Hi guys ![]()
I've started work on a map inspired by the fact that the NS2 engine doesn't have water - a dried out sequel to my NS1 map ns_hydrosity.
Drydosity will be a visit to the now dried out & disused water processing facility from ns_hydrosity. Where hydrosity had dark grey clouds, constant rain and running water, drydosity will have scorching, harsh sunlight, dry winds and a general look of abandonment & desolation.
First, the layout:
AS = Alien Start
MS = Marine Start
TP# = Tech Point #
RP# = Resource Point #
[Blocked Image: http://imageshack.us/a/img694/120/ns2drydositylayout3.jpg]
Now, some reference pictures, to give you guys an idea of what I'm aiming for visually:
I mentioned before that there will be harsh sunlight beating down on the facility. The walls down the one edge of the map will look something like this:
[Blocked Image: http://imageshack.us/a/img100/9765/vistaj.jpg]
AS, which will also be getting a decent amount of sunlight, will be round and look somewhat similar to this pic (but with neither the water nor the random nude):
[Blocked Image: http://imageshack.us/a/img12/8158/atriumr.jpg]
TP2 in the center of the map will be an interesting one to design & balance.
The each of the three grey areas below the tech point itself will have a hydroelectric generator taking up a decent portion of the floorspace:
[Blocked Image: http://imageshack.us/a/img18/7289/generators.jpg]
The portion of the express route above TP2 will capture the outflow from the hydroelectric generators and look vaguely like this:
[Blocked Image: http://imageshack.us/a/img221/8492/japanesesewers10.jpg]
Although I don't have the vents in, when they do appear they'll look something like the pic below - crawlspaces beneath non-existent rooms:
[Blocked Image: http://imageshack.us/a/img221/9875/supports2.jpg]
An image dump of what I've done so far:
These first three shots are taken from the area around RP2. This side of the map will be all windows & skylight.
[Blocked Image: http://imageshack.us/a/img208/425/ns2drydosity00012.jpg]
[Blocked Image: http://imageshack.us/a/img255/9025/ns2drydosity00011.jpg]
[Blocked Image: http://imageshack.us/a/img402/6373/ns2drydosity00010.jpg]
These two shots are taken from either end of the waterway just above TP2.
[Blocked Image: http://imageshack.us/a/img528/8136/ns2drydosity00009.jpg]
[Blocked Image: http://imageshack.us/a/img341/2973/ns2drydosity00008.jpg]
Alien Start:
[Blocked Image: http://imageshack.us/a/img39/5113/ns2drydosity00019.jpg]
A crawlspace vent that goes between the upper portion of the waterway/express route in the middle of the map and the area between AS & TP1.
[Blocked Image: http://imageshack.us/a/img29/7536/ns2drydosity00016.jpg]
[Blocked Image: http://imageshack.us/a/img826/7462/ns2drydosity00017.jpg]
[Blocked Image: http://imageshack.us/a/img405/1972/ns2drydosity00018.jpg]
The area between AS & TP1, where the crawlspace comes out:
[Blocked Image: http://imageshack.us/a/img207/28/ns2drydosity00020.jpg]
[Blocked Image: http://imageshack.us/a/img707/6733/ns2drydosity00021.jpg]
(you can see the crawlspace exit in the background of this pic on the left)
[Blocked Image: http://imageshack.us/a/img837/2364/ns2drydosity00022.jpg]
If you guys have any thoughts on where I can go with this aesthetic, let me know. As much as it does kind of work, I'm getting a bit irritated by how monochrome the level is looking so far.