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Metal Gear Solid 5

  • -HP-
  • June 20, 2012 at 11:02 PM
  • knj
    • March 27, 2013 at 8:21 PM
    • #61

    But Kiefer is the other guy

  • -HP-
    • March 27, 2013 at 8:27 PM
    • #62

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    now in HD!

  • Thrik
    • March 27, 2013 at 8:30 PM
    • #63

    I know, they were two separate reactions.

    It's too impossible for me to imagine that Hayter is truly gone, this'd be the first main MGS game without him. At the very least Richard Boyle who voiced the older Big Boss would be a good choice, but not this guy with a higher Raiden-like voice.

    Better be a temp voice or there will be outrage, lol.

  • -HP-
    • March 27, 2013 at 8:31 PM
    • #64
    Quote from Thrik

    Kiefer Sutherland?? No David Hayter?????

    David Hayter tweeted that they didn't even ask him to do the voice this time around. It could be another troll play. Who knows.

    With that being said, I dont mind another voice, for all we know this could be another snake, who the fuck knows how the plot of this will play out.

  • Warby
    • March 27, 2013 at 10:16 PM
    • #65

    ha so we were right about everything !

    and although its very obviouse after just a couple of lines that kiefer sutherland is a much better actor than david hayter .... I WANT HAYTER DAMN IT !

    dont fuck with the original unless there is a good reason (like the actor dieng)

  • Mazy
    • March 27, 2013 at 11:06 PM
    • #66

    Hayter is great in a nostalgic fashion, his stupid growly voice adds a lot to the greatness of these games since it's been with us for so many years now, but a lot has happened in voice acting since the first MGS games, and I'd dare say that he's not that his performances in the MGS games haven't really followed that well with the times.

    Either way then this is Kojima's ship, and he can sink if he damn well pleases!

  • -HP-
    • March 27, 2013 at 11:44 PM
    • #67

    http://www.gameinformer.com/b/news/archive…ar-solid-v.aspx

    Quote

    It sounds like Metal Gear Solid V will be feature a similar split to Metal Gear Solid 2, with Ground Zeroes working like the opening Tanker chapter, and The Phantom Pain working like the Plant chapters that made up the rest of the game... I think.

  • Mazy
    • March 27, 2013 at 11:56 PM
    • #68

    Pffft he's doing it all wrong. The MGS2 Kojima would've positioned it as two different games; MGS:PP and MGS:GZ, up until one of them released, then halfway through the game people would realize that the other game was actually included when the title screen finally shows up showing MGS5.

    pls Kojima pull it together.

    But man, I still remember the moment where MGS2 goes from the tanker to Big Shell and changed the character to Raiden. Doesn't seem like such a big deal today, but back then it blew my mind.

  • Thrik
    • March 28, 2013 at 12:05 AM
    • #69

    Yeah I think my literal reaction to the Raiden reveal was:

    [Blocked Image: http://i0.kym-cdn.com/photos/images/newsfeed/000/173/576/Wat8.jpg]

  • Thrik
    • March 28, 2013 at 1:13 AM
    • #70

    lmao

    [Blocked Image: http://i.imgur.com/WpT5Cip.jpg]

  • FMPONE
    • March 28, 2013 at 2:30 AM
    • #71

    what the fuck

  • Chimeray
    • March 28, 2013 at 4:51 PM
    • #72

    No David Hayter wtf Goddamn that sucks.

  • knj
    • March 30, 2013 at 1:48 PM
    • #73

    http://www.gametrailers.com/videos/84h9k6/…ojima-interview

  • D3ads
    • April 1, 2013 at 2:38 AM
    • #74

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  • Thrik
    • April 2, 2013 at 11:56 AM
    • #75

    http://www.twitlonger.com/show/n_1rjhhf9

    Quote

    METAL GEAR VBy

    David Hayter

    So,

    Here’s a recap of events:

    I have been up in Toronto, for the past eight months, directing my first film, (WOLVES -- 2013, TF1/COPPERHEART). On the December break, I came home to Los Angeles for the holidays. I heard then, that recording sessions for MG:V were being put together.

    But I didn’t hear anything about whether I’d be needed or not.

    So, I got in touch with someone involved in the production. We got together for lunch, and he told me that they "wouldn’t be needing me" on this game. No reason, or explanation was given beyond that.

