Lastest in Half-Life news is that it does not exist!
The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube
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Quote from FMPONE
12 hours ago, FMPONE said: Probably more foreplay. The original Half-Life had much more of a prologue and also less vehicle fluff in the middle
Problem with vehicles is not much for how long you had to drive them, but that they were used wrong.
Vehicles are meant to be driven. Even in EP2 what did they do? They tape a radar on the car and make you stop every 100m to collect items.
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If I worked at Valve I'd mash Half-Life and Left4Dead together. Four players team up and choose between Gordon, Alyx, Barney and ... uhmm ... Kleiner? (haha) to tackle AI directed hordes of combine and xen monsters in the North Pole. Or if you don't have friends then the other three characters can be AI controlled. It might not allow for such detailed storytelling, but at this point we all just want to confirm that G-Man is Gordon from the future sent back to tell us that the combine aren't the real enemy, it was the floating plasma babies all along!
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I would like to see HL3 become a MMO. So I wouldn't mind waiting another 15 years.
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This is still a thread?

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So, where do I sign up for HURG Studios to make HL3/Episode3/The End?

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HURG studios
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This thread, what have I done?
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I'll invest into replacing all my organs to stay alive that long

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Quote from text_fish
On 12/01/2017 at 9:18 PM, text_fish said: If I worked at Valve I'd mash Half-Life and Left4Dead together. Four players team up and choose between Gordon, Alyx, Barney and ... uhmm ... Kleiner? (haha) to tackle AI directed hordes of combine and xen monsters in the North Pole. Or if you don't have friends then the other three characters can be AI controlled. It might not allow for such detailed storytelling, but at this point we all just want to confirm that G-Man is Gordon from the future sent back to tell us that the combine aren't the real enemy, it was the floating plasma babies all along!
Well the implementation of the AI Director in HL is something they quite openly hinted when they were hyping L4D. Surely they must have tried some of that stuff as well.
Personally I wouldn't want H4L... don't really like L4D (but I admit I didn't play much) but I don't see how the carnage gameplay could fit. And I can hardly imagine a fulfilling experience in co-op with a more "boring" game.
The Director could be a great addition for bigger fight sequences and other shooting encounters, even in a singleplayer game imo. Wouldn't revolve the whole game around that though.
PS: remember that in Raising The Bar they were already saying they were trying to find the most meaningful addition to the gameplay, and stuff like substantial dialogue trees (see: Mass Effect?) were considered.
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so any news on HL3 yet?
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If this really happens , i'll miss Half life 3 memes xD
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Quote from Vaya
7 hours ago, Vaya said: so any news on HL3 yet?
No, but I've been getting a lot of renewed interest in this:
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Quote from Sprony
38 minutes ago, Sprony said: No, but I've been getting a lot of renewed interest in this:
I'd be up to pitch in a few hours daily towards a l4d2 campaign - as level designer.
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We have been heard!
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The link isn't up yet.
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Do you really think we'll get any straight answers?
That'd be the first time for hl3
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Quote from Bastion
3 minutes ago, Bastion said: Do you really think we'll get any straight answers?
That'd be the first time for hl3
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Pretty much the case every time

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Quote from Sprony
1 hour ago, Sprony said: We have been heard!
The link isn't up yet.
Happy birthday to me!
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