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The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

  • Beck
  • August 14, 2012 at 1:23 PM
  • FMPONE
    • January 17, 2017 at 10:31 PM
    • #361
    Quote from Sprony

    On 1/16/2017 at 2:00 PM, Sprony said: We have been heard!

    [Blocked Image: https://i.redditmedia.com/HFiuhVN9PcyG_8YCGx_75xrKzGpCGxulmqgIxZghCQ8.png?w=870&s=e69f216e66b6654fe3c7b4c4db2bcd32]

    The link isn't up yet.

    [Blocked Image: http://mashable.com/wp-content/uploads/2013/07/excited-baby.gif]

  • Bastion
    • January 17, 2017 at 10:34 PM
    • #362

    Let me know how it goes, I'd wait another half an hour but it's going to be 11pm for me. And I'd rather enjoy sleep than get frustrated with these things.

  • blackdog
    • January 17, 2017 at 10:39 PM
    • #363

    Thought this would have been up (couldn't be bothered checking time conversion)

  • Radix
    • January 17, 2017 at 11:47 PM
    • #364
  • Vaya
    • January 17, 2017 at 11:54 PM
    • #365

  • FMPONE
    • January 18, 2017 at 12:18 AM
    • #366

    Best news of this AMA (other than reading the words unannounced titles) was hearing that the JJ Abrams movie(s) will happen.

    That is so fucking exciting!

  • dux
    • January 19, 2017 at 3:02 AM
    • #367

    Fuck the movies make the fucking game already jesus

  • text_fish
    • January 19, 2017 at 8:41 AM
    • #368

    Honestly, at this point I don't know how anybody can say they're going to make a decent game-movie adaptation with a straight face. And one with a silent protagonist? Pshaw.

  • blackdog
    • January 19, 2017 at 8:54 AM
    • #369

    So in short, what was interesting?

    I imagine several asked explicitly about HL3, what did he reply? "Can't say?"

  • Beck
    • January 19, 2017 at 10:05 AM
    • #370
    Quote from blackdog

    1 hour ago, blackdog said: So in short, what was interesting?

    I imagine several asked explicitly about HL3, what did he reply? "Can't say?"

    Pretty much covers everything http://www.valvetime.net/threads/gabe-n…17-2017.257716/

  • Buddy
    • January 19, 2017 at 10:43 AM
    • #371
    Quote from FMPONE

    On 1/18/2017 at 1:18 AM, FMPONE said: Best news of this AMA (other than reading the words unannounced titles) was hearing that the JJ Abrams movie(s) will happen.

    That is so fucking exciting!

    That is probably the least exciting news out of that article, lol.

  • Vaya
    • January 19, 2017 at 11:28 AM
    • #372

    nice to see they are still making games and not just life supporting old projects.

  • Jetsetlemming
    • January 19, 2017 at 1:43 PM
    • #373

    It confuses me that he still stresses how much Valve is focused on experimenting and innovating, when that tends to lead to smaller games like Portal and Left 4 Dead 1, and Valve hasn't released anything in forever except their headset demo pack. Could be the result of their heavy focus recently on making a new engine and hardware, but surely it's not the same people doing that stuff and making game content, right?

  • blackdog
    • January 19, 2017 at 1:45 PM
    • #374

    I cannot wrap my head around the hit boxes answer, sounds nonsense.

    For HL3 maybe people should have asked "sequel".

    Personally I don't find anything interesting in there. Nothing that surprise me, nothing really about what's to come. The most concrete answer was really the one on movies… that says a lot.

    What about the offices, i thought they had already moved like two years ago? have they moved a third time?

    Right now the most curious thing would be finding out what is happening with the indies being invited to work there like in an incubator…

  • Beck
    • January 19, 2017 at 4:15 PM
    • #375
    Quote from blackdog

    2 hours ago, blackdog said: I cannot wrap my head around the hit boxes answer, sounds nonsense.

    For HL3 maybe people should have asked "sequel".

    Personally I don't find anything interesting in there. Nothing that surprise me, nothing really about what's to come. The most concrete answer was really the one on movies… that says a lot.

    What about the offices, i thought they had already moved like two years ago? have they moved a third time?

    Right now the most curious thing would be finding out what is happening with the indies being invited to work there like in an incubator…

    I don't think porting CSGO over to Source 2 would solve all it's problems. It'd probably just introduce a whole new set of problems that would take ages to fix and I doubt Valve want to have bad press ahead of Source 2's eventual release. It probably was better and faster for them to just fix CSGO's hitboxes in the current engine.

    They're moving to some new offices with an additional 100,000 square feet over what they have now: http://www.valvetime.net/threads/valve-…e-space.256815/

    I didn't know Valve invited some Indies to go work there. When was this and did they take their indie projects with them? It is interesting seeing as that's pretty much how Portal came to be.

  • text_fish
    • January 19, 2017 at 4:26 PM
    • #376

    I was excited to see CS:GO move to Source 2 for the SDK implications. As far as I can tell, level designers can actually scale props in Dota 2! My mind boggles at the implications of that alone.

