink-pc005…CFWgUwwodS_kPbQ

  • -HP-
    • March 17, 2016 at 5:19 PM
    • #223

    Oculus team announced today that 30 VR games are set launch with Rift on March 28


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  • Minos
    • March 17, 2016 at 6:56 PM
    • #224

    Man, to be honest I'm much more excited about the weird crazy demos people are going to make than those games. I love my oculus and I love being in VR, however there isn't a really single demo right now that really blows me away. I don't think we have seen yet even a glimpse of what this media will be able to offer /emoticons/[email protected] 2x" title=":)" width="15">

    Also, we really need to come up with a better solution for player movement. You can't have camera bob because that makes people feel sick, however the "floating" feeling you get right now is very unsettling too.

  • FMPONE
    • March 17, 2016 at 7:00 PM
    • #225

    HMMMMM there wasn't a huge stand-out game for me in that demo either, although EVE Vaklyrie seems pretty polished, and I'm interested in Adrift too

  • AtsEst
    • March 17, 2016 at 8:15 PM
    • #226
    Quote from Minos

    1 hour ago, Minos said: Man, to be honest I'm much more excited about the weird crazy demos people are going to make than those games. I love my oculus and I love being in VR, however there isn't a really single demo right now that really blows me away. I don't think we have seen yet even a glimpse of what this media will be able to offer /emoticons/[email protected] 2x" title=":)" width="15">

    Also, we really need to come up with a better solution for player movement. You can't have camera bob because that makes people feel sick, however the "floating" feeling you get right now is very unsettling too.

    Have you tried CV1 with Touch or the Vive?


    Also trailers just suck for describing any vr experiences.

  • Minos
    • March 17, 2016 at 8:19 PM
    • #227

    I have a DK2 and been developing some VR projects, but even the demos out there are pretty lame compared to what the media will offer in a few years I think /emoticons/[email protected] 2x" title=":)" width="15">

    I'm curious to try touch though, I'm usually a bit lazy with motion controls so I want to see how that's going to work in a real life scenario.

  • AtsEst
    • March 17, 2016 at 8:27 PM
    • #228
    Quote from Minos

    2 minutes ago, Minos said: I have a DK2 and been developing some VR projects, but even the demos out there are pretty lame compared to what the media will offer in a few years I think /emoticons/[email protected] 2x" title=":)" width="15">

    I'm curious to try touch though, I'm usually a bit lazy with motion controls so I want to see how that's going to work in a real life scenario.

    Being able to stand up and "touch" things is pretty freaking incredible in VR I do not want to oversell it, but

    Spoiler I'd even go as far as to say that you have not really experienced VR until you have had a proper room scale demo. Because (if it is a good experience) after 5 minutes you have absolutely no idea or direction where you are in the real world.

  • Buddy
    • April 6, 2016 at 2:28 PM
    • #229

    Got my CV1 yesterday

  • -HP-
    • April 11, 2016 at 9:51 PM
    • #230

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  • AtsEst
    • May 6, 2016 at 12:04 AM
    • #231

    [Blocked Image: http://i.imgur.com/Epk0PMM.jpg]

    The new build of Mythos is now live on the Oculus Store! (it is under concepts so it is free) https://www2.oculus.com/experiences/app/1221236131237268/

  • -HP-
    • February 2, 2017 at 12:19 AM
    • #232

    http://kotaku.com/jury-awards-ze…s-la-1791885215

    [Blocked Image: http://www.reactiongifs.com/r/wsod.gif]

  • marks
    • February 2, 2017 at 8:57 AM
    • #233

    Seriously read the details, jury came down conclusively on Oculus not having stolen any trade secrets from Zenimax, the fines were all to do with random other breaches of contract and shit.

  • FrieChamp
    • February 2, 2017 at 9:26 AM
    • #234
    Quote from marks

    28 minutes ago, marks said: Seriously read the details, jury came down conclusively on Oculus not having stolen any trade secrets from Zenimax, the fines were all to do with random other breaches of contract and shit.

    Half a billion is a lot of cheese tho

  • marks
    • February 2, 2017 at 6:44 PM
    • #235

    yeah that must be like 25% of what facebook bought them for? I don't think anyone's questioning some seriously shady stuff went down, but realistically it does look like zenimax were trying to save face after carmack left more than them thinking their claims were actually true.

  • -HP-
    • February 3, 2017 at 7:21 PM
    • #236
    Quote

    Quote John Carmack

    Yesterday at 8:06am · The Zenimax vs Oculus trial is over. I disagreed with their characterization, misdirection, and selective omissions. I never tried to hide or wipe any evidence, and all of my data is accounted for, contrary to some stories being spread.

    Being sued sucks. For the most part, the process went as I expected.

    The exception was the plaintiff’s expert that said Oculus’s implementations of the techniques at issue were “non-literally copied” from the source code I wrote while at Id Software.

    This is just not true. The authors at Oculus never had access to the Id C++ VR code, only a tiny bit of plaintext shader code from the demo. I was genuinely interested in hearing how the paid expert would spin a web of code DNA between completely unrelated codebases.

    Early on in his testimony, I wanted to stand up say “Sir! As a man of (computer) science, I challenge you to defend the efficacy of your methodology with data, including false positive and negative rates.” After he had said he was “Absolutely certain there was non-literal copying” in several cases, I just wanted to shout “You lie!”. By the end, after seven cases of “absolutely certain”, I was wondering if gangsters had kidnapped his grandchildren and were holding them for ransom.

    If he had said “this supports a determination of”, or dozens of other possible phrases, then it would have fit in with everything else, but I am offended that a distinguished academic would say that his ad-hoc textual analysis makes him “absolutely certain” of anything. That isn’t the language of scientific inquiry.

    The notion of non-literal copying is probably delicious to many lawyers, since a sufficient application of abstraction and filtering can show that just about everything is related. There are certainly some cases where it is true, such as when you translate a book into another language, but copyright explicitly does not apply to concepts or algorithms, so you can’t abstract very far from literal copying before comparing. As with many legal questions, there isn’t a bright clear line where you need to stop.

    The analogy that the expert gave to the jury was that if someone wrote a book that was basically Harry Potter with the names changed, it would still be copyright infringement. I agree; that is the literary equivalent of changing the variable names when you copy source code. However, if you abstract Harry Potter up a notch or two, you get Campbell’s Hero’s Journey, which also maps well onto Star Wars and hundreds of other stories. These are not copyright infringement.

    There are objective measures of code similarity that can be quoted, like the edit distance between abstract syntax trees, but here the expert hand identified the abstract steps that the code fragments were performing, made slides that nobody in the courtroom could actually read, filled with colored boxes outlining the purportedly analogous code in each case. In some cases, the abstractions he came up with were longer than the actual code they were supposed to be abstracting.

    It was ridiculous. Even without being able to read the code on the slides, you could tell the steps varied widely in operation count, were often split up and in different order, and just looked different.

    The following week, our side’s code expert basically just took the same slides their expert produced (the judge had to order them to be turned over) and blew each of them up across several slides so you could actually read them. I had hoped that would have demolished the credibility of the testimony, but I guess I overestimated the impact.

    Notably, I wasn’t allowed to read the full expert report, only listen to him in trial, and even his expert testimony in trial is under seal, rather than in the public record. This is surely intentional -- if the code examples were released publicly, the internet would have viciously mocked the analysis. I still have a level of morbid curiosity about the several hundred-page report.

    The expert witness circuit is surely tempting for many academics, since a distinguished expert can get paid $600+ an hour to prepare a weighty report that supports a lawyer’s case. I don’t have any issue with that, but testifying in court as an expert should be as much a part of your permanent public record as the journal papers you publish. In many cases, the consequences are significant. There should be a danger to your reputation if you are imprudent.

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  • -HP-
    • October 16, 2017 at 9:56 PM
    • #237

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