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Wolfenstein Returns?

  • Sprony
  • June 21, 2012 at 12:29 PM
  • Sprony
    • May 21, 2014 at 12:25 AM
    • #241

    [Blocked Image: http://i.imgur.com/gqYp6nU.jpg]

  • -HP-
    • May 21, 2014 at 12:33 AM
    • #242

    YEAH! Show them who's boss!

  • dux
    • May 21, 2014 at 12:35 AM
    • #243

    RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    [Blocked Image: http://media1.break.com/dnet/media/2014/3/17/8fb17d9e-2076-4476-8902-3a8fb39f2ef8.gif]


    [Blocked Image: http://i.imgur.com/yqRooCG.jpg]

    [Blocked Image: http://i.imgur.com/8T6wLFY.jpg]

    [Blocked Image: http://i.imgur.com/9o1sc7b.jpg]

  • FMPONE
    • May 21, 2014 at 12:38 AM
    • #244

    Ammo conservation is a bitch in this game. Talk about an old school mechanic. Loving it.

  • dux
    • May 21, 2014 at 12:39 AM
    • #245

    I'm finding it the opposite, too much ammo and too much health. I'm playing on hardest difficulty. I am doing one shot headshots an awful lot, though.

  • -HP-
    • May 21, 2014 at 12:52 AM
    • #246

    So you guys recomend going expert I'm assuming, right?

  • dux
    • May 21, 2014 at 1:42 AM
    • #247

    If you're good at headshots yes. Just about everything goes down to one shot. Hardest part of the game for me so far was

    Quote

    the secret level haha. Those guys hurt!

  • Sprony
    • May 21, 2014 at 5:41 AM
    • #248
    Quote from dux

    If you're good at headshots yes. Just about everything goes down to one shot. Hardest part of the game for me so far was


    Quote

    What secret level?

  • dux
    • May 21, 2014 at 4:57 PM
    • #249
    Quote from SpronyvanJohnson


    Quote

    What secret level?


    Quote

    The original first Wolfenstein level. You access it by sleeping in the Nightmare bed in the Resistance hideout.

  • D3ads
    • May 21, 2014 at 8:28 PM
    • #250

    Dem textures, seriously nice looking art in this game from the footage I've watched! Glad to see the Nazi icons are in the final build, was a bit worried they'd been omitted with the pre-release media, it's not Nazi Germany unless you've got rotated swastikas and iron crosses!

  • dux
    • May 21, 2014 at 8:41 PM
    • #251

    There's even swastika tattoos yo.

  • Taylor Swift
    • May 22, 2014 at 12:18 AM
    • #252

    whcih year was return to castle released?

  • Sprony
    • May 22, 2014 at 6:28 PM
    • #253
    Quote from Nz-Nexus

    whcih year was return to castle released?


    2001

  • FMPONE
    • May 25, 2014 at 10:50 AM
    • #254

    It feels as if I'm nearly complete with my first run through. So much quality everywhere, so many strange decisions, so much I would change, so much I love. It's a great game, but such a mixed bag. Very uneven but very well made at the same time.


    It's like I want to point out all these things that bug me, but I don't want to be a hater, because it's really a solid quality experience also. This game is a good example of doing the fundamentals right concept art-wise, design-wise, mechanics-wise, and how far that can take you when other things get messy.

  • Sprony
    • May 25, 2014 at 11:49 AM
    • #255

    This is the most fun I had with a shooter in years. Sure, there are some complaints but they quickly melt away against all it's awesomeness. But let's mention them anyway:

    • Both gameplay and story are great but they feel forced upon one another. It's a clear distinction between "now you play" and "now you sit and watch". Makes it feel very gamey and it takes you out of the experience. I think in-game cinematics would have been better. Especially considering the volume of story intersections. Kinda like how Half Life 2 did it.
    • Using two keys to lean for instance is really counter intuitive. You can't fix that in the menu and I don't understand this design decision. The same goes for other moves. Control wise those things could have been done better.
    • The AI could use a bit of extra polish and some bits are a bit buggy (mostly AI related).

    That's it for me.

  • Jetsetlemming
    • May 25, 2014 at 5:48 PM
    • #256

    My very first death in the game was caused by control issues (crouch defaults to control, you need to do a running slide to avoid a robodog, hitting W, Shift, and Control at the same time is awkward). After rebinding/configuring stuff (I appreciated that rebinding crouch from control to c automatically rebound weapon mode from c to control), I was pretty much fine, though. Game ran fantastically well on mostly high on my older PC, while still looking fantastic. IMO The Idtech 5 engine fit this game way better than Rage, the issues like a lack of dynamic lighting are a lot less obvious in a linear FPS than in an "open world" game.