  • UNREA1
    • January 19, 2017 at 4:36 PM
    • #377
    Quote from Beck

    15 minutes ago, Beck said: I don't think porting CSGO over to Source 2 would solve all it's problems. It'd probably just introduce a whole new set of problems that would take ages to fix and I doubt Valve want to have bad press ahead of Source 2's eventual release. It probably was better and faster for them to just fix CSGO's hitboxes in the current engine.

    I think CS:GO will definetely be getting ported soon, and if it is we should expect a second client (CS:GO Reborn LUL) and a good 6 months of bug fixing followed by a massive update. I most play Dota and played through the transition to Source 2 (Dota 2 Reborn), it introduced about 10 billion bugs and some of my friends PC couldn't run the game anymore. But I think VALVE handled the situation very well.

    Quote from text_fish

    6 minutes ago, text_fish said: I was excited to see CS:GO move to Source 2 for the SDK implications. As far as I can tell, level designers can actually scale props in Dota 2! My mind boggles at the implications of that alone.

    Yeah, you can do that, it's preeetty sick, along with some other really cool stuff, such as spraying props around (something I think was in SourceSDK but never really worked properly). I played around with the Dota 2 tools when it came out, the whole interface is much more modern and clean, took some getting used to but I think it's definetely the way to go for CS.

  • blackdog
    • January 19, 2017 at 10:51 PM
    • #378
    Quote from Beck

    6 hours ago, Beck said: I don't think porting CSGO over to Source 2 would solve all it's problems. It'd probably just introduce a whole new set of problems that would take ages to fix and I doubt Valve want to have bad press ahead of Source 2's eventual release. It probably was better and faster for them to just fix CSGO's hitboxes in the current engine.

    2

    Yeah, surely the switch will bring along many many bugs and problems: that's the nature of things and, of course, no one can or should expect a fluid transition... but at some point it will have to happen. The only way they can do it is to throw behind CS a lot of manpower, have a team maintaining the current and another porting the game.

    Anyways, is not what I meant. Is silly because I'm referring to the "non-said" and probably reading too much into it... but they made it sound like Source 2 wouldn't solve problems... because the hitboxes work the same. If it was like that, not really something to look for in the future!

    The other thing that sounds quite weird is the implied modularity of Source 2. I mean they've been working this way implementing upgrades for the whole Source lifecycle, which sounded great at the time but then they really dropped the ball/mislead the audience as they said stuff like "yeah we are implementing HDR in DOD and then every other game gets it", really not what happened as improvements in CSGO's or Portal build never made it to sadly forgotten games like DOD.

    I dunno, on one side there's a lot to be excited thinking of Source 2, as everyone's expects a more approachable engine, but thinking of the Valve time one has to wonder what kind of support devs will get considering it will also be completely free. Unless the big space upgrade is also for establishing a tech team.

    Quote

    Quote I didn't know Valve invited some Indies to go work there. When was this and did they take their indie projects with them? It is interesting seeing as that's pretty much how Portal came to be.

    Yeah, don't think they made a fuss about it at all, has just been mentioned, without details, by the couple indies that have been invited. I was watching around the xmas break the latest video from Tom Francis, the Brit making Heat Signature that made Gunpoint, and he mentioned it. There's a bit more info in the blog - haven't read until today lol

    http://www.pentadact.com/2016-12-21-hea…r-a-programmer/

    There's another guy that has been invited but can't remember, I only heard him being mentioned.

    Quote from UNREA1

    6 hours ago, UNREA1 said: Yeah, you can do that, it's preeetty sick, along with some other really cool stuff, such as spraying props around (something I think was in SourceSDK but never really worked properly). I played around with the Dota 2 tools when it came out, the whole interface is much more modern and clean, took some getting used to but I think it's definetely the way to go for CS.

    2

    Based on what I saw of the DOTA Source 2 editor, very early when they just came out with it, I couldn't really imagine it as an FPS level design tool... as they were showing off terrain. Did more stuff come out like brush editing?

  • UNREA1
    • January 19, 2017 at 11:40 PM
    • #379
    Quote from blackdog

    50 minutes ago, blackdog said: Based on what I saw of the DOTA Source 2 editor, very early when they just came out with it, I couldn't really imagine it as an FPS level design tool... as they were showing off terrain. Did more stuff come out like brush editing?

    Well.. I'm not really familiar with other "FPS Level Design tools" but I'm pretty sure it can do all the things the current SDK can and more, it's just a diferent interface. It still is Source after all. But I understand what you mean tho, if I were to pick one to map for CS:GO, unless I was making really open nature maps I'd definetely stay with the current one. I think you could always do Brushwork if you got off the Tile Editor, which I think was created specificly for Dota 2 seeing as it uses premade terrain tiles. I don't have it installed atm or I'd check it out.[Blocked Image: https://i.ytimg.com/vi/byePJbjTosI/maxresdefault.jpg]

  • clankill3r
    • February 7, 2017 at 1:30 PM
    • #380

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