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The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

  • Beck
  • August 14, 2012 at 1:23 PM
  • blackdog
    • August 10, 2020 at 9:37 PM
    • #701

    Do you want Arkane’s Ravenholm game to be released? Make some noise

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  • Radu
    • August 10, 2020 at 9:46 PM
    • #702

    You hear that @El Moroes and @leplubodeslapin

    Blackdog is making some noise!

  • leplubodeslapin
    • August 10, 2020 at 9:51 PM
    • #703

    Oh yea Half-Life, oh yes that game sure sure

    interesting

  • Vaya
    • August 10, 2020 at 11:48 PM
    • #704

    'we were going to release based on the petition but then didn't since VNN made a video on it and fuck that guy'

  • -HP-
    • August 11, 2020 at 9:17 PM
    • #705

  • will2k
    • October 17, 2020 at 8:44 PM
    • #706

    Gordon aged well!

    Joking aside, I wouldn't mind playing as an older Gordon, if HL3 is ever released.

    [Blocked Image: https://i.redd.it/zbkrpgvpkot51.png]

  • Radu
    • October 17, 2020 at 9:40 PM
    • #707

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  • blackdog
    • October 19, 2020 at 10:35 AM
    • #708

    Sounds like Gabe is pushing to relocate Valve to New Zealand, or at least part of it. By the sound of it, seems like a long-term but temporary solution because of COVID, as “work from home is causing depressed productivity”.

    Also, in entirely Valve fashion, they might just make a new VR headset “because Index can’t keep up with demand” ?

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    Gosh, personally I’d jump on the occasion before Gabe could finish the sentence, I’ve always wanted to see NZ and considered moving there as well, but could never find a job I could apply for from outside, and I felt it was too far of country to go and do what I’ve done moving to the UK, starting anew and from the literal bottom.

  • Vilham
    • October 19, 2020 at 12:06 PM
    • #709

    That's actually strange that he says it "much lower productivity", I think most studios are having lower productivity, "much" lower suggests a sizable amount, like 30-40% to me (which is a really high drop compared to what I think most people are experiencing). Given valve doesn't really make anything and people can work on whatever they want, that they only hire pretty experience and independent people, I would expect valve to have little to no drop in productivity. The less you require people to collaborate the less your productivity should be dropping.

  • Radu
    • October 19, 2020 at 1:20 PM
    • #710
    Quote from Vilham

    49 minutes ago, Vilham said: That's actually strange that he says it "much lower productivity", I think most studios are having lower productivity, "much" lower suggests a sizable amount, like 30-40% to me (which is a really high drop compared to what I think most people are experiencing). Given valve doesn't really make anything and people can work on whatever they want, that they only hire pretty experience and independent people, I would expect valve to have little to no drop in productivity. The less you require people to collaborate the less your productivity should be dropping.

    Working from home can be a slippery slope. Yes, it's more comfortable and you can avoid the commute, but at the same time it creates so many opportunities to fuck up your schedule. There's no pressure to be on time because you just have to get out of bed. And that's a bad thing because work now blends into your off time. There's no buffer or transition period. I've got a room separate than my bedroom that acts as an office, but it's not the same thing. There's been some mornings where I literally woke up 5 minutes before some meetings. Even if you're fairly independent as a person and in your tasks, you can find yourself slowly drifting off course.

    After the initial 2 month lockdown, I went back to the office and pretty much worked from there the entire summer. And while there were only 3-4 people on my floor, it made a huge difference. Just being able to go outside for a break and have some small talk face to face with people. That's a good opportunity for ideas to flow freely.

  • Vilham
    • October 19, 2020 at 2:36 PM
    • #711
    Quote from Radu

    1 hour ago, Radu said: Working from home can be a slippery slope. Yes, it's more comfortable and you can avoid the commute, but at the same time it creates so many opportunities to fuck up your schedule. There's no pressure to be on time because you just have to get out of bed. And that's a bad thing because work now blends into your off time. There's no buffer or transition period. I've got a room separate than my bedroom that acts as an office, but it's not the same thing. There's been some mornings where I literally woke up 5 minutes before some meetings. Even if you're fairly independent as a person and in your tasks, you can find yourself slowly drifting off course.

    After the initial 2 month lockdown, I went back to the office and pretty much worked from there the entire summer. And while there were only 3-4 people on my floor, it made a huge difference. Just being able to go outside for a break and have some small talk face to face with people. That's a good opportunity for ideas to flow freely.

    I can understand that being the case for some people. But that isn't the kind of studio Valve runs, people work in very small pods or just entirely independently there from my understanding. The issue of motivating yourself in their case is always true, so I have to assume that is factored into their normal productivity. Working from home doesn't change much where they work slower because they can't collaborate or communicate if that is minimal to start with. Its especially odd that their productivity drop is higher than studios that do rely on collaborative environments and teamwork more.

  • text_fish
    • October 19, 2020 at 2:44 PM
    • #712

    Self motivation is a lot easier if there's a smattering of fear that a colleague might walk in to your office at any moment. I would think Valve's model would be more susceptible to the common problems of WFH, because they don't have such a rigid hierarchy enforcing deadlines and guiding development.


    Edit: I also wonder if Valve's model only works well when there's a big exciting project on the go. Even if there is something big like L4D3 or Alyx2 in the pipeline I feel like it would be difficult to maintain excitement when it's kept secret and you know all of your fanbase are only seeing boring steam updates or something. And if you're not excited by your work, self-motivation becomes that much more difficult.

  • FMPONE
    • October 19, 2020 at 3:44 PM
    • #713

    Imagine owning property in Seattle and being told your job is moving to New Zealand of all places. I have a difficult time believing that would come to pass.

  • Radu
    • October 19, 2020 at 4:16 PM
    • #714
    Quote from Vilham

    2 hours ago, Vilham said: Its especially odd that their productivity drop is higher than studios that do rely on collaborative environments and teamwork more.

    I think it's because there's nobody to be immediately accountable to and no looming deadlines in sight. During this period, I've been most productive when sharing a task with someone because I didn't want to block them from progressing with their part of the work. Or when there was a very immediate deadline. It's just like anything else, there's gonna be some downsides, not just upsides. Sure, they can do things on their own, rely less on collaboration and have no strict deadlines, but they have to work extra harder to keep at it. Sooner or later, you get tired. If there's nobody around to help you/keep you accountable you're just gonna stray off course.

    Either that or people have bad setups at home, awful ISP, degradation of service that destroys their productivity. We've had some of those days, but luckly it's been sorted after the initial months.

  • Vilham
    • October 19, 2020 at 6:51 PM
    • #715

    Yeah that's true, maybe I'm assuming the kind of people they hire though. If they are good hires for the kind of roles they have then accountability shouldn't be an issue. If you are highly motivated you can be accountable to yourself.

  • Pampers
    • October 19, 2020 at 11:04 PM
    • #716

    depends on where you are in a project as well

  • dux
    • October 20, 2020 at 1:17 PM
    • #717

    New Zealand actually has leadership and some form of stability in the country. America has neither. Go go gabe.

  • FMPONE
    • October 20, 2020 at 2:35 PM
    • #718

    Thinking you can live without the consequences of our country’s leadership because you put an ocean in between us and you ?

  • dux
    • October 20, 2020 at 5:43 PM
    • #719

    It'd be cool if the world could just build a wall around you guys until you get your affairs in order.

  • text_fish
    • October 20, 2020 at 9:41 PM
    • #720

    Dux I'm not sure we're in a good position to judge sadly!

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