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The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

  • Beck
  • August 14, 2012 at 1:23 PM
  • Bastion
    • August 30, 2017 at 2:58 PM
    • #541

    Not every game needs thousands of players spending hundreds of hours on a game for years to be a success.

    Portal 2 is a bad example too as it's a puzzle game, they don't have massive amounts of replay value and Valve screwed their chances with it anyway because they decided to have monetisation focused on cosmetics rather than new puzzles. Which was the completely wrong approach.

  • -HP-
    • August 31, 2017 at 5:51 AM
    • #542
    Quote from Bastion

    14 hours ago, Bastion said: Not every game needs thousands of players spending hundreds of hours on a game for years to be a success.

    Tell that to the investors.

  • dux
    • September 2, 2017 at 2:41 AM
    • #543

    [Blocked Image: http://i.imgur.com/nsJbH19.jpg]

  • Sprony
    • September 2, 2017 at 7:55 AM
    • #544

    [Blocked Image: https://i.redd.it/bc94an5bmjiz.jpg]

  • FMPONE
    • September 2, 2017 at 10:03 AM
    • #545

    Check the timestamp

    https://twitter.com/FMPONE/status/652604889126801408

  • will2k
    • September 2, 2017 at 1:05 PM
    • #546
    Quote from Sprony

    5 hours ago, Sprony said: [Blocked Image: https://i.redd.it/bc94an5bmjiz.jpg]

    Quote from FMPONE

    2 hours ago, FMPONE said: Check the timestamp

    https://twitter.com/FMPONE/status/652604889126801408

    Cool, but ".txt" will mostly be barebones in terms of assets compared to the official game with the richer ".docx". Nice try though

  • blackdog
    • September 22, 2017 at 12:56 AM
    • #547

    Sorry for gravedig but this topic came up on a search and I remember I wanted to quote you on this

    Quote from FMPONE

    On 8/30/2017 at 2:21 PM, FMPONE said: In other words, I just doubt SP is attractive anymore in contrast to MP for that reason.

    Although I agree with the rest of the post, I think that recent releases contradict this theory. Companies much less healthy (read: no passive income) are putting out single-player games, and not just that, they are doing big games, huge releases with a lot of praise.

    Fallout 4, Dishonored, Prey, Doom (the SP is really what people play) -- for most recent times; latest years we got stuff like: Bioshock Infinite, Wolfenstein, Batman, Evil Within, MGS5... and I'm surely missing/skipping other noteworthy titles.

  • FMPONE
    • September 26, 2017 at 5:21 AM
    • #548

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  • Pampers
    • September 26, 2017 at 2:22 PM
    • #549

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  • Buddy
    • September 26, 2017 at 3:16 PM
    • #550

    Lol, that kid is a grown up by now :D Fuck Hope :D

  • -HP-
    • September 26, 2017 at 6:23 PM
    • #551

    Damn, that was nearly 8 years ago.

  • clankill3r
    • September 28, 2017 at 11:05 PM
    • #552
  • FMPONE
    • September 29, 2017 at 10:44 AM
    • #553
    Quote from clankill3r

    11 hours ago, clankill3r said:

    Holy shit, that is cool.

    Quote from blackdog

    On 9/21/2017 at 7:56 PM, blackdog said: Sorry for gravedig but this topic came up on a search and I remember I wanted to quote you on this

    Although I agree with the rest of the post, I think that recent releases contradict this theory. Companies much less healthy (read: no passive income) are putting out single-player games, and not just that, they are doing big games, huge releases with a lot of praise.

    Fallout 4, Dishonored, Prey, Doom (the SP is really what people play) -- for most recent times; latest years we got stuff like: Bioshock Infinite, Wolfenstein, Batman, Evil Within, MGS5... and I'm surely missing/skipping other noteworthy titles.

    Bethesda definitely still ships high quality SP games that seem to do well. Can’t dispute that.

    Not sure SP is dead totally, and in fact it might offer a nice relatively stable investment compared to an MP game that fails to monetize itself well, or can’t ask a sufficient upfront price. These are normal developer problems, it seems like. A big developer with successful MP titles has the luxury of focusing on that.

  • Radu
    • October 10, 2017 at 4:32 PM
    • #554

    Time for a cup of nostalgia and a few heart pills.

    https://www.rockpapershotgun.com/2017/10/10/val…the-orange-box/

  • RaVaGe
    • October 10, 2017 at 6:56 PM
    • #555

    Still remember randomly buying it at the supermarket, weird to say that, but when I look back that box was kind of a life changer to me. If it was not for TF2, I wouldn't be here on Mapcore and wouldn't have spent so much time at creating levels, this teached me so many stuff about design, i'm pretty sure my professionnal career would have taken a way worse direction without that.

    This box is hands down the best game bundle that was made in the history of videogames.

  • ElectroSheep
    • October 11, 2017 at 10:18 AM
    • #556

    Without TF2, I would propably flipin' burger actually

  • Squad
    • October 24, 2017 at 10:03 PM
    • #557

    Not exactly HL3 related, but I think it fits in here nonetheless:

    HL2 voice actor passed away.

  • blackdog
    • October 24, 2017 at 10:44 PM
    • #558

    No flashbacks for HL3.


    but seriously, sad, loved his interpretation.

  • Thrik
    • October 27, 2017 at 2:51 PM
    • #559
    Quote from Squad

    On 24/10/2017 at 10:03 PM, Squad said: Not exactly HL3 related, but I think it fits in here nonetheless:

    HL2 voice actor passed away.

    Jesus christ we lost Eli Vance again...

  • blackdog
    • January 24, 2018 at 10:58 AM
    • #560

    This is impressive

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    The feeling of oppression is palpable, wish valve could have achieved such a richer, Blade Runner-y, City 17 like this.

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