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cp_imbricatus

  • JeanPaul
  • October 15, 2012 at 6:16 PM
  • JeanPaul
    • October 15, 2012 at 6:16 PM
    • #1

    Imbricatus is a 3 CP attack/defend map with an emphasis on height differences and an uphill battle for blue.

    Last night I worked a little more on the final point but had to stop myself because this is only alpha 2

    I wanted the player to have zero confusion as to where the final point was while also highlighting the paths you can take to get there. Did I go to far?

    [Removed the images]

  • Psy
    • October 15, 2012 at 7:25 PM
    • #2

    I think it's too evenly lit for anything to stand out, tbh, so my eye isn't being drawn to anything in particular. It does look a bit confusing.

    EDIT: Something more along the lines of this? Just kill some of the lights to create contrast where needed.

    [Blocked Image: https://dl.dropbox.com/u/1008157/PubShare/2012/tfpoo.jpg]

  • JeanPaul
    • October 15, 2012 at 8:02 PM
    • #3

    Yeah actually that is a really good point. Let me try something real quick

  • JeanPaul
    • October 15, 2012 at 8:37 PM
    • #4

    Is this better?

    [Removed the images]

  • El Moroes
    • October 15, 2012 at 8:43 PM
    • #5

    This point is impressive Oo

  • FMPONE
    • October 15, 2012 at 10:23 PM
    • #6

    Losing the red lights hurts the shot. I also can't find the exits.

    You want all the fun of the red lights, and all of the focus of lighting the cp, but without displacing emphasis equally throughout the room with small spotlights. Outside of the rough area of the cp, only the exits should get attention, with bright consolidated lighting. Here's a really rudimentary note:

    http://i.imgur.com/y2Z10.jpg

    http://i.imgur.com/gpOWN.jpg (forgot to mention spot lighting the cp more, in the darker room)

  • JeanPaul
    • October 16, 2012 at 12:31 AM
    • #7

    Okay how does this look then? I really highlighted the entrances to the room + added a few things

    [Removed the images]

    I dont really want to mess with anything else till I test again

  • -HP-
    • October 16, 2012 at 1:02 AM
    • #8

    Really good as always JP! Apart from lighting, are you looking to get any other feedback? I think this last update looks pretty spot on and final to me

  • JeanPaul
    • October 16, 2012 at 5:23 AM
    • #9

    I want the map to be fun of course. Come play on tf2maps.net server, we will be playing it periodically

    Alpha 2:

    http://imgur.com/a/gPkR0

    http://jeanpaultron.com/misc/cp_imbricatus_a2.zip

  • JeanPaul
    • October 23, 2012 at 12:18 AM
    • #10

    ALPHA 3

    [Blocked Image: http://i.imgur.com/E0FM8.jpg]

    [Blocked Image: http://i.imgur.com/nbDQT.jpg]

    [Blocked Image: http://i.imgur.com/FafI8.jpg]

    [Blocked Image: http://i.imgur.com/EkLzO.jpg]

    [Blocked Image: http://i.imgur.com/eEYgc.jpg]

    [Blocked Image: http://i.imgur.com/AWKRM.jpg]

    [Blocked Image: http://i.imgur.com/ELNcX.jpg]

    [Blocked Image: http://i.imgur.com/HppRf.jpg]

    [Blocked Image: http://i.imgur.com/sBDNP.jpg]

    Lets play!

    http://%7boption%7d

  • FMPONE
    • October 23, 2012 at 12:42 AM
    • #11

    Last three shots really stand out for me, gonna run around this tommorow

  • JeanPaul
    • October 23, 2012 at 9:07 PM
    • #12

    So, after some small tests on tf2maps.net's server, the results are in!

    Okay so here are my solutions for alpha 4, tell me what you guys think!

    Alpha 3 stage 1.

    [Blocked Image: http://i.imgur.com/8d2k8.jpg]

    Problems:

    -shit red spawn

    -maybe a little open for sentries to be effective

    Alpha 3 stage 2

    [Blocked Image: http://i.imgur.com/mBPcl.jpg]

    Problems:

    -shit red spawn

    -some extraneous paths

    -a little large in parts

    Alpha 3 stage 3

    [Blocked Image: http://i.imgur.com/LrX6Y.jpg]

    Problems:

    -complex paths to get to final point

    -kind of a long walk for blue, resulting in less action at the point

    -not super readable from red's standpoint

    The solutions

    Alpha 4 stage 1

    [Blocked Image: http://i.imgur.com/MSXPE.jpg]

    Fixes:

    -red doesnt spawn on top of A and now have to go up a hill to get to A, so if A is being capped by a large part of the team, red's best option is to start defense on B

    Alpha 4 stage 2

    [Blocked Image: http://i.imgur.com/atYke.jpg]

    Fixes:

    -red will now be immediately near B

    -blue spawns and runs down a hill and underneath red spawn and is immediately at B

    -more cohesive so players know where blue and red are coming from

    Alpha 4 stage 3

    [Blocked Image: http://i.imgur.com/9ubjK.jpg]

    Fixes:

    -blu has now captured B and therefore doesnt need to go down a hill again and instead just cuts right over to C

    -blue has a lot shorter of a walk

    -C will be more easily readable

    Whole map:

    -red now has only one spawn and upon the start of the round will have large vista views of both B and C via one way windows. Dont worry, they wont both be visible at the same time, Ive got things to optimize you know!