    I just finished it today. Pretty damn good game. I would say that perhaps my biggest complaint is that between London Nautica and the Gibraltar Bridge, there's very few chances to find situations where you can meet many of the perk requirements. There's no Marksmen Rifle between those two stages at all, for example, and you need to get 25 kills with it for the Quick Reload perk. I really appreciated the varied settings and gameplay, I just wish that gap between moments where it was even possible to do certain gameplay styles was smaller.

  • Sprony
    • May 25, 2014 at 6:26 PM
    • #257
    Quote from Jetsetlemming

    My very first death in the game was caused by control issues (crouch defaults to control, you need to do a running slide to avoid a robodog, hitting W, Shift, and Control at the same time is awkward). After rebinding/configuring stuff (I appreciated that rebinding crouch from control to c automatically rebound weapon mode from c to control), I was pretty much fine, though. Game ran fantastically well on mostly high on my older PC, while still looking fantastic. IMO The Idtech 5 engine fit this game way better than Rage, the issues like a lack of dynamic lighting are a lot less obvious in a linear FPS than in an "open world" game.

    I just finished it today. Pretty damn good game. I would say that perhaps my biggest complaint is that between London Nautica and the Gibraltar Bridge, there's very few chances to find situations where you can meet many of the perk requirements. There's no Marksmen Rifle between those two stages at all, for example, and you need to get 25 kills with it for the Quick Reload perk. I really appreciated the varied settings and gameplay, I just wish that gap between moments where it was even possible to do certain gameplay styles was smaller.


    If you start a new game by replaying the chapters (also, make a different choice in the prologue) instead of actually starting a new game (which overwrites everything) you'll find it to be much easier to get those perks. Not saying your argument is invalid but since the game was made to be replayed anyway, there's a way around that.

  • Jetsetlemming
    • May 25, 2014 at 7:43 PM
    • #258

    I'm gonna take a break and play something else before doing a "Wyatt" run.

    Also my issue with play styles reminds me: Certain weapons are too undervalued near the end of the game. Mechanical enemies, which are the real foes between cannonfodder in the last third of the game, barely take damage from bullets compared to explosives or especially lasers: You can kill a super soldier with a single charge of the Kraftwerk laser gun with its multi-shot scope mode, or dump 4+ clips worth of assault rifle ammo into its face without visibly making a scratch. Having some weapons be better for some situations is a cool thing, but the difference should maybe not be so drastic. I got stuck for a long time at a certain checkpoint in a trainyard because I hit the autosave checkpoint right before activating two super soldiers with no charge in my laser gun. It took an enormous and aggravating amount of effort, and over a dozen reloads, to get past the fight.

    On the flip side, because the laser guns are so extremely powerful I didn't even realize the shotgunner enemies are supposed to be hard until nearly the end of the game, because the laser rifle was my default "running around" gun so I happened to just one-shot them whenever they popped up until the second to last level, when the high number of enemies eventually led me to try and take one on point blank while dual wielding ARs, and failing miserably, haha

  • Nysuatro
    • May 26, 2014 at 2:01 PM
    • #259

    I am loving this game a lot.

    Only complain so far is the controls like people mentioned before.


    You dont want to know how many times i died with the first jump and that slide ...

  • Puddy
    • May 27, 2014 at 9:08 PM
    • #260

    Finished this just now and I must say that while I enjoyed my time with the game, it is definitely not perfect.


    The good stuff:

    • Story. I was surprised. It's not the best story, but there was enough gravity, emotion and suspense to keep me interested.
    • Style. The alternate history nazi world order was very well-realized (environments, enemies etc).
    • Blaskowicz. This man's man was tough as nails but still human and relatable. I loved hearing his gravelly, yet surprisingly reflective, comments.
    • Gameplay. Overall, it was fun to shoot nazis.

    The less good stuff:

    • Stealth. I felt that stealth was pretty gimped and it wasn't really what I was looking for in this game anyway (even though stealth is part of Wolfenstein's original legacy I suppose).
    • Weapons. I felt that the game was terribly conservative in it's arsenal. Where were all the overpowered meganazi-guns? The Kraftwerk and the laser gatling gun were really dull to use. And I didn't like the movement speed slowdown that came with the latter.
    • Enemies. There was so much unused potential here. Deathshead could've pretty much conjured up any enemy imaginable but they decided to keep things fairly conservative. Would've really liked more weird nazi experiments instead of the current "bigger guns, heavier armour" enemy evolution that's in the game.

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