    And that was it.

    I drove home through Laurel Canyon, bummed, and thinking about Snake.

    To be clear, I love being a part of the world of Metal Gear. I admire its technological innovations, the gameplay, the political message of it all. But primarily, I love the fans of these games. Two grown men burst into tears upon meeting me at the Vancouver Fan Expo last year.

    Now that... Is a rare and excellent role. You know you’re making an impact.

    And I love doing it.

    In 1998, I tried to do come up with a voice which epitomized the kind of worn, put-upon, genetically-engineered clone-soldier that I saw Snake to be. Over time, as the games became more stunning and visually sophisticated, I tried to transition that initial voice into the increasingly real environments in which Snake found himself. My level of success is up to you, but any perceived deficiencies were not for lack of hard work. I have dedicated a huge amount of time and effort into creating a compelling character, capable of expressing the myriad emotional, physical and psychological hurdles that Snake has to face.

    Anyway, now it’s been fifteen years, nine games, and an enormous blast to undertake.

    If it were my choice, I would do this role forever. To hear anyone else’s voice coming from Snake’s battered throat, makes me a little ill, to be honest.

    But the truth is -- it’s not my choice. Any and all casting decisions are the sole purview of Hideo Kojima, and Konami itself. And that’s fair.

    And I’ll get by. I am not lacking for employment on any level.

    But I didn’t want anybody to think that I was intentionally abandoning them.

    And know that I will miss this job, and this character, very much.

    My best wishes to you all,

    David Hayter

    April 1, 2013

    Display More

    The timing of Hayter's post means it's either all some elaborate April Fool's joke, or we really are fucked as far as getting our usual dose of gravelly Snake voice goes.

  • FMPONE
    • April 2, 2013 at 6:28 PM
    • #76

    He's not going to be better than Keiffer motherfucking Sutherland. It's like if you're playing some character for ten years and then Al Pacino or somebody wants the same job. You're fucked

    That said, I hope he still gets paid somehow

  • Thrik
    • April 2, 2013 at 6:35 PM
    • #77

    Kiefer wasn't playing Snake though, he was the masked dude. Some random dude is playing Snake, who doesn't sound remotely like Big Boss in his MGS3 or MGS4 renditions.

  • FMPONE
    • April 2, 2013 at 6:49 PM
    • #78

    Oh, well nevermind.

  • Thrik
    • April 2, 2013 at 7:02 PM
    • #79

    Voice actors aside, has anyone been able to figure out WTF the story might be about in this one? The impression I get from the trailer is part of the game will be Big Boss and his awesome massive base he built after MGS3 getting totally fucked up by some enemy, leaving him in a coma. Then he wakes up and the game continues from there.

    I was thinking that the coma would have been a really good time for them to do the whole 1970s 'Les Enfants Terribles' shit described in MGS1, using his DNA to create the clones while he's out of action (possibly thinking he might never wake up). That could even open up the possibility of a young Solid Snake appearing in the game, already quite old due to his rapid ageing. What if the dude in the trailer is actually Solid Snake and not Big Boss and he doesn't even know?? Maybe this was covered in some lore or PSP side-game I'm not aware of.

    Also this sounds great:

    Quote

    The Mother Base gameplay mechanic is back in Metal Gear Solid V, and it also has a new interactive element.[13] Big Boss has a home base in the open world that can be fortified and managed, and the player can manage bases from smartphones and tablets. Changes made will be updated in the core game, and the player will be able to walk around the base in realtime, to include applying upgrades. Also returning is weapon R&D (Research and Development) from Peace Walker, to include internal weapons development.

    I never played Peace Walker but I did hear the base building stuff was cool, and adds to the gravity of seeing yo' shit get completely obliterated in MGS5. Glad to see they've used that as a prototype for what'll appear in MGS5, I love that kind of thing (not to mention friendly bases/safe zones in general).

  • Chimeray
    • April 22, 2013 at 12:44 PM
    • #80

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    Please be David Hayter!

    If not then "it will be the one you thought I would be from the start" would not make sense. Actually, if it's not David Hayter after all this teasing then it's pretty much the same as raising their middle finger to us... Rub it in our face why won't ya.

    Fingers crossed.

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