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[Q3]Menace

  • voyager
  • July 23, 2012 at 5:24 PM
  • voyager
    • July 23, 2012 at 5:24 PM
    • #1

    Hello, i done my very very first QIII map :3 I was inspiring by BlackCathedrall map, and was using some textures from that map. Few models from different sources and music from horror game Amnesia. Creation time is about 4 months because i'm very lazy sometimes.

    DropBox, 10Mb

    [Blocked Image: http://dl.dropbox.com/u/13155565/scr…16-40-21-26.png][Blocked Image: http://dl.dropbox.com/u/13155565/scr…16-40-43-09.png][Blocked Image: http://dl.dropbox.com/u/13155565/scr…16-44-03-43.png][Blocked Image: http://dl.dropbox.com/u/13155565/scr…16-40-13-26.png]

    And small video of old version

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  • cardo
    • July 23, 2012 at 9:19 PM
    • #2

    What really breaks the atmosphere for me is the amount of misaligned textures where they meet at corners. Especially with the brick ones which may be hard to line up I'm sure but perhaps you could use some kind of vertical corner trim to negate the need for 2 brick walls to touch. Also on the archway there are the same textures scaled to different sizes which again don't meet up with one another.

    If you sort the textures, maybe add a little up-lighting to bring a bit more drama life to some of the surfaces.. and try some thicker different coloured trims around things on the floor to break up the large surface and add some variety. Looks like a good base for map but needs some additional tidying up. Good job so far!

  • voyager
    • July 24, 2012 at 5:54 PM
    • #3
    Quote from cardo

    What really breaks the atmosphere for me is the amount of misaligned textures where they meet at corners. Especially with the brick ones which may be hard to line up I'm sure but perhaps you could use some kind of vertical corner trim to negate the need for 2 brick walls to touch. Also on the archway there are the same textures scaled to different sizes which again don't meet up with one another.If you sort the textures, maybe add a little up-lighting to bring a bit more drama life to some of the surfaces.. and try some thicker different coloured trims around things on the floor to break up the large surface and add some variety. Looks like a good base for map but needs some additional tidying up. Good job so far!

    Thank you and thank for suggestions, i'll fix textures in final release.

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