    -going to condense certain areas a little and maybe add some more cover to make sentries a little more effective. I still want to test sentries more though.

    -improving player direction by adding some signs and shit

    So, what do you guys think? Any suggestions?

    Also, how in the flying fuck do I remove image tags off old posts in this new confounded forum board shit?

  • JeanPaul
    • November 2, 2012 at 4:05 AM
    • #13

    This isnt dead! Im working on alpha 4 as we speak. Here is a work in progress shot I thought you guys would appreciate (lighting is obviously not final)

    [Blocked Image: http://i.imgur.com/kw57r.jpg]

    This is the last hallway before the final point. You follow the curve of the final point's outer wall to get there.

  • JeanPaul
    • November 16, 2012 at 3:35 AM
    • #14

    Alpha 4

    First, two images of the new red spawn. I managed to make it one room and that makes me proud of myself

    [Blocked Image: http://i.imgur.com/kllBk.jpg]

    [Blocked Image: http://i.imgur.com/IaFFw.jpg]

    And now the map. Holy jesus this was a massive amount of work. I dont even want to look at it for the next week haha.

    [Blocked Image: http://i.imgur.com/yJZrs.jpg]

    [Blocked Image: http://i.imgur.com/KNq3d.jpg]

    [Blocked Image: http://i.imgur.com/DEA1S.jpg]

    [Blocked Image: http://i.imgur.com/2x0bX.jpg]

    [Blocked Image: http://i.imgur.com/oCv4J.jpg]

    [Blocked Image: http://i.imgur.com/lfRCf.jpg]

    [Blocked Image: http://i.imgur.com/K6EKY.jpg]

    [Blocked Image: http://i.imgur.com/WRn6I.jpg]

    [Blocked Image: http://i.imgur.com/v1ZJy.jpg]

    [Blocked Image: http://i.imgur.com/ahZBr.jpg]

    [Blocked Image: http://i.imgur.com/ZjITb.jpg]

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    [Blocked Image: http://i.imgur.com/30eQW.jpg]

    [Blocked Image: http://i.imgur.com/Nb1jY.jpg]

    Download:

    http://jeanpaultron.com/maps/cp_imbricatus_a4.zip

  • FMPONE
    • November 16, 2012 at 4:07 AM
    • #15

    That is some of the best stuff I have seen. Phenomenal work

  • JeanPaul
    • November 16, 2012 at 4:11 AM
    • #16

    Thanks babe.

    Also, I just edited the download link back in.

  • Pampers
    • November 16, 2012 at 11:07 AM
    • #17

    That is hot. Maybe a bit too much red in those last screenshots?

  • Skacky
    • November 16, 2012 at 2:39 PM
    • #18

    This is absolutely mindblowing. Definitely one of the most interesting levels for any game I have seen.

  • JeanPaul
    • November 16, 2012 at 8:18 PM
    • #19

    Wow that is quite the compliment haha thanks.

    We will be testing it on the tf2maps server (usa.tf2maps.net:27015) in about one hour. So 4:15pm eastern. Come play.

    EDIT: It might be a little later than I thought

    EDIT: The admin left and nothing happened. Fun.

    Guaranteed to test this on Sunday at 3pm though.

  • JeanPaul
    • November 17, 2012 at 2:16 AM
    • #20

    fun fun

    random test. I was just sitting in the server and someone changed it to the map.

    [Blocked Image: http://i.imgur.com/46ThH.jpg]

    [Blocked Image: http://i.imgur.com/91sJS.jpg]

    [Blocked Image: http://i.imgur.com/bENHZ.jpg]

    [Blocked Image: http://i.imgur.com/nRRmc.jpg]

    [Blocked Image: http://i.imgur.com/LFxgm.jpg]

    [Blocked Image: http://i.imgur.com/It9OW.jpg]

    [Blocked Image: http://i.imgur.com/rspgD.jpg]

    [Blocked Image: http://i.imgur.com/2OB08.jpg]

    My new last point seems to play well too which is good. Still going to keep testing it.

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