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[UDK] First Completed Level: DM_Chambord

  • Gwee
  • September 7, 2012 at 6:19 PM
  • Gwee
    • September 7, 2012 at 6:19 PM
    • #1

    Hi everyone I'm here with my first completed level. It's a small TDM map intended for about 6-10 players, 3-5 on each team. This level took two weeks to complete, while referencing Alex's 11 day tutorials. The name of the map is called DM_Chambord, and is inspired by Chateau Chambord in France. I have a list of my own dislikes, likes, and what I was going for, but before I post them I'd like to get some feedback first. I want to share the level, but I'm not sure how I'm supposed to go about it? I don't own UT3, just UDK. Do I have the share the .udk file of my level?

    If anyone would like to open up the map in UDK, and look at how I built the map and tell me where I could've improved, what I could've done instead of what it was I did in certain spots, I would also greatly appreciate that as well. I'm sure there's a ton of areas I could've improved on in terms of how I went about them (once again I'll actually post them once I get the feedback as I don't want people *looking* for problems in things I don't like) I really am proud of how it turned out at the very least in terms of looks

    http://www.youtube.com/watch?v=MthhsoczE7w

    I used fraps to pan around, but I absolutely hated doing it this way. Is there a better way to showcase with video without having to use recording methods such as this? Basically, I want an effective but the most simple method possible

    Screenshots:

    http://i.imgur.com/d6FMz.jpg

    http://i.imgur.com/5oDGZ.jpg

    http://i.imgur.com/076U7.jpg

    http://i.imgur.com/kAyX1.jpg

    http://i.imgur.com/QFZ1V.jpg

    http://i.imgur.com/jK6DR.jpg

    Final note: no assets were made by me and everything used was packaged with UDK

  • Psy
    • September 7, 2012 at 8:48 PM
    • #2

    My prevailing thought is that the exterior spaces are very plain as they are open spaces with zero cover. That is not going to be fun to fight in!

  • 2d-chris
    • September 7, 2012 at 11:49 PM
    • #3

    reminds me of guild halls in everquest 2

    Yeh, exteriors need something, a garden I would suppose

  • mjens
    • September 8, 2012 at 12:21 PM
    • #4

    I'll make it IMG

    [Blocked Image: http://i.imgur.com/d6FMz.jpg]

    [Blocked Image: http://i.imgur.com/5oDGZ.jpg]

    [Blocked Image: http://i.imgur.com/076U7.jpg]

    [Blocked Image: http://i.imgur.com/kAyX1.jpg]

    [Blocked Image: http://i.imgur.com/QFZ1V.jpg]

    [Blocked Image: http://i.imgur.com/jK6DR.jpg]

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