after seeing the unreal engine 4 demo people have claimed that "other engines"have been doing dynamic global illumination for a while now and cryengine always came up and indeed i remember crytek advertising that their engine can do dynamic gi
exhibit A:
exhibit C: http://www.crytek.com/cryengine/cryengi ... lumination
i downloaded the cry-sdk and am reading /searching the documentation and the only thing i can find about GI is this (a setting within the "time of day window" called "global illumination multiplier"):
http://freesdk.crydev.net/display/SDKDO ... ime+Of+Day
but all that seems to do is add a "directional-light" that points upwards( +y axis). it doesnt pickup the color from anything in the world and doesnt hit walls that are at a 90° angel next to it like it does in that new-york apartment video. first i feared that its not working because my config-specs were set to low but it turns out they were set to very high(the highest) than i thought its probably because my gfx card only supports dx9.0c and not 11 but the tech demo video from crytek claims to also have been captured with dx9
so whats going on here ? where is that promised gi ? what am i doing wrong or was this all just marketing fluff ?
does anybody know any other cool dynamic gi implementation in another engine =?=