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Mapcore CSGO Server

  • Psy
  • October 24, 2012 at 11:08 PM
  • Puddy
    • December 18, 2012 at 7:03 PM
    • #141

    Okay everyone, make sure you DL the maps! I don't expect the server download to work properly tonight unfortunately!

  • Puddy
    • December 18, 2012 at 8:08 PM
    • #142

    fuck this dickfucking assbleeding shittits

    the server is being a bitch and the host (INX Gaming) has the world's shittiest administration tool... takes 60 seconds of loading each time you press any form of button. so it's kind of hard to change settings and troubleshoot this fucker...

    sorry guys, we will have to play another day

  • Squad
    • December 18, 2012 at 8:12 PM
    • #143

    Thanks for trying, Puddy!

    I wouldn't mind helping out a bit financially for getting a better server somewhere?

  • Psy
    • December 21, 2012 at 10:54 AM
    • #144
    Quote from Puddy

    fuck this dickfucking assbleeding shittits

    the server is being a bitch and the host (INX Gaming) has the world's shittiest administration tool... takes 60 seconds of loading each time you press any form of button. so it's kind of hard to change settings and troubleshoot this fucker...

    sorry guys, we will have to play another day

    What was wrong with the server?

  • Puddy
    • December 21, 2012 at 11:57 AM
    • #145

    There was a problem connecting to the server. I don't remember the error message but I know what the issue is. Unfortunately, INX-gaming was having a bad day and I couldn't get anything done.

    I'll have a look this weekend.

  • Psy
    • December 23, 2012 at 2:56 PM
    • #146

    I have worked my magic and now the server is working again. o/

  • Rick_D
    • December 28, 2012 at 1:11 AM
    • #147

    when we gonna have the next playtests?

  • Puddy
    • December 28, 2012 at 6:48 AM
    • #148

    When there's demand! We could do something this weekend or next Tuesday as usual.

  • Squad
    • December 28, 2012 at 1:31 PM
    • #149

    Nice one, Psy!

    What about tonight? Don't have lots free evenings in the next coming days (holidays stuff).

  • Puddy
    • December 28, 2012 at 2:34 PM
    • #150

    Sure! We'll play your map as well as Rick's (surprise!).

    21:00 Swedish time as usual gents. Let everyone know!

  • Squad
    • December 28, 2012 at 3:38 PM
    • #151

    Cool

    I have a more updated version ready (with better clipping, especially for you, moroes ). I can upload it later or would that make things to complicated since some people might have the old version from the last failed playtest?

  • Puddy
    • December 28, 2012 at 3:56 PM
    • #152

    Rename it (use a different version number) and we can play the latest! Send me the files.

  • Puddy
    • December 28, 2012 at 7:54 PM
    • #153

    DOWNLOAD MAPS HERE NAOW:

    https://docs.google.com/open?id=0BxQPUZnFd-S9V01rWUtUTlM3VHc

    testing starts in a few minutes!

  • ElectroSheep
    • December 28, 2012 at 9:26 PM
    • #154

    Too bad I was not here

    I can have a close quarter battle hostage map for the next session if I'm fast.

  • Puddy
    • December 28, 2012 at 10:16 PM
    • #155

    It looks like we are playtesting tomorrow again!

    See you then!

  • holiestcows
    • December 28, 2012 at 10:59 PM
    • #156

    Hey, ive been working on a map and would love if you guys could play test it on the server. Its a DE map - Here is the link. https://docs.google.com/open?id=0B9ZtuCQdfL-BaWlPOVpneXF0YjA

  • ElectroSheep
    • December 29, 2012 at 12:24 AM
    • #157

    Not free untill next week.

  • OrnateBaboon
    • December 29, 2012 at 1:05 AM
    • #158

    I liked Rick D's map. It would be good to playtest it a bit more to see about balance cover etc. Really impressive for such a short amount of time. Has loads of potential for visuals and gameplay, so congratz on that.

    Shame about de_ali being bugged. Was looking forward to it.

  • FMPONE
    • December 29, 2012 at 2:28 AM
    • #159

    Nice visuals Rick, can't comment on gameplay yet

  • Squad
    • December 29, 2012 at 11:52 AM
    • #160

    Rick's map is great. I like the angles and elevations in its routes and the overall gameplay is a lot of fun. A few small things that should probably be fixed (the small windows had a too big advantage and a good CT sniper could take out a lot of T's who leave their spawn and take the left route a few seconds too late). But overall, it was very enjoyable! Would love to play it with more than 6 people though

    I also like the setting, well executed with a few nice and subtle custom details (the statue, the Brazilian flag decal, ... ).

    Rick, how about posting an overview here for people to see?

    Quote from OrnateBaboon

    Shame about de_ali being bugged. Was looking forward to it.

    Something probably went wrong when I was reuploading it (with a little fix) and Puddy was still downloading We tested it quickly after yesterday's playtest and everything seemed ok (except for some ropes being drawn to the map's origin, but I believe that has something to do with entities not restarting after the first round).

    There's gonna be a new attempt tonight though!

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