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Mapcore CSGO Server

  • Psy
  • October 24, 2012 at 11:08 PM
  • Puddy
    • January 18, 2013 at 1:13 PM
    • #221

    New suggestion: Try using visgroups to reduce the map to only world geometry and func_details. Select these and paste them to a new map. Add some barebones and simple test lighting. See if it works.

  • Puddy
    • January 18, 2013 at 1:15 PM
    • #222

    Also, if you'd like you can e-mail me the map and I'll experiment the hell out of it.

  • ElectroSheep
    • January 18, 2013 at 1:33 PM
    • #223

    Okay so I found the problem.

    Because in 2009, the year I released the css version of this map I was stupid, a lot of lmlights had a name making this error in csgo. Awww.

    Now I stiill have some trouble but 80% of the map is playable.

    Edit : Ok now it's done. haha, How stupid I feel. Every light with a name is DYNAMIC.

    Also I really want to test it with you tonight even if it's crap (lot of dev texture, some random texture everywhere and 32 lightmap scale) but still. I really like how the map play with bot.

    But tonight I don't know if I'm here because of the snow here.

  • Squad
    • January 18, 2013 at 3:07 PM
    • #224

    Cool you fixed it! So it was a lightmap problem after all, I guess.

    Upload it anyway, even if you can't make it. We can still provide you with feedback and you can attend at a later session.

  • ElectroSheep
    • January 18, 2013 at 3:19 PM
    • #225

    Nah ! It's not lightmap. But it's look like dynamic light should make dynamic shadows but it's not working

    Anyway I'm here tonight because of the snow here !!!

  • Puddy
    • January 18, 2013 at 3:21 PM
    • #226

    Named lights use lightmaps bro.

    Right...?

  • Psy
    • January 18, 2013 at 4:44 PM
    • #227
    Quote from 3Dnj

    Because in 2009, the year I released the css version of this map I was stupid, a lot of lmlights had a name making this error in csgo. Awww.

    Bad 3DNJ!

  • ElectroSheep
    • January 18, 2013 at 6:11 PM
    • #228
    Quote from Puddy

    Named lights use lightmaps bro.

    Right...?

    Yes but they are considered dynamic for the engine I guess.

    Anyway I didn't killed all those light, just deleted their name.

    Quote from Psy

    Bad 3DNJ!

    Hey ! I was on the first years of my game dev studies and it was my first finished source map

  • selmitto
    • January 18, 2013 at 10:26 PM
    • #229

    Hey did tonight's match already start?

    Am I late?

    EDIT: nevermind. I just read the new thread telling that tonight's playtest got canceled

  • Kosire
    • January 25, 2013 at 5:11 PM
    • #230

    Let's get my de_vannah up on the server!

    https://www.dropbox.com/s/r83z36te9uifipf/de_vannah.rar

    Thread for feedback is here:


    The .nav file, .kv file and other resources are already included the in bsp file!

  • Psy
    • January 25, 2013 at 5:14 PM
    • #231
    Quote from Kosire

    Let's get my de_vannah up on the server!

    https://www.dropbox.com/s/r83z36te9uifipf/de_vannah.rar

    Thread for feedback is here:


    The .nav file, .kv file and other resources are already included the in bsp file!

    Don't pakrat the NAV into the BSP. It will crash the game upon loading the map. :X

  • ElectroSheep
    • January 25, 2013 at 5:16 PM
    • #232

    Naaah ! When you want to pack the nav in the bsp, Packrat will ask you to do something and if you say yes, the map crash.

    So say no, always !!

  • Kosire
    • January 25, 2013 at 6:09 PM
    • #233
    Quote from Psy

    Don't pakrat the NAV into the BSP. It will crash the game upon loading the map. :X

    Always worked here on my listen server, even played with two friends on it.. no problemo. ??

    But the rar file is updated now with the nav and kv file removed from the bsp.

  • OrnateBaboon
    • January 25, 2013 at 6:17 PM
    • #234

    Kosire - just tried to play your map. Crashes to desktop. Probably the NAV thing.

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