I can try to make a map ready for this friday but It's an indoor map and the shadow thing is making funny thing on it !
Mapcore CSGO Server
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What's the problem with the shadow thing? Maybe someone can help you out?
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I made some adjustments, this should be the final version of the map for testing for Friday

https://docs.google.com/file/d/0B77iMt…VdnZFA3OGc/edit
(I really hope it doesn't need any optimizing, it's pretty basic)
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Looks interesting!
Though I recommend that you include a radar (http://forums.csgomaps.net/showthread.php?tid=59).
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Yeah, the map really need a radar !
This is the shadow problem I have. I can kill htme, but it need a sv_cheats 1 command.
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-01-14_00001.jpg]
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-01-14_00002.jpg]
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all i can see there is ECHAUFFEMENT
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Maybe you lightmaps are at an odd scale and that's causing the problem?
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Nah ! It's the shadow casted by texture skybox. If I type "ent_fire env_cascade_light kill" in the console, te lightong is normal.
I will try without any skybox.
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Are you sure you have all the necessary sky/light entities? That happens when you don't have that. Also, is your level properly skyboxed?
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Yes, but the thing is there is only a small portion of sky, maybe 5% of the map, so maybe this is the point. I will test that.
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BTW, Puddy, don't forget to send me the maps via email so I can upload them to the redirect server. That'll allow randomers / lazybuggers-who-can't-be-arsed-to-download-the-map to join the server.

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Yaaaaaaaaaah.
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So I tried my mpa without any sky and env_lights. Failed.
I tried with sky and env_light and directional_light. Failed too.

Here is a screen, the skybox part is in red. The rest of the map is well closed. the shadow thing is sharper on face with low lightmap scale.
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-01-16_00001.jpg]
We can test it (even if the whole map is full of crap
Just need to test it with some guys. but We should set the server on sv_cheats 1 and everyone need to do this : ent_fire env_cascade_light kill -
that's fucking weird man.

have you tried cordoning the map chunk by chunk to see if it's a certain area that's causing the issue? have you tried sending the map to a friend for compiling/testing? have you tried pasting everything into a new map? etc

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Maybe the map is just too awesome for Source to handle.
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If everything else fails try copy-pasting your map into a new vmf file, it usually solves these kind of weird errors.
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Don't forget the playtest of FMPONE's map tonight!

Also, please use this thread going forward:
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ah man, I won't make it

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3Dnj: do you have a lot of switchable/rotating/dynamic light entities in the area with the fucked up lighting? It seems like you could possibly have to much lightmaps in that spot.
Not sure what env_cascade_light has to do with it though (as it 's apparantly the cause of the problem). Anyone knows how it works?
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Env_cascade_light is the thing that cast dynamic shadow on the map. I fI kill this entity, the map works fine.
So it's not lightmaps.
And yes I have rotating stuff and a lot of light but the map worked in css so it must work on csgo as I removed all missing models and a lot of other stuff. I will try this anyway.
All I can see is the new lighting thing is not working for full or nearly full indoors map.
I tested everything froms post above and nothing is working.